qmk-dactyl-manuform-a/keyboards/knobgoblin
Xelus22 4e1c5887c5
[Core] Refactor OLED to allow easy addition of other types (#13454)
* add docs

* core changes

* update keyboards to new OLED

* updated users to new OLED

* update layouts to new OLED

* fixup docs

* drashna's suggestion

* fix up docs

* new keyboards with oled

* core split changes

* remaining keyboard files

* Fix The Helix keyboards oled options

* reflect develop

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
2021-08-24 16:28:26 +10:00
..
keymaps Knobgoblin: rename ortho keymap to default (#13592) 2021-07-19 17:26:34 -07:00
config.h [Keyboard] Knob Goblin add via support (#11831) 2021-02-16 09:46:02 -08:00
info.json Fix compile errors (#12048) 2021-02-27 23:25:41 +00:00
knobgoblin.c [Core] Refactor OLED to allow easy addition of other types (#13454) 2021-08-24 16:28:26 +10:00
knobgoblin.h
readme.md [Keyboard] Knob Goblin add via support (#11831) 2021-02-16 09:46:02 -08:00
rules.mk [Core] Refactor OLED to allow easy addition of other types (#13454) 2021-08-24 16:28:26 +10:00

readme.md

KNOBGOBLIN

Knob Goblin

A 5x4 numpad with 2x rotary encoder and OLED support.

  • Keyboard Maintainer: MrT1ddl3s
  • Hardware Supported: knobgoblin PCB
  • Hardware Availability: Occasional group buy - knob-goblin.com

Make example for this keyboard (after setting up your build environment):

make knobgoblin:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.