qmk-dactyl-manuform-a/keyboards/nomu30/keymaps/like_jis
James Young fced377ac0
2020 May 30 Breaking Changes Update (#9215)
* Branch point for 2020 May 30 Breaking Change

* Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954)

* Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957)

* Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958)

* Migrate `ACTION_LAYER_MODS` to `LM()` (#8959)

* Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968)

* Convert V-USB usbdrv to a submodule (#8321)

* Unify Tap Hold functions and documentation (#8348)

* Changing board names to prevent confusion (#8412)

* Move the Keyboardio Model01 to a keyboardio/ subdir (#8499)

* Move spaceman keyboards (#8830)

* Migrate miscellaneous `fn_actions` entries (#8977)

* Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979)

* Organizing my keyboards (plaid, tartan, ergoinu) (#8537)

* Refactor Lily58 to use split_common (#6260)

* Refactor zinc to use split_common (#7114)

* Add a message if bin/qmk doesn't work (#9000)

* Fix conflicting types for 'tfp_printf' (#8269)

* Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480)

* Refactor and updates to TKC1800 code (#8472)

* Switch to qmk forks for everything (#9019)

* audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484)

* Audio enable corrections (2/3) (#8903)

* Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582)

* Audio enable corrections (Part 4) (#8974)

* Fix typo from PR7114 (#9171)

* Augment future branch Changelogs (#8978)

* Revert "Branch point for 2020 May 30 Breaking Change"
2020-05-30 13:14:59 -07:00
..
config.h
keymap.c 2020 May 30 Breaking Changes Update (#9215) 2020-05-30 13:14:59 -07:00
readme.md
rules.mk

readme.md

The LikeJIS is Japanese Keyboard like keymap

A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.

Keymap Description

  • KC_CMSF ...... , key is one tap, Shift key is long push.
  • KC_DTCT ...... . key is one tap, Ctrl key is long tap.
  • KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
  • KC_Z_AL ...... Z key is one tap, Alt key is long tap.
  • KC_X_GU ...... X key is one tap, GUI key is long tap.
  • KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
  • KC_SPRA ...... Space key is one tap, Move to Raise layer with.
  • AG_NORM ...... If you use Mac set to mode.
  • AG_SWAP ...... If you use Win set to mode.
  • KANJI ...... Japanese IME toggle key.

How to move to Ajdust Layer

At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.


  [_BASE] = LAYOUT(
  //,-----------------------------------------------------------------------------------------------------------------------.
                    KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,  KC_BSLO,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_CMSF,     KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,  KC_ENSF,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_DTCT,  KC_Z_AL,  KC_X_GU,     KC_C,     KC_V,     KC_B,     KC_N,     KC_M,  KC_SPRA
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_LOWER] = LAYOUT(
  //,-----------------------------------------------------------------------------------------------------------------------.
                   KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,  KC_MINS,   KC_EQL,  KC_JYEN,  KC_LBRC,  KC_RBRC,  _______,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,  XXXXXXX,  XXXXXXX,  KC_SCLN,  KC_QUOT,  KC_BSSF,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  KC_11AL,   KC_F12,   KC_ESC,   KC_TAB,    KANJI,  KC_COMM,   KC_DOT,  KC_MLAD
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_RAISE] = LAYOUT(
  //,-----------------------------------------------------------------------------------------------------------------------.
                    KC_1,     KC_2,     KC_3,     KC_4,     KC_5,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,   KC_DEL,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_LEFT,  KC_DOWN,    KC_UP,  KC_RGHT,  KC_LSFT,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  KC_LALT,  KC_LGUI,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_SLSH,    KC_RO,  _______
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_ADJUST] = LAYOUT(
  //,-----------------------------------------------------------------------------------------------------------------------.
                   RESET,   RGBRST,  AG_NORM,  AG_SWAP,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  _______,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  RGB_TOG,  RGB_HUI,  RGB_SAI,  RGB_VAI,  XXXXXXX,  KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R,  XXXXXXX,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  RGB_MOD,  RGB_HUD,  RGB_SAD,  RGB_VAD,  XXXXXXX,  KC_BTN1,  KC_BTN2,  XXXXXXX
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  )