qmk-dactyl-manuform-a/keyboards/xelus/valor/rev2/rgb_matrix_kb.inc

35 lines
924 B
C++

// Step 1.
// Declare custom effects using the RGB_MATRIX_EFFECT macro
// (note the lack of semicolon after the macro!)
RGB_MATRIX_EFFECT(test_mode)
// Step 2.
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
// e.g: A simple effect, self-contained within a single method
static bool test_mode(effect_params_t* params) {
uint8_t factor = 9;
switch ((g_rgb_timer & (0b11 << factor)) >> factor) {
case 0: {
rgb_matrix_set_color_all(150, 0, 0);
break;
}
case 1: {
rgb_matrix_set_color_all(0, 150, 0);
break;
}
case 2: {
rgb_matrix_set_color_all(0, 0, 150);
break;
}
case 3: {
rgb_matrix_set_color_all(150, 150, 150);
break;
}
}
return false;
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS