qmk-dactyl-manuform-a/keyboards/exclusive/e6v2/oe_bmc
fauxpark b568999769 Fix LED configuration for PS2AVRGB boards (#7989)
* Fix LED configuration for PS2AVRGB boards

* Undo backlight on state changes
2020-01-23 19:24:10 -08:00
..
keymaps/default Remove custom matrix from PS2AVRGB boards (#7396) 2020-01-02 17:45:41 +11:00
config.h Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
info.json
oe_bmc.c Fix LED configuration for PS2AVRGB boards (#7989) 2020-01-23 19:24:10 -08:00
oe_bmc.h
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
usbconfig.h Set device version from config.h for V-USB boards (#7316) 2019-11-15 10:21:53 +11:00

readme.md

E6-V2 Bootmapper Client (ps2avrgb) OE

These docs are for the BMC version of the E6-V2 PCB sold during Round 1 which has an atmega32a microcontroller. Please do not flash this .hex file on your atmega32u4 equipped E6-V2 or your E6V2 BMC from Round 2.

Make example for this keyboard (after setting up your build environment):

make exclusive/e6v2/oe_bmc:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make exclusive/e6v2/oe_bmc:default:flash

Reset Key: Hold down the key located at K00, commonly programmed as left control while plugging in the keyboard.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.