* Initial commit of guidoism
* created movement layer
* movement layer works!
* removed unnecessary layers
* moved enter key up and recreated caps lock
* cleaned up
* num pad
* checkpoint
* checkpoint
* checkpoint
* Added num pad
* changed max power draw so i can use this on ipad
* move around quotes
* added tri layer for a homed numpad
* moved layout to new style
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* added keys to unicode conversion
* removed adjust layer since its not used anymore
* moved esc to seperate key
* tweaked python
* checkpoint
* new code put into function
* new code put into function
* cleanup
* cleanup
* new code works perfect
* removed old code
* removed old code
* generate_c.py now replaces code within keymap.c
* added function layer
* updated readme
* updated readme
* updated readme
* updates readme
* updates readme
* updates readme
* Tweaks based on CR
* Remove old guidoism
* Use MO(_FUNCTION) directly
* layer locked breathing, layer changed brighter leds
* move config for tapping term into config.h
* Respect LED off even with layer indicators, add readme and update config
to new standard
* update Readme with note about both sides of board being required to flash
When comparing the pins in this file to the Ergodox Infinity schematic, it seems that the first section is describing the rows and the second section is describing the columns.
- config.h deleted (file was redundant)
- layout macro LAYOUT_JD45 removed (identical to new macro LAYOUT)
- ../../config.h include line redundant due to past changes to build script
- keymap.c
- updated to use macro LAYOUT
- redundant KC_TRNS and KC_NO definitions removed
- config.h
- updated to more-preferred format
- layout macro LAYOUT_JD45 removed (identical to new macro LAYOUT)
- keymap.c
- updated to use macro LAYOUT
- redundant KC_TRNS and KC_NO definitions removed
The macro that was LAYOUT prepended KC_ to all the keycode arguments, preventing the Configurator from working with the JD45. This macro is now LAYOUT_kc.
The macro LAYOUT is a more-standard macro.
Switch identifiers have changed throughout. Format is k<row><column>.
* Added my Mechmini2 layout to qmk.
* Added more info to the readme.
* Made changes.
* Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* Added my(194h) atreus62 keymap
* Fixed what noroadsleft remarked in my pull request, hopefully got it all.
* Followed drashna's suggestion.
* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2
* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2
* change window focus shortcuts
* hangul
* macos goodness
* re-arrange tab keys
* remove tab switching keys
* left hand func
* glorious macro pad
* workspace rotation keys
* tabbing hotkeys
* left hand tab change keys
* SEND_STRING("!") on KC_EXLM
* use SEND_STRING for all shifted symbols
* SEND_STRING even for non shifted symbols so they play nicely with the shifted ones
* Made DZ60 layout with calculator
* Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character
* Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly
* Made a better solution for the bug from the previous commit
* Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999
* Removed commented code from keymap
* Made the layer that is used for calculations a define so that it can be changed per keyboard
* Made the readme
* Made the readme in the correct place
* Revert "Made the readme in the correct place"
This reverts commit 7f8b59ed9e59c77401a48be3a7ac1e8fd8e84e32.
* Manually synced with qmk upstream
* Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do
* Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option
* Fixed some bugs with backspacing, updated the readme
* Fixed some bugs with numlock turning on at the wrong times when a shift key was down
* Made the return to layer work automatically instead of just forcing it to layer 0
* fixes and style changes, 20% decreased binary size
* Fixed some bugs with double printing and compilation errors on my side
* Fixed bug with exceeding the buffer size
* Removed changes that added const-ness
* Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything
* Fixed obo error with calc main loop
* Made includes more accurate in keymap for dz60
* Moved flags to user makefile
* keymap for 1upkeyboards/sweet16 multilayers rgb lighting and tapdance
* Update config.h
typo
* cleanup
Co-Authored-By: ridingintraffic <michael.j.fettis@gmail.com>
* layers are using layout macro
replaced the include guard (the ifndef, define, and endif at the end) with just #pragma once
changed undergrow to use layer-change-code
emoji macros are using send_hex_code_string
cleaned up the includes
* tap() removed
maxtrix_scan_user updated
conf.h cleanup
* Matrix/keymap refactor
- Deleted `KC_KEYMAP` macro
- Renamed `KEYMAP` macro to `LAYOUT_ortho_4x12`
- Default keymap updated to current QMK standards
- #include QMK_KEYBOARD_H
- Refactored from `KC_KEYMAP` to `LAYOUT_ortho_4x12` macro
- `action_get_macro()` deprecated in favor of `process_record_user()`
`rules.mk` *not* updated to include `LAYOUTS = ortho_4x12` because I have no idea if and how that works on a split and/or wireless keyboard.
* readme cleanup: markdown formatting
* Add Configurator support
* added support for ortho_4x12 layout
* Macro and readme updates
Macros updated to use `KC_NO` directly.
