qmk-dactyl-manuform-a/keyboards/crkbd
James Young 1646c0f26c
2021 May 29 Breaking Changes Update (#13034)
* Add Per Key functionality for AutoShift (#11536)

* LED Matrix: Reactive effect buffers & advanced indicators (#12588)

* [Keyboard] kint36: switch to sym_eager_pk debouncing (#12626)

* [Keyboard] kint2pp: reduce input latency by ≈10ms (#12625)

* LED Matrix: Split (#12633)

* [CI] Format code according to conventions (#12650)

* feat: infinite timeout for leader key (#6580)

* feat: implement leader_no_timeout logic

* docs(leader_key): infinite leader timeout docs

* Format code according to conventions (#12680)

* Update ADC driver for STM32F1xx, STM32F3xx, STM32F4xx (#12403)

* Fix default ADC_RESOLUTION for ADCv3 (and ADCv4)

Recent ChibiOS update removed ADC_CFGR1_RES_10BIT from the ADCv3 headers
(that macro should not have been there, because ADCv3 has CFGR instead of
CFGR1).  Fix the default value for ADC_RESOLUTION to use ADC_CFGR_RES_10BITS
if it is defined (that name is used for ADCv3 and ADCv4).

* Update ADC docs to match the actually used resolution

ADC driver for ChibiOS actually uses the 10-bit resolution by default
(probably to match AVR); fix the documentation accordingly.  Also add
both ADC_CFGR_RES_10BITS and ADC_CFGR1_RES_10BIT constants (these names
differ according to the ADC implementation in the particular MCU).

* Fix pinToMux() for B12 and B13 on STM32F3xx

Testing on STM32F303CCT6 revealed that the ADC mux values for B12 and
B13 pins were wrong.

* Add support for all possible analog pins on STM32F1xx

Added ADC mux values for pins A0...A7, B0, B1, C0...C5 on STM32F1xx
(they are the same at least for STM32F103x8 and larger F103 devices, and
also F102, F105, F107 families).  Actually tested on STM32F103C8T6
(therefore pins C0...C5 were not tested).

Pins F6...F10, which are present on STM32F103x[C-G] in 144-pin packages,
cannot be supported at the moment, because those pins are connected only
to ADC3, but the ChibiOS ADC driver for STM32F1xx supports only ADC1.

* Add support for all possible analog pins on STM32F4xx

Added ADC mux values for pins A0...A7, B0, B1, C0...C5 and optionally
F3...F10 (if STM32_ADC_USE_ADC3 is enabled).  These mux values are
apparently the same for all F4xx devices, except some smaller devices may
not have ADC3.

Actually tested on STM32F401CCU6, STM32F401CEU6, STM32F411CEU6 (using
various WeAct “Blackpill” boards); only pins A0...A7, B0, B1 were tested.

Pins F3...F10 are inside `#if STM32_ADC_USE_ADC3` because some devices
which don't have ADC3 also don't have the GPIOF port, therefore the code
which refers to Fx pins does not compile.

* Fix STM32F3xx ADC mux table in documentation

The ADC driver documentation had some errors in the mux table for STM32F3xx.
Fix this table to match the datasheet and the actual code (mux settings for
B12 and B13 were also tested on a real STM32F303CCT6 chip).

* Add STM32F1xx ADC pins to the documentation

* Add STM32F4xx ADC pins to the documentation

* Add initial support for tinyuf2 bootloader (when hosted on F411 blackpill) (#12600)

* Add support for jumping to tinyuf2 bootloader. Adds blackpill UF2 example.

* Update flashing.md

* Update chconf.h

* Update config.h

* Update halconf.h

* Update mcuconf.h

* eeprom driver: Refactor where eeprom driver initialisation (and EEPROM emulation initialisation) occurs to make it non-target-specific. (#12671)

* Add support for MCU = STM32F446 (#12619)

* Add support for MCU = STM32F446

* Update platforms/chibios/GENERIC_STM32_F446XE/configs/config.h

* Restore mcuconf.h to the one used by RT-STM32F446RE-NUCLEO64

* stm32f446: update mcuconf.h and board.h for 16MHz operation, with USB enabled, and other peripherals disabled.

