Commit Graph

5 Commits (bd2e02bdae67b1d71020bfcb63a4e5e5bc7fdf36)

Author SHA1 Message Date
Ryan fe6d6cf76d
Remove empty override functions (#14312)
* Remove empty override functions, 0-9

* Remove empty override functions, A-D

* Remove empty override functions, E-H

* Remove empty override functions, handwired

* Remove empty override functions, I-L

* Remove empty override functions, M-P

* Remove empty override functions, Q-T

* Remove empty override functions, U-Z
2021-09-05 21:36:31 +01:00
fauxpark f14629ed1c Remove/migrate action_get_macro()s from default keymaps (#5625)
* Remove/migrate action_get_macro()s from default keymaps

* Leave these breaks alone
2019-07-15 23:04:02 -07:00
fauxpark 9e4ac6cf29 Migrate fn_actions for default keymaps (#4935)
* Migrate fn_actions for default keymaps

* Rename the Grave/Escape Shift masks

* No need for shift_esc_shift_mask

* Change breaks to return false

* Right align pointers

* Add default case

* Separate cases with empty lines
2019-02-14 20:07:13 -08:00
noroadsleft 625a243be8 QMK Configurator updates for Mechmini v2 (#2820)
* Mechmini 2 updates for QMK Configurator

* Update info.json
2018-04-27 15:19:15 -07:00
TurboMech 9cb1d36974 Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject.  V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196.  V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).

All readme's updated to reflect compiling the two seperate keyboards.  Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`.  Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
2018-01-03 10:32:53 -05:00