qmk-dactyl-manuform-a/keyboards/for_science/config.h

75 lines
2.1 KiB
C

/*
Copyright 2017 Paul James (paul@peej.co.uk)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xF22C
#define DEVICE_VER 0x0001
#define MANUFACTURER Peej
#define PRODUCT For Science
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 5
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
//#define MATRIX_ROW_PINS { F6, B1, B3, B2, B6 }
#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
//#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2 }
#define UNUSED_PINS
//#define USE_I2C
#define SOFT_SERIAL_PIN D0
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION ROW2COL
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
//#define MASTER_RIGHT
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION