121 lines
4.8 KiB
C
121 lines
4.8 KiB
C
/* Copyright 2020-2021 doodboard
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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TG(1), KC_PSLS, KC_PAST, KC_PMNS,
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KC_7, KC_8, KC_9, KC_PPLS,
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KC_4, KC_5, KC_6, KC_PPLS,
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KC_MUTE, KC_1, KC_2, KC_3, KC_ENT,
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KC_BSPC, KC_0, KC_0, KC_DOT, KC_ENT),
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[1] = LAYOUT(
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TG(1), KC_TRNS, KC_TRNS, KC_TRNS,
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KC_HOME, KC_UP, KC_PGUP, KC_TRNS,
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KC_LEFT, KC_TRNS, KC_RGHT, KC_TRNS,
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KC_TRNS, KC_END, KC_DOWN, KC_PGDN, KC_TRNS,
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TG(2), KC_TRNS, KC_INS, KC_DEL, KC_TRNS),
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[2] = LAYOUT(
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KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS,
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RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS,
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RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS,
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RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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TG(2), RESET, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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}
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}
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
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// WPM-responsive animation stuff here
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#define IDLE_FRAMES 2
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#define IDLE_SPEED 40 // below this wpm value your animation will idle
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#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
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// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
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#define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024
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uint32_t anim_timer = 0;
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uint32_t anim_sleep = 0;
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uint8_t current_idle_frame = 0;
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// Credit to u/Pop-X- for the initial code. You can find his commit here https://github.com/qmk/qmk_firmware/pull/9264/files#diff-303f6e3a7a5ee54be0a9a13630842956R196-R333.
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static void render_anim(void) {
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static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
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{
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0, 0,192,192,192,192,192,192,192,248,248, 30, 30,254,254,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3,255,255,255,255,255,255,255,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,127,255,255,255,255,255,159,159,135,135,129,129,129, 97, 97, 25, 25, 7, 7, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 97, 97,127, 1, 1, 97, 97,127, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
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},
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{
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0, 0,128,128,128,128,128,128,128,240,240, 60, 60,252,252,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 7, 7, 7, 7, 7,255,255,254,254,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255, 63, 63, 15, 15, 3, 3, 3,195,195, 51, 51, 15, 15, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 99, 99,127, 3, 3, 99, 99,127, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0
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}
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};
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//assumes 1 frame prep stage
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void animation_phase(void) {
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current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
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oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
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}
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if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
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anim_timer = timer_read32();
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animation_phase();
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}
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}
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void oled_task_user(void) {
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render_anim();
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oled_set_cursor(0,6);
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oled_write_P(PSTR("DUCK\nBOARD\n"), false);
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oled_write_P(PSTR("-----\n"), false);
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// Host Keyboard Layer Status
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oled_write_P(PSTR("MODE\n"), false);
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oled_write_P(PSTR("\n"), false);
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switch (get_highest_layer(layer_state)) {
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case 0:
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oled_write_P(PSTR("BASE\n"), false);
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break;
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case 1:
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oled_write_P(PSTR("FUNC\n"), false);
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break;
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case 2:
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oled_write_P(PSTR("RGB\n"), false);
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break;
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}
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}
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#endif
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void keyboard_post_init_user(void) {
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//Customise these values to debug
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debug_enable=true;
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debug_matrix=true;
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//debug_keyboard=true;
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//debug_mouse=true;
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}
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