Readme updates and cleanup.
* Keyboard: initial support for XD87
* Add row/col pin configuration for XD87 PCB
* Add default ISO layout
* Fix incorrect KC in default_tkl_iso
The KC_NUBS is duplicated in the TKL ISO layout.
Compare with the fullsize ISO which has a KC_NUHS
in the corresponding place.
* Add support for community layouts
* Add TKL ANSI layout
* Enable TKL ISO/ANSI community layout
* Fix LAYOUT_all
* Configure backlighting for XD87
* Various documentation changes
* Converter: add XT USB converter from TMK
* Converter: port TMK code for USB converter to QMK
* Apply requested changes after code review by @drashna
- use "pragma once" instead of include guards
- use LAYOUT instead of KEYMAP
- allow customisation with matrix_init_user() and matrix_scan_user()
- set BOOTLOADER instead of BOOTLOADER_SIZE
- Add XT_ENABLE to OPT_DEFS
* Remove unnecessary lines
* Matrix/keymap refactor
White space and readability updates
* Configurator support
Added info.json file.
* Readme update
Markdown formatting
* Add support for ortho_4x12 keymaps
* Added planck_mit layout support
* Disable SWAP_HANDS_ENABLE for zlant:wanleg keymap
* Disable BACKLIGHT_ENABLE for zlant:bakingpy keymap
* an attempt at own layout
* typematrixed dvorak
* columns shifted
columns shifted out, second pinky column moved to the inside.
* Update users/romus/romus.h
* code cleanup
Changes requested by Drashna + Tap Dance enabled
* Fixed EOF
Fixed the no newline at the end of file alert.
* rgblight fight eeprom writes
* rgb code simplification
* Update users/romus/README.md
* Update quantum/keymap_extras/keymap_slovenian.h
* Main folder
Main folder with some changes like the base layout and matrix for uploading in a future to the qmk repositorie
* First Commit
Firsts non previously commited changes:
-Changed to keyboards/handwired
-Basic credit to Xydane
-70% Layout
* Modified file structure for several keyboards
As I don't want to create several folders and overcrowd the main folders I made a few modifications to being able of configure several keyboards as revisions of the main keyboard.
Added a second variant.
Compiling tests went right but I haven't tried it on the controller.
* Starting leds
* Started dual color leds PWM functions and configs
I started to create the PWM functions and configs based on internet examples, it doesn't compile yet
* Backtraced a bit to establish and try debug before continuing the pwm
Just this, algo some doc as a new pinout image, space cadet modification to try if it works and little more
* Deleted unuseful stuff
After trying the reestructure to being compatible with several keyboards and that it worked I deleted the other keyboard.
Added space cadet shift to ISO.
Finally I couldn't debug everything and I'm getting quite frustrated to continue much more than just adding pwm leds
* Changed again Iso fix for Space Cadet
* Renamed keyboard, future pull
I just renamed the keyboard and made some simplifying changes in order to make a pull request sometime soon.
I'm too frustrated, tired and knowledge limited to achive using the PWM for leds, I didn't even get to use the debug mode...
I intend to end basic led color change using layers (if I can), document everything properly and make a pull request so other users can continue/use this project.
* Writed Readme.md file
I also corrected a previous compilation problem and ordered a bit the keymaps
* Corrected readme
* Try to add layer activated light
* Revert "Try to add layer activated light"
This reverts commit 205af820d845dab08988f329b9f062f558060220.
* Progress to fork
Coming back to work, upcoming pull
* Linked image
Corrected readme
* Some cleanning
Added images to readme, som cleaning, burning after commit.
* Almost finished (working)
Finally
* Finished bluepill firmware
Just finished and tried layer dependant led colors. Going for merge
* Deleted innecesary stuff and trailing spaces
Just as commit title said.
* Coding conventions
Just modified some files to respect coding conventions
* Deleted XXXXXX define
Checking some other PR seen this improvement
* Changes suggested on PR
Firs doing the easy changes
* More changes for the PR
-I also deleted one unused function for led toggling on matrix.c (Now it uses layer dependent baklight, algo on of on start)
-Deleted commented function on keymaps.
Right now only needs testing and all pragma replaces.
* Almost every pragma change on PR
That's almost finished, only waiting for reply due to compiling errors
* Revert "Almost every pragma change on PR"
This reverts commit 07f23aa862b370cdf0ae37d6f2130c9e9856f491.
* Revert last commit
I moddified by mistake a file from another keyboard
* Solved last pragma
Compiles fine.
Now I only need to test it, I say you if it works to include it in the main repository.
* helix/serial.c add support PD1,PD3,PE6 and configuration simplify
* Add comment about ATmega32U4 I2C
* Add compile time check for ATmega32U4 I2C
* change TAB code to 8 SPACE code
* Helix serial.c PORTD,PD0 test. OK
OK PD0
- PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD1 test. OK
OK PD0
OK PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD3 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
- PE6
* Helix serial.c PORTE,PD6 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
OK PE6
* Helix serial.c: PD0,PD1,PD3,PE6 all test end
* Helix serial.c: rename SOFT_SERIAL_PORT to SOFT_SERIAL_PIN
* Helix serial.c add debug code
* Helix serial.c: add transaction ID range check
* Helix serial.c debug code update
* Helix serial.c debug code update
* Helix serial.c: Strict checking of the value of tid.
* adjust the delay of serial.c
* Helix serial.c: remove debug code
* remove EXTRAFLAGS += -DCONSOLE_ENABLE from five_rows/rules.mk
tmk_core/common.mk has
>ifeq ($(strip $(CONSOLE_ENABLE)), yes)
> TMK_COMMON_DEFS += -DCONSOLE_ENABLE
* Fix error handling in split_scomm.c
* add some comment to serial.c
* add some comment about SELECT_SOFT_SERIAL_SPEED
* adding my keymap
* updated pull request comments from dashna, including redundancies and DVORAK entirely
* changed over visual representation to use 'LAYOUT_preonic_grid()'
* added a ReadMe and commented out AUDIO_ENABLED related stuff in keymap.c until I can align with current QMK standards
* Update readme.md
* readme corrections and adjustments
* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key
* change songs
* space cadet; move enter; move '"; move pgup pgdn
* remove extra songs
* update from noahfredrick keymap
* make it easier to type ../../thing/*/*
* move pipe
* requested changes
* Added base keymap
* Added initial layers and mirrored most of Pok3r behavior.
* Some stuff for Space Captain
* Added new Marianas keymap for DZ60
* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.
Added enum to define names for layers, and removed unused #DEFINE
* Added DVORAK and COLEMAK
* Caps + enter + space for flashing mode.
* Added RGB status
* added flash script
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Fixed bug with SQL Table Macro generator.
* restructured file. No Logical changes.
* literals only for smart macros
* removed extraneous pointer declaration.
* Smart Macros
* Added Makefile and header file
* extended smart macros to be able to cover the whole alphas.
* removed non-relavent keymaps.
* didn't mean to include this guy.
* added my keymap
* Adde more changes
* Moved to pevecyan folder
* Added slovenian mapping
* Slovenian keymap completed
* Suggestions updates
* Fixes on slovenian keymap
Made some typos in previous iteration
* Make some keys more accessible, prevent mistypings
* Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
* Fix up userspace after feature merges
* Add new macros for keyboard layouts
* Keep new layouts in keymap for easy reference
* Cleanup layouts
* Fix CRKBD wrappers
* Fix up comments
* Fix spacing in orthodox base layer
* ergodox related cleanup
* Make KC_MAKE only flash when holding shift
* Add option to fast compile boards
* Clean up rgb modes to save space
* Re-enable Swap Hands on my Iris
* Add files via upload
* Delete config.h
* Delete keymap.c
* Delete rules.mk
* Keymap w/mirror mode and steno support.
Keymap w/mirror mode and steno support. Can be used entirely one handed.
* Fixed some niggling issues.
It was not properly including the "config_common" files, and was causing it to break on the configurator.
Additionally, updated this to use the split common code.
* RGB toggle button
* Remove custom lighting effects
* Fix small bug in Symbols layer
* Ignore mod tap interrupt in XD75 for skewwhiffy, and split layers into two for more flexibility and fix persistent layer issue
* Replace shift in nav layer with IntelliJ omnibox shortcut to avoid a sticky shift
* Remove custom setting in config, because it were annoying, it were.
* Move navigation buttons in one key
* Some review markups
* Use enums for layers
* Use LAYOUT_ortho_5x15
* Revert some capitalization changes made by accident
* DZ60 layout based on stephengrier's with customisations.
* CapsLock is used as Fn key.
* Del is available as Fn+Backspace & Shift+Backspace (using a macro)
* PgUp / PgDn / Home / End = Fn+Arrows (as on macOS, Microsoft Surface)
* Tilde = Shift+Esc
* Backtick = Fn+Esc
* Underglow toggle and mode selection are available as Fn+Q and Fn+W
* Reset (bootloader mode) = Fn+B
* Standardised layout formatting and Ctrl+Del & Shift+Del support.
Using 7 underscores for KC_TRNS in layouts and aligning the keycodes
according to LAYOUT_directional.
Del is now only Fn+Del, Ctrl+Backspace translates to Ctrl+Del,
Shift+Backspace translates to Shift+Del.
* Documented new Backspace/Del related macros.