* Format code according to conventions (#12682)

* Format code according to conventions (#12687)

* Add STM32L433 and L443 support (#12063)

* initial L433 commit

* change to XC

* fix L433

* disable all peripherals

* update system and peripheral clocks

* 433 change

* use its own board  files

* revert its own board files

* l433 specific change

* fix stm32l432xx define

* remove duplicate #define

* fix bootloader jump

* move to L443xx and add i2c2, spi2, usart3 to mcuconf.h

* move to L443

* move to L443

* fix sdmmc in mcuconf.h

* include STM32L443

* add L443

* Include L443 in compatible microcontrollers

* Include L443 in compatible microcontrollers

* Update config bootloader jump description

* Update ChibiOS define reasoning

* Update quantum/mcu_selection.mk

* fix git conflict

* Updated Function96 with V2 files and removed chconf.h and halconf.h (#12613)

* Fix bad PR merge for #6580. (#12721)

* Change RGB/LED Matrix to use a simple define for USB suspend (#12697)

* [CI] Format code according to conventions (#12731)

* Fixing transport's led/rgb matrix suspend state logic (#12770)

* [CI] Format code according to conventions (#12772)

* Fix comment parsing (#12750)

* Added OLED fade out support (#12086)

* fix some references to bin/qmk that slipped in (#12832)

* Resolve a number of warnings in `qmk generate-api` (#12833)

* New command: qmk console (#12828)

* stash poc

* stash

* tidy up implementation

* Tidy up slightly for review

* Tidy up slightly for review

* Bodge environment to make tests pass

* Refactor away from asyncio due to windows issues

* Filter devices

* align vid/pid printing

* Add hidapi to the installers

* start preparing for multiple hid_listeners

* udev rules for hid_listen

* refactor to move closer to end state

* very basic implementation of the threaded model

* refactor how vid/pid/index are supplied and parsed

* windows improvements

* read the report directly when usage page isn't available

* add per-device colors, the choice to show names or numbers, and refactor

* add timestamps

* Add support for showing bootloaders

* tweak the color for bootloaders

* Align bootloader disconnect with connect color

* add support for showing all bootloaders

* fix the pyusb check

* tweaks

* fix exception

* hide a stack trace behind -v

* add --no-bootloaders option

* add documentation for qmk console

* Apply suggestions from code review

* pyformat

* clean up and flesh out KNOWN_BOOTLOADERS

* Remove pointless SERIAL_LINK_ENABLE rules (#12846)

* Make Swap Hands use PROGMEM (#12284)

This converts the array that the Swap Hands feature uses to use PROGMEM,
and to read from that array, as such. Since this array never changes at
runtime, there is no reason to keep it in memory. Especially for AVR
boards, as memory is a precious resource.

* Fix another bin/qmk reference (#12856)

* [Keymap] Turn OLED off on suspend in soundmonster keymap (#10419)

* Fixup build errors on `develop` branch. (#12723)

* LED Matrix: Effects! (#12651)

* Fix syntax error when compiling for ARM (#12866)

* Remove KEYMAP and LAYOUT_kc (#12160)

* alias KEYMAP to LAYOUT

* remove KEYMAP and LAYOUT_kc

* Add setup, clone, and env to the list of commands we allow even with broken modules (#12868)

* Rename `point_t` -> `led_point_t` (#12864)

* [Keyboard] updated a vendor name / fixed minor keymap issues (#12881)

* Add missing LED Matrix suspend code to suspend.c (#12878)

* LED Matrix: Documentation (#12685)

* Deprecate `send_unicode_hex_string()` (#12602)

* Fix spelling mistake regarding LED Matrix in split_common. (#12888)

* [Keymap] Fix QWERTY/DVORAK status output for kzar keymap (#12895)

* Use milc.subcommand.config instead of qmk.cli.config (#12915)

* Use milc.subcommand.config instead

* pyformat

* remove the config test

* Add function to allow repeated blinking of one layer (#12237)

* Implement function rgblight_blink_layer_repeat to allow repeated blinking of one layer at a time

* Update doc

* Rework rgblight blinking according to requested change

* optimize storage

* Fixup housekeeping from being invoked twice per loop. (#12933)

* matrix: wait for row signal to go HIGH for every row (#12945)

I noticed this discrepancy (last row of the matrix treated differently than the
others) when optimizing the input latency of my keyboard controller, see also
https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/

Before this commit, when tuning the delays I noticed ghost key presses when
pressing the F2 key, which is on the last row of the keyboard matrix: the
dead_grave key, which is on the first row of the keyboard matrix, would be
incorrectly detected as pressed.

After this commit, all keyboard matrix rows are interpreted correctly.

I suspect that my setup is more susceptible to this nuance than others because I
use GPIO_INPUT_PIN_DELAY=0 and hence don’t have another delay that might mask
the problem.

