qmk-dactyl-manuform-a/keyboards/evil80/evil80.h

22 lines
1.1 KiB
C

#pragma once
#include "quantum.h"
#define XXX KC_NO
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \
k50, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F, \
k51, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, k2F, \
k52, k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, \
k53, k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4E, \
k54, k55, k56, k57, k59, k5A, k5B, k5C, k5D, k5E, k5F \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, k2F }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, XXX, XXX, XXX }, \
{ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, XXX, k4E, XXX }, \
{ k50, k51, k52, k53, k54, k55, k56, k57, XXX, k59, k5A, k5B, k5C, k5D, k5E, k5F } \
}