Commit Graph

83 Commits (bbd17def21cbf6df94305da4dd3d3fe51414a94e)

Author SHA1 Message Date
Zsolt Parragi 805f5cb72b
One shot support for swap hands (#8590)
This commits add the SH_OS keycode, which works similarly to one shot
layers:
* while pressed, the keyboard is swapped
* if no keys were pressed while it was pressed, the next key press is
swapped

SH_OS also supports chaining with one shot layers:
OSL(x) + SH_OS + key interprets the key press on the oneshot layer.

The ONESHOT_TIMEOUT setting used by one shot keys and layers is also
used by oneshot swap hands. In the above chaining scenario the timeout
of the oneshot layer is reset when swap hands is activated.

Resolves #2682
2020-05-14 07:36:55 +10:00
Chris Ko 9b70e53508
[Docs] Fixed minor typos (#8860) 2020-04-19 23:04:26 +01:00
Drashna Jaelre 23124b9fd1
Fix bug with layer caching in get_event_keycode (#8693)
* Fix bug with layer caching in get_event_keycode

* Improve naming
2020-04-12 17:27:17 +02:00
Joel Challis 58a9c84d6b
Strip out features to allow minimum firmware sizes (#8645) 2020-04-01 21:06:22 +01:00
Drashna Jaelre 5117dff6a2
Add Post Processing to process_record (#4892)
* Improve process_record system

Code based on @colinta's

* Rename and better handle functions

* Fix incorrect function call to process_record_user

* Add documentation for post_process_record

* Add both get_event_keycode and get_record_keycode functions

And add some comments about these functions

* Update code format

* Cleanup merge artifacts
2020-03-23 00:29:05 +11:00
Ryan e967471c4f
Remove ACT_COMMAND (#8487)
* Remove ACT_COMMAND

* And from action_t as well
2020-03-21 16:17:43 +11:00
QMK Bot 5e98eaaaff format code according to conventions [skip ci] 2020-03-13 18:44:56 +00:00
fredizzimo 9e8767917d
Fix pressing two keys with the same keycode but different modifiers (#2710)
* Fix extra keyboard report during test_fixture teardown

* Add tests for pressing two keys with only different modifers

* Fix #1708

When two keys that use the same keycode, but different modifiers were
pressed at the same time, the second keypress wasn't registered. This is
fixed by forcing a key release when we detect a new press for the same
keycode.

* Fix the NKRO version of is_key_pressed

* Fix uninitalized loop variable

Co-authored-by: Jack Humbert <jack.humb@gmail.com>
2020-03-13 14:09:38 -04:00
James Young 26eef35f07
2020 February 29 Breaking Changes Update (#8064) 2020-02-29 11:59:30 -08:00
Ted Lin c3200aa8fc Compile error if ONESHOT_TIMEOUT defined but oneshot disabled (#8100)
* Compile error if ONESHOT_TIMEOUT defined but oneshot disabled

When ONESHOT_TIMEOUT and NO_ACTION_ONESHOT are both defined, this code
fails to compile.

Wrap the one usage of ONESHOT_TIMEOUT that is inconsistent with the
rest so all usages are properly wrapped by a check of NO_ACTION_ONESHOT.

* Run file through clang-format

Co-authored-by: Ted M Lin <tedmlin@gmail.com>
2020-02-10 04:50:45 +00:00
Joel Challis 667045b492
Run clang-format manually to fix recently changed files (#7934)
* Run clang-format manually to fix recently changed files

* Run clang-format manually to fix recently changed files - revert template files

* Run clang-format manually to fix recently changed files - format off for ascii_to_keycode_lut
2020-01-19 16:30:34 +00:00
zk-phi 7f388b6553 Add per-key IGNORE_MOD_TAP_INTERRUPT feature (#7838)
* Implement IGNORE_MOD_TAP_INTERRUPT_PER_KEY

- Add configurable option IGNORE_MOD_TAP_INTERRUPT_PER_KEY
- Add function get_ignore_mod_tap_interrupt iff the option is enabled

Unless IGNORE_MOD_TAP_INTERRUPT_PER_KEY is defined, this patch does not affect the resulting binary.

* Add documentation for IGNORE_MOD_TAP_INTERRUPT_PER_KEY
2020-01-10 02:48:06 -05:00
xyzz 8ec0b378bc Fix typo in action.c (#7757) 2020-01-02 12:49:53 +00:00
Joel Challis abfd6ed961
Move tmk_core/common/backlight to quantum/backlight (#6710)
* Move tmk_core/common/backlight to quantum/backlight

* Add guards to backlight inclusion

* Add guards to backlight inclusion

* Update backlight guards on clueboard/60

* Use full paths to avoid vpath issues
2019-10-17 17:48:58 +01:00
fauxpark 63f4806d7a Fix bug in `do_code16()` (#6935)
* Fix bug in `do_code16()`

* Remove qk_ mods functions
2019-10-16 00:02:09 +01:00
skullY b624f32f94 clang-format changes 2019-08-30 15:01:52 -07:00
fauxpark 2f6c068e0d Extend allowed range of tappable keycodes to include modifiers (#5809)
* Extend allowed range of tappable keycodes to include modifiers

* Get rid of the magic numbers altogether

* Remove some more magic numbers

* Extract LM() functionality from ACT_LAYER_TAP

* Use ACTION() macro everywhere
2019-08-08 13:58:05 -07:00
Drashna Jaelre 3261c408e4 Add support for TAP_CODE_DELAY to Hold-Tap keys (#5400)
* Add support for TAP_CODE_DELAY to Hold-Tap keys

* Better handling for tap code delay and caps version
2019-07-22 20:23:57 -07:00
Drashna Jaelre f6651424a0 Make Caps Lock delay more reasonable (#6199)
* Make Caps Lock delay more reasonable

* Update documentation

* Update docs/config_options.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>

* Update docs/config_options.md

Co-Authored-By: Konstantin Đorđević <vomindoraan@gmail.com>
2019-07-16 01:21:52 -07:00
fauxpark d16056e60a Fix TO() and DF() calling layer_state_set_[kb,user] twice (#6003) 2019-05-29 07:45:28 -07:00
Alex Ong 00d1d7828c Typedef'ed layer_state_t to uint32_t (#3637)
* Typedef'ed layer_state_t to uint32_t.

This enables future work with layer_state_t to uint8_t for optimization purposes.

* Removed accidental xeal60 commit

* Revert to egyptian brackets, added sizeof(layer_state_t) so when layer_state_t is redefined it will automagically work.

* Add additional typedefs

* Add checks for setting layer state

* Update tmk_core/common/action_layer.h

Co-Authored-By: alex-ong <the.onga@gmail.com>

* Revert commit.
2019-05-17 13:47:50 -07:00
Drashna Jaelre 48b01446ba Make delay for Capslock in Hold-Tap functions configurable (#5497)
* Increase delay for Hold-Tap register for CAPSLOCK

Because it seems that the 80ms delay wasn't too much

* Screw it, make the caps delay a define and make it configurable
2019-05-16 10:28:06 -07:00
skullY bf2670601d compiles, but long delay on startup and problems 2019-02-10 15:37:12 -08:00
lambda_sakura 8e47f64888 Add support for RETRO_TAPPING to LT(layer, kc) 2019-01-25 11:27:14 -08:00
Konstantin Đorđević 93b004c943 Keep pressed keys on layer state change (fixes #2053, #2279) (#3905)
* Keep pressed keys on layer state change

* Add doc comment for clear_keyboard_but_mods_and_keys

* Keep pressed keys only if PREVENT_STUCK_MODIFIERS is on

* Check STRICT_LAYER_RELEASE instead of PREVENT_STUCK_MODIFIERS
2018-12-28 11:07:56 -08:00
Drashna Jaelre 02d44beb44 Fix up tap_code functionality (#4609)
* Add delay in Tap Code to avoid issues

I think a few people have reporting issues with it working properly, and it may be a timing issue.  The 'register_code' uses this sort of delay in some of the functions, and
this is probably why.

Adding the 100ms delay should hopefully fix any issues with it.

* Make tap_code delay configurable

* Update documentation

* Bring tap_code16 inline with changes

* Fix type for tap_code16

Bad copy-paste job

* Just use the value check for the define

* Clarify timing in docs

Co-Authored-By: drashna <drashna@live.com>

* Wordsmithing

Co-Authored-By: drashna <drashna@live.com>
2018-12-14 09:01:58 -08:00
Drashna Jaelre dad579c8f8 Add mousekey_send to (un)register_code 2018-10-04 10:44:28 -04:00
Joe Wasson 743449472e Make `PREVENT_STUCK_MODIFIERS` the default (#3107)
* Remove chording as it is not documented, not used, and needs work.

* Make Leader Key an optional feature.

* Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE`

* Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
2018-09-17 13:48:02 -04:00
Jack Humbert a14eb01883 fix mousekey call 2018-09-03 16:59:32 -07:00
Steven Liu fa1ee47cf2 Enable mouse keys in register_code and unregister_code
This allows for macros to be assigned to press two mouse directions at same time, which allows for one key diagonals.
2018-09-03 19:27:11 -04:00
Gergely Nagy 38f204db30 Allow one-shot modifiers to be chained
Many a times one would want to use multiple modifiers with the same key,
preferably without having to hold anything, like `Ctrl+Shift+C` or
`Ctrl+Shift+V` to copy/paste in GNOME Terminal. To make this possible, we need
to be able to chain one-shot modifiers, so that we can have multiple of them
active at the same time.

