qmk-dactyl-manuform-a/keyboards/handwired/bstk100/bstk100.h

44 lines
1.4 KiB
C

/* Copyright 2021 FREE WING,Y.Sakamoto
* http://www.neko.ne.jp/~freewing/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, \
k34, k03, k02, k13, \
k10, k11, k12, k01, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k43 \
) { \
{ k00, k01, k02, k03, KC_NO }, \
{ k10, k11, k12, k13, KC_NO }, \
{ k20, k21, k22, k23, KC_NO }, \
{ k30, k31, k32, k33, k34 }, \
{ k40, k41, KC_NO, k43, KC_NO } \
}