qmk-dactyl-manuform-a/keyboards/aplyard/aplx6/rev2/keymaps/default/keymap.c

149 lines
10 KiB
C

/* Copyright 2020 Aplyard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_MEDIA,
_DOC,
_POWER
};
#define KC_COPY LCTL(KC_C) //Mac, change it to LGUI(KC_C)
#define KC_CUT LCTL(KC_X) // >> >> LGUI(KC_X)
#define KC_PASTE LCTL(KC_V) // >> >> LGUI(KC_V)
//#define KC_MY_COMPUTER LGUI(KC_SPC) //Uncomment this for Mac Spotlight Search
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap __MEDIA: Default Layer
* ,----------------------------------.
* | .-------. / / / / / / |
* | | | |------|------|------| |
* | | Pro | | Mute | Play |Vol+/-| |
* | | Micro | |------|------|------| |
* | | | |----------------------|
* | | | |------|------|------| |
* | '-------' | Prev | Stop | Next | |
* | APLX6 |------|------|------| |
* '----------------------------------'
*/
[_MEDIA] = LAYOUT(
KC_MUTE, KC_MPLY, TO(1),
KC_MPRV, KC_MSTP, KC_MNXT
),
/* Keymap __DOC
* ,----------------------------------.
* | .-------. / / / / / / |
* | | | |------|------|------| |
* | | Pro | | Home | PgUp | L/R | |
* | | Micro | |------|------|------| |
* | | | |----------------------|
* | | | |------|------|------| |
* | '-------' | End | PgDn | Ins | |
* | APLX6 |------|------|------| |
* '----------------------------------'
*/
[_DOC] = LAYOUT(
KC_HOME, KC_PGUP, TO(2),
KC_END, KC_PGDN, KC_INS
),
/* Keymap __DOC
* ,----------------------------------.
* | .-------. / / / / / / |
* | | | |------|------|------| |
* | | Pro | | Calc | MyPc |Bright| |
* | | Micro | |------|------|------| |
* | | | |----------------------|
* | | | |------|------|------| |
* | '-------' | Copy | Cut |Paste | |
* | APLX6 |------|------|------| |
* '----------------------------------'
*/
[_POWER] = LAYOUT(
KC_CALC, KC_MY_COMPUTER, TO(0),
KC_COPY, KC_CUT, KC_PASTE
)
};
#if defined(OLED_ENABLE)
static void render_logo(void) {
//Logo for _MEDIA
static const char PROGMEM logo1[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 32, 32,160,160,160,160, 32, 32, 0, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64,160,144, 8,252,129, 0, 60,126,255,255,255,255,255,255,255,255,126, 60, 0,129,252, 8,144,160, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 12,254,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 21, 42, 17, 96,135, 88,162, 64, 68,128,137,137,137,137,137,136,128, 68, 64,162, 88,199, 32, 17, 42, 21, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 12, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 15, 15, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 5, 4, 2, 2, 2, 2, 2, 2, 4, 5, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
//Logo for _DOC
static const char PROGMEM logo2[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,224,160,224,128,224,160,224,128,224,160,224,128,224,160,224,128,224,160,224,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254, 17, 16, 16,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 4, 6,130,194,102, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,145,161,225, 32,224,160,224, 32,224,160,224, 32,224,160,224, 32,224,160,224, 32,224,160, 80, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 12, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 14, 11, 9, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
//Logo for _POWER
static const char PROGMEM logo3[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,120,254, 58, 30, 8, 4, 4, 4, 2, 2, 4, 4, 4, 8, 30, 58,254,120,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248,145, 38, 68,136,144, 16, 32, 32, 32, 32, 16, 16,136, 68, 34,241,254,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 2, 34, 50, 58,110,198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 35,231, 47,255, 62, 62, 61, 61, 61, 61, 61, 61, 62, 62, 63,239, 39,227, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 4, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 12, 6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
//Switch between logos
switch (get_highest_layer(layer_state)) {
case 1:
oled_write_raw_P(logo2, sizeof(logo2));
break;
case 2:
oled_write_raw_P(logo3, sizeof(logo3));
break;
default:
oled_write_raw_P(logo1, sizeof(logo1));
}
}
bool oled_task_user(void) {
render_logo();
return false;
}
#endif
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
switch (get_highest_layer(layer_state)) {
case 1:
if (clockwise) {
tap_code(KC_RIGHT); //edit here your _DOC layer(2) encoder keycode
} else {
tap_code(KC_LEFT); //edit here your _DOC layer(2) encoder keycode
}
break;
case 2:
if (clockwise) {
tap_code(KC_BRIU); //edit here your _POWER layer(3) encoder keycode
} else {
tap_code(KC_BRID); //edit here your _POWER layer(3) encoder keycode
}
break;
default:
if (clockwise) {
tap_code(KC_VOLU); //edit here your _MEDIA layer(1) encoder keycode
} else {
tap_code(KC_VOLD); //edit here your _MEDIA layer(1) encoder keycode
}
}
}
return true;
}