Del is now just Fn+Backspace, pressing Ctrl+Backspace sends Ctrl+Del,
pressing Shift+Backspace sends Shift+Del
* Orange75: cleanup and Configurator support update
`orange75.h`:
Moved `K014` to the second (number row) as the left half of a split Backspace (guessing at its true location; will need to be checked/tested after merge).
`info.json`:
Updated to match new `LAYOUT` macro.
`keymaps/default/keymap.c`:
- Updated to match new `LAYOUT` macro.
- Added layer mock-ups as block comments.
- Formatted to be a bit more readable.
* Orange75: deleted an extra comma from keymap.c
* Helix each keymap's using rgblight mode symbol instead magic number
No change in build result.
* Helix pico keymaps: make rgblight modes selectable.
No change in build result.
* Helix rev2 keymaps: make rgblight modes selectable.
No change in build result.
* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)
* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
* IRIS Keyboard Keymap
I wanted a keymap that really changed things up. I also found that as a programmer I need as many symbols as I can get.
* Make cmd-option-escape work on a mac
* Add more prettyfication.
* Add other types of hold
* More work on the layer keys
* tweaks
* More tweaks.
* more tweaks
* Remove OSL/OSM they didnt seem to work very well
* DC01 updates and I2C avr speed overwrite
- General updating of DC01
- Made F_SCL define in AVR I2C driver overwritable from config.h
* Update drivers/avr/i2c_master.c
* Personal Nyquist keymap added.
* Responded to comments for PR.
Removed unnecessary imports.
Updated way of macros.
Removed tick from unicode inputs.
* formatting in keymap
* Implement macro recording
* Remove off-by-one from the macro recorder
* Holding both modifiers enables the third layer
* Exit the 3rd layer into one of the secondary ones
* Regular Enter and Escape on the secondary layers
Useful for the macro recording because the "tap" modifiers always act as
modifiers there.
* Remove the buffer overflow from the macro recorder
When the limit is reached, the backlight blinks with each keypress.
* More robust macro recording implementation
* Macro record refactoring and improvement
- support for a second macro (saved using the end of the macro buffer)
- improved reliability
* Add comments to my macros
* Macro recording: remove a redundant code
* Separate the raise+lower layer from the special layer
* Add back/forward keys
* Bind mouse movement
* More readable KC_TRNS
* Improve the mouse bindings
* Use a convenience macro instead of the low-level ACTION macro
* Add mouse to the Dual layer; make most of the layer transparent
* New "mouse" layer; clean up the "special" layer
* CapsLock, NumLock and ScrollLock on the Special layer
* Enable my fix for the stuck modifiers and adjust the dual layer to it
* Fix the macro recording after enabling the stuck mods fix
* Click with Lower/Raise+Space
* Reduce the memory used by the macro recording
Previously the auxiliary layers were numbered 30 and 31 which resulted
in all 32 array elements being allocated regardless of the actually
used layers in the user code.
* Optimize source_layers_cache for the cache memory
Swapping the array indices should increase the locality of the memory access.
* Remove the mouse layer
* Use update_tri_layer to simplify the code
* Add some custom per-keymap build options
* Add ShiftLock
* Secure the reset button
* Add numeric layer
* Remove explicit layer keys on LW and RS layers
* Replace Alt+left/right with Back/Forward keys
* Sleep/delay key (for macro recording)
* App/menu key
* Fix stuff after merging to master
* Local per-keymap config.h; minor cleanup
* Remove the old macro_record.h
Replaced with dynamic_macro.h
* Adjust my keymap to the current API
* Pure Pro Gaming layer
Accessible by double tapping the Pure Pro layer. It features switched
Lower and Raise layers, for one-handed access to numbers.
* Pure Pro Gaming layer: no Mod4, persistent number layer under RShift
* Pure Pro Gaming layer activated with long press, not double press
* Reduce the size of the vifon keymap
See: issue #930
* Increase the dynamic macro buffer
The default was actually decreased. The actual used value didn't change.
* Add the context menu key
* No more strange ideas in the gaming layer
* Reduce the firmware size by disabling API_SYSEX_ENABLE
* Make slash available on the PP layer (replaces the RESET key)
* Add a generic "hold this key" macro
* Add a missing undef
* Turn LGUI in the gaming layer into LW instead of disabling it
It's not as disruptive as LGUI and it makes the LW/RS order kind of
more consistent (LW on the left, RS on the right).
* Refactor the Pure Pro Gaming layer
* Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD)
* Alternative way to switch keyboard layouts with the left hand
* Add dot & slash to the Pure Pro layer (but not to the Gaming layer)
* Now that there is a second KM_LW, we can simplify the layout a bit
It was confusing to have the modifiers completely swapped. Just
moving them is much more natural.
* Disable the console now that qmk got bigger
* Update the keymap for the modern qmk standards