qmk-dactyl-manuform-a/keyboards/kiwikey/borderland/borderland.h

30 lines
1.4 KiB
C

// Copyright 2021 KiwiKey (@KiwiKey)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k1E, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k2E, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k3E, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, \
k40, k42, k44, k45, k47, k49, k4C, k4D, k4E \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, KC_NO, k2E }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, KC_NO, k3D, k3E }, \
{ k40, KC_NO, k42, KC_NO, k44, k45, KC_NO, k47, KC_NO, k49, KC_NO, KC_NO, k4C, k4D, k4E } \
}