qmk-dactyl-manuform-a/keyboards/tetris/config.h

53 lines
1.2 KiB
C
Executable File

#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Fengz
#define PRODUCT Tetris
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 12
/* key matrix pins */
#define MATRIX_ROW_PINS { B3, B2, B1, B0, E6 }
#define MATRIX_COL_PINS { D7, B4, B6, C6, C7, F6, F7, D4, D2, D3, D5, D6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#ifdef AUDIO_ENABLE
#define AUDIO_PIN B5
#define STARTUP_SONG SONG(ONE_UP_SOUND)
#define NO_MUSIC_MODE
#endif
#define ENCODERS_PAD_A { D1,F1 }
#define ENCODERS_PAD_B { D0,F0 }
#define RGB_DI_PIN F5
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_SLEEP
#define RGBLED_NUM 47
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 12