qmk-dactyl-manuform-a/keyboards/eve/meteor
Ryan f718a10889
Fix up build options comments (#15463)
2021-12-12 18:05:37 -08:00
..
keymaps Increment EVE Vendor ID to be unique. 2020-10-06 07:25:49 -07:00
config.h Refactor to use led config - Part 6 (#12115) 2021-03-10 22:48:18 +00:00
info.json Remove width, height and key_count from info.json (#14274) 2021-09-12 14:04:56 +10:00
meteor.c Refactor to use led config - Part 6 (#12115) 2021-03-10 22:48:18 +00:00
meteor.h [Keyboard] New Keyboard: EVE Meteor (#6565) 2019-08-24 09:44:04 -07:00
readme.md [Keyboard] update boot-mode method for EVE Meteor docs (#10453) 2020-10-13 04:35:02 -07:00
rules.mk Fix up build options comments (#15463) 2021-12-12 18:05:37 -08:00

readme.md

EVE Meteor

60% PCB with Function Row

  • Keyboard Maintainer: MechMerlin
  • Hardware Supported: EVE Meteor
  • Hardware Availability: zFrontier

Make example for this keyboard (after setting up your build environment):

make eve/meteor:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make eve/meteor:default:flash

Reset Key: Short the two holes labeled FW_JP underneath the PCB, beside the Tab key while plugging in the keyboard.

Do not confuse this with the LED holes of the switch in the Tab position. FW_JP is not reachable from the top as the plate blocks access to it.

If your PCB does not have this circuit exposed, you must hold down the key corresponding to pins A0 and B0 on the MCU. On at least the red EVE PCB, this is the +/= key (second row, 13th column).

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.