qmk-dactyl-manuform-a/users/jdelkins/jdelkins.c

288 lines
8.0 KiB
C

/*
Copyright 2020 Joel Elkins <joel@elkins.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "jdelkins.h"
#include "version.h"
#ifdef DO_SECRETS
# include "secrets.h"
#else
# ifndef NO_SECRETS
# pragma message("Warning: secrets.h not found")
# endif
#endif
user_config_t user_config;
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
void send_secret_string(uint8_t n) {
#ifdef DO_SECRETS
send_string(secret[n]);
#else
SEND_STRING("");
#endif
}
#ifdef TAP_DANCE_ENABLE
// To activate SINGLE_HOLD, you will need to hold for 200ms first.
// This tap dance favors keys that are used frequently in typing like 'f'
int cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
// If count = 1, and it has been interrupted - it doesn't matter if it
// is pressed or not: Send SINGLE_TAP
if (state->interrupted) {
// if (!state->pressed) return SINGLE_TAP;
// need "permissive hold" here.
// else return SINsGLE_HOLD;
// If the interrupting key is released before the tap-dance key,
// then it is a single HOLD However, if the tap-dance key is
// released first, then it is a single TAP But how to get access to
// the state of the interrupting key????
return SINGLE_TAP;
} else {
if (!state->pressed)
return SINGLE_TAP;
else
return SINGLE_HOLD;
}
}
// If count = 2, and it has been interrupted - assume that user is trying to
// type the letter associated with single tap.
else if (state->count == 2) {
if (state->interrupted)
return DOUBLE_SINGLE_TAP;
else if (state->pressed)
return DOUBLE_HOLD;
else
return DOUBLE_TAP;
} else if ((state->count == 3) && ((state->interrupted) || (!state->pressed)))
return TRIPLE_TAP;
else if (state->count == 3)
return TRIPLE_HOLD;
else
return 8; // magic number. At some point this method will expand to work for more presses
}
// This works well if you want this key to work as a "fast modifier". It favors
// being held over being tapped.
int hold_cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted) {
if (!state->pressed)
return SINGLE_TAP;
else
return SINGLE_HOLD;
} else {
if (!state->pressed)
return SINGLE_TAP;
else
return SINGLE_HOLD;
}
}
// If count = 2, and it has been interrupted - assume that user is trying to
// type the letter associated with single tap.
else if (state->count == 2) {
if (state->pressed)
return DOUBLE_HOLD;
else
return DOUBLE_TAP;
} else if (state->count == 3) {
if (!state->pressed)
return TRIPLE_TAP;
else
return TRIPLE_HOLD;
} else
return 8; // magic number. At some point this method will expand to work for more presses
}
#endif // TAP_DANCE_ENABLE
__attribute__ ((weak))
void keyboard_post_init_keymap(void) {
}
void keyboard_post_init_user(void) {
user_config.raw = eeconfig_read_user();
keyboard_post_init_keymap();
}
void eeconfig_init_user(void) {
user_config.raw = 0;
user_config.system_mac = false;
eeconfig_update_user(user_config.raw);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t boot_timer;
if (!process_record_keymap(keycode, record)) {
return false;
}
switch (keycode) {
case FW_WRD:
do_mac_key(LCTL(KC_RIGHT), ROPT(KC_RIGHT), record);
break;
case BK_WRD:
do_mac_key(LCTL(KC_LEFT), ROPT(KC_LEFT), record);
break;
case KB_BOL:
do_mac_key(KC_HOME, RCMD(KC_LEFT), record);
break;
case KB_EOL:
do_mac_key(KC_END, RCMD(KC_RIGHT), record);
break;
case TG_SYS:
if (record->event.pressed) {
user_config.system_mac ^= 1;
eeconfig_update_user(user_config.raw);
}
break;
case KB_COPY:
do_mac_key(LCTL(KC_INS), RCMD(KC_C), record);
break;
case KB_PASTE:
do_mac_key(LSFT(KC_INS), RCMD(KC_V), record);
break;
case MY_GUI:
do_mac_key(KC_LGUI, KC_LOPT, record);
break;
case MY_ALT:
do_mac_key(KC_LALT, KC_LCMD, record);
break;
case MY_RGUI:
do_mac_key(KC_RGUI, KC_ROPT, record);
break;
case MY_RALT:
do_mac_key(KC_RALT, KC_RCMD, record);
break;
case MY_CALC:
do_mac_key(KC_CALC, KC_F14, record);
break;
case KB_MAKE:
if (!get_mods()) {
if (!record->event.pressed)
#ifdef NO_SECRETS
SEND_STRING("make NO_SECRETS=1 " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
#else
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
#endif
return false;
}
break;
case KB_VRSN:
if (!get_mods()) {
if (!record->event.pressed) {
#ifdef DO_SECRETS
# define SECRET_MSG " (with secrets)"
#else
# define SECRET_MSG
#endif
if (user_config.system_mac) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " (mac mode)" SECRET_MSG);
} else {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " (non-mac mode)" SECRET_MSG);
}
}
return false;
}
break;
case KB_BOOT:
if (!get_mods()) {
if (record->event.pressed) {
boot_timer = timer_read32();
} else {
if (timer_elapsed32(boot_timer) >= 500) {
reset_keyboard();
}
}
return false;
}
break;
case KB_FLSH:
if (!get_mods()) {
if (!record->event.pressed) {
#ifdef NO_SECRETS
SEND_STRING("make NO_SECRETS=1 " QMK_KEYBOARD ":" QMK_KEYMAP ":flash\n");
#else
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP ":flash\n");
#endif
reset_keyboard();
}
return false;
}
break;
#ifdef DO_SECRETS
case KC_SECRET_1 ... KC_SECRET_6: // Secrets! Externally defined strings, not stored in repo
if (!record->event.pressed) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
send_secret_string(keycode - KC_SECRET_1);
}
return false;
break;
#endif
}
return true;
}
__attribute__ ((weak))
void matrix_init_keymap(void) {
}
void matrix_init_user(void) {
matrix_init_keymap();
}
__attribute__ ((weak))
void matrix_scan_keymap(void) {
}
void matrix_scan_user(void) {
matrix_scan_keymap();
}
__attribute__ ((weak))
layer_state_t layer_state_set_keymap(layer_state_t state) {
return state;
}
layer_state_t layer_state_set_user(layer_state_t state) {
return layer_state_set_keymap(state);
}