qmk-dactyl-manuform-a/keyboards/flehrad/bigswitch/keymaps/333fred/keymap.c

146 lines
3.3 KiB
C

/*
Copyright (c) 2020 Fred Silberberg
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#include QMK_KEYBOARD_H
typedef enum {
SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
} tap_dance_state_enum;
enum {
TD_KEY = 0
};
static tap_dance_state_enum tap_dance_state;
static bool tap_dance_active = false;
static uint16_t timer;
void dance_cycle(bool override_timer) {
if (tap_dance_active)
{
if (timer_elapsed(timer) > 100 || override_timer)
{
switch (tap_dance_state)
{
case SINGLE_HOLD:
{
rgblight_increase_hue_noeeprom();
break;
}
case DOUBLE:
{
rgblight_step_noeeprom();
break;
}
case TRIPLE:
{
rgblight_toggle_noeeprom();
break;
}
default:
// Not needed
break;
}
timer = timer_read();
}
}
}
void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
// Determine the current state
switch (state->count)
{
case 1:
{
if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
else tap_dance_state = SINGLE_HOLD;
break;
}
case 2:
{
tap_dance_state = DOUBLE;
break;
}
case 3:
{
tap_dance_state = TRIPLE;
break;
}
default:
{
tap_dance_state = QUAD;
break;
}
}
switch (tap_dance_state)
{
case SINGLE_TAP:
{
// VS Build: CTRL+SHIFT+B
send_string_with_delay_P(PSTR(SS_DOWN(X_LCTRL) SS_DOWN(X_LSHIFT) "b" SS_UP(X_LSHIFT) SS_UP(X_LCTRL)), 10);
tap_dance_active = false;
break;
}
case SINGLE_HOLD:
case DOUBLE:
case TRIPLE:
{
// These are handled by the matrix_scan, which will register the appropriate rgb
// functions every scan
tap_dance_active = true;
timer = timer_read();
dance_cycle(true);
break;
}
case QUAD:
{
// Reprogram
reset_keyboard();
break;
}
}
}
void dance_reset(qk_tap_dance_state_t *state, void* user_data)
{
tap_dance_active = false;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(TD(TD_KEY))
};
void matrix_scan_user(void) {
dance_cycle(false);
}