* ensure we do not conflict with existing keymap aliases (#12976)

* Add support for up to 4 IS31FL3733 drivers (#12342)

* Convert Encoder callbacks to be boolean functions (#12805)

* [Keyboard] Fix Terrazzo build failure (#12977)

* Do not hard set config in CPTC files (#11864)

* [Keyboard] Corne - Remove legacy revision support (#12226)

* [Keymap] Update to Drashna keymap and user code (based on develop) (#12936)

* Add Full-duplex serial driver for ARM boards (#9842)

* Document LED_MATRIX_FRAMEBUFFER_EFFECTS (#12987)

* Backlight: add defines for default level and breathing state (#12560)

* Add dire message about LUFA mass storage bootloader (#13014)

* [Keyboard] Remove redundant legacy and common headers for crkbd (#13023)

Was causing compiler errors on some systems.

* Fix keyboards/keymaps for boolean encoder callback changes (#12985)

* `backlight.c`: include `eeprom.h` (#13024)

* Add changelog for 2021-05-29 Breaking Changes merge (#12939)

* Add ChangeLog for 2021-05-29 Breaking Changes Merge: initial version

* Add recent develop changes

* Sort recent develop changes

* Remove sections for ChibiOS changes per tzarc

No ChibiOS changes this round.

* Add and sort recent develop changes

* add notes about keyboard moves/deletions

* import changelog for PR 12172

Documents the change to BOOTMAGIC_ENABLE.

* update section headings

* re-sort changelog

* add additional note regarding Bootmagic changes

* remove changelog timestamp

* update dates in main Breaking Changes docs

* fix broken section anchors in previous changelogs

* add link to backlight/eeprom patch to changelog

* highlight some more changes

* link PRs from section headers

* Restore standard readme

* run: qmk cformat --core-only
2021-05-29 14:38:50 -07:00
..
keymaps 2021 May 29 Breaking Changes Update (#13034) 2021-05-29 14:38:50 -07:00
lib 2021 May 29 Breaking Changes Update (#13034) 2021-05-29 14:38:50 -07:00
rev1 2021 May 29 Breaking Changes Update (#13034) 2021-05-29 14:38:50 -07:00
.noci Initial list of keyboards to exclude from CI (#11213) 2020-12-21 15:38:39 +01:00
config.h Fix midi for CRKBD (#11644) 2021-01-25 14:12:28 +11:00
crkbd.c 2021 May 29 Breaking Changes Update (#13034) 2021-05-29 14:38:50 -07:00
crkbd.h [Keyboard] Convert Corne Keyboard to Split Common (#6001) 2020-09-17 00:41:55 -07:00
info.json split_3x5_3 layout support (#9624) 2020-08-06 10:36:26 -07:00
readme.md 2020 November 28 Breaking Changes Update (#11053) 2020-11-28 12:02:18 -08:00
rules.mk 2021 May 29 Breaking Changes Update (#13034) 2021-05-29 14:38:50 -07:00

readme.md

Corne Keyboard (CRKBD)

Also known (incorrectly) as the HeliDox.

Crkbd

Crkbd

A split keyboard with 3x6 vertically staggered keys and 3 thumb keys.

Keyboard Maintainer: foostan @foostan
Hardware Supported: Crkbd PCB, Pro Micro
Hardware Availability: PCB & Case Data

Make example for this keyboard (after setting up your build environment):

make crkbd:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

RGB Matrix

The Corne Keyboard also supports using the RGB Matrix feature, in place of RGB Light. This provids a better experience when using the keyboard, as it supports a number of per key effects properly. If you're not using the in switch LEDs, then you may want to pass on doing this.

In your keymap's rules.mk file, add the following:

RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes

And in your config.h file, add the following:


#ifdef RGB_MATRIX_ENABLE
#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#   define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10

/* Disable the animations you don't want/need.  You will need to disable a good number of these    *
 * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
// #   define DISABLE_RGB_MATRIX_ALPHAS_MODS
// #   define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #   define DISABLE_RGB_MATRIX_BREATHING
// #   define DISABLE_RGB_MATRIX_CYCLE_ALL
// #   define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #   define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #   define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #   define DISABLE_RGB_MATRIX_DUAL_BEACON
// #   define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// #   define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #   define DISABLE_RGB_MATRIX_RAINDROPS
// #   define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// #   define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #   define DISABLE_RGB_MATRIX_SPLASH
// #   define DISABLE_RGB_MATRIX_MULTISPLASH
// #   define DISABLE_RGB_MATRIX_SOLID_SPLASH
// #   define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

After this is done, you should be able to use the normal RGB keycodes, but you'll see the RGB Matrix effects in use, giving a much better experience.