* initial commit- copy of default
* beginnings of ergodox layout conversion
* from scratch 2020 RJH ergodox layout!
* remove extra line in keymap
* only shift to layers, led work
* Fleshed out readme
* tweak alt placement
* updated readme
* PR feedback, updated default layer
* Update keyboards/ergodox_infinity/keymaps/rjhilgefort/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix matrix_io_delay() timing in quantum/matrix.c
* Updated comments explaining the need for matrix_io_delay() in quantum/matrix.c
* fix matrix_io_delay() timing in quantum/split_common/matrix.c
* Update quantum/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/split_common/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/split_common/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* add waitOutputPinValid() and wait_cpuclock() into quantum/quantum.h and tmk_core/common/wait.h
* add matrix_output_select_delay() and matrix_output_unselect_delay()
* fix quantum/matrix_common.c, tmk_core/common/matrix.h
* fix tmk_core/common/wait.h
* fix quantum/quantum.h, tmk_core/common/wait.h
* waitOutputPinValid() rename to waitInputPinDelay() in quantum/quantum.h.
* waitOutputPinValid() rename to waitInputPinDelay() in quantum/matrix_common.c
* update tmk_core/common/wait.h
* update comment in quantum/matrix.c, quantum/split_common/matrix.c
* update quantum/quantum.h: Make more margin in the GPIO_INPUT_PIN_DELAY default value.
Co-authored-by: Ryan <fauxpark@gmail.com>
* Acheron Lasgewloth: layout macro rework
Arrange the layout macro to match the assembled board.
* rename layout macro
The layout supported is equivalent to 60% ANSI with split Backspace and split Right Shift, and supports every extant switch position.
Adds community layout support.
* add LAYOUT_60_ansi support
* add Configurator data
* convert tabs to spaces in lasgweloth.h
* Allow recording of the last matrix activity time, to simplify implementation of display timeouts and the like.
* Add requested changes from code review.
* Simplify split matrix last changed.
The previous implementation generated accents in NFKD -- e.g., i
followed by fn+e would generate í, which is actually an ordinary i
followed by U+0301 COMBINING ACUTE ACCENT. Unfortunately, it turns
out that a bunch of websites and apps (especially European ones
written in languages that use these a lot) were very poorly written,
and will misparse and/or crash if presented with Unicode NFKD. They
require and expect NFKC, with characters like í (U+00ED LATIN SMALL
I WITH ACUTE) that look visually identical -- and are in fact
normalization-equivalent -- but have to be encoded differently.
The new accent implementation handles this in a very flexible way.
Many new comments added as well, as it's also clear that this is going
to need a bit more expansion before it becomes a true polyglot keymap.
Co-authored-by: Yonatan Zunger <zunger@desiderata.lan>
* rework layout macro
Rework the layout macro so it's arranged the way the hardware is.
* info.json: use debug linting
* info.json: rebuild to correct key sequence
* white-space formatting
Makes the keymap and layout macro a bit more representative of where everything is.