The easiest way to accomplish this is that whenever we activate a one-shot
modifier, we apply it on top of the existing set, instead of re-setting the
state. When deactivating, either due to an interrupt, or due to a timeout, we
deactivate all oneshots anyway, so the clearing part is covered. When we turn
the one-shot modifier into a toggle, that will also clear all one-shot modifiers
first, so we covered that case too.

Fixes #2796, #1580, and #856.

Signed-off-by: Gergely Nagy <qmk@gergo.csillger.hu>
2018-05-14 10:09:28 -04:00
skullydazed 7c9d5ace14 Generate API docs from source code comments (#2491)
* Generate api docs from source code

* Add a bunch of doxygen comments

* more doxygen comments

* Add the in-progress api docs

* script to generate docs from travis

* Add doc generation to the travis job

* make travis_docs.sh commit the work it does

* make sure the docs script exits cleanly
2018-03-22 02:50:38 -04:00
Joe Wasson 5d771039ad Fix swap-hands tapping.
This is an inelegant hack for #2522 but makes things work. Basically we give `action.c` a chance to handle the hold event early so that we can swap the keyboard for later keys. Later, to allow the hold to happen again quickly we nuke the key record so that tapping is reset. I tried to find a cleaner way, honestly.
2018-03-16 16:33:43 -04:00
Joe Wasson 7230923b05 Rename ONEHAND_ENABLE to SWAP_HANDS_ENABLE for consistency 2018-03-16 16:33:43 -04:00
Balz Guenat 4931510ad3 backlight breathing overhaul (#2187)
* add breathing to bananasplit

* backlight breathing overhaul

* fix the backlight_tick thing.

* fix for vision_division backlight

* fix a few keymaps and probably break breathing for some weirdly set-up boards.

* remove BL_x keycodes because they made unreasonable assumptions

* some fixes for BL keycodes

* integer cie lightness scaling

* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
2018-01-01 17:47:51 -05:00
tsankuanglee 04b9b62bdc RETRO_TAPPING (#1922)
* add RETRO_TAP: tap anyway, even after TAP_TERM, if no interruption

* consistent variable name

* add option doc

* change name for consistency

* make RETRO_TAPPING default to off
2017-10-31 11:15:22 -04:00
Joe Martin b91ffba4be #1792 added in waits from tmk for locking switches
fixes #1792
2017-10-10 07:15:41 -10:00
Carlos Quiroz 74d752b531 Remove noisy debug line 2017-06-18 12:17:51 -04:00
Carlos Quiroz 3ab0f4d9e5 Deactivate oneshot mods once timedout 2017-06-18 12:17:51 -04:00
Jack Humbert b6c60333e4 Re-enable mouse buttons 2017-05-29 13:21:38 -04:00
dbroqua 81e85a1a4e - Added integration of IBM Trackpoint 2017-05-26 20:35:31 +02:00
jerryen 9c284786e7 Workaround for the macOS caps lock delay (#1308)
* Add 80ms delay for KC_CAPS when used as a tap key

Workaround for the macOS caps lock delay

* Revert "Increase TAPPING_TERM for the Clueboard"

This reverts commit a74e69e9fa.
2017-05-19 17:24:47 -07:00
Nephiel bd2c0b9648 Call led_set for layer action events to update LEDs on layer changes 2017-05-10 19:26:39 +02:00
Fred Sundvik 07fc34e962 Fix warnings when ACTION_ONESHOT is disabled 2017-04-13 16:00:29 +03:00
Priyadi Iman Nurcahyo c68e596f32 Implement faux-clicky feature 2017-02-13 08:03:07 +07:00
SjB 45e0d09414 moved oneshot cancellation code outside of process_record.
The oneshot cancellation code do not depend on the
action_tapping_process and since process_record get called via the
action_tapping_process logic moved the oneshot cancellation code into
the action_exec function just before the action_tapping_process call
2017-01-29 13:01:47 -05:00
SjB 6f44ca7a59 oneshot timeout would only timeout after an event.
After setting a ONESHOT_TIMEOUT value, the oneshot layer state would
not expire without an event being triggered (key pressed). The reason
was that in the process_record function we would return priort to
execute the process_action function if it detected a NOEVENT cycle. The
process_action contained the codes to timeout the oneshot layer state.
The codes to clear the oneshot layer state have been move just in
front of where we check for the NOEVENT cycle in the process_record
function.
2017-01-15 23:29:24 -05:00
Didier Loiseau d430999047 Fix issue #772 Meh and Hyper not working 2016-09-23 01:20:49 +02:00
Joe Wasson 8090f6b499 Improve one-hand support by adding more actions and tap keys. 2016-08-20 17:46:53 -07:00
Joe Wasson dd37860160 Add one-hand support.
This adds an action, `ACTION_SWAP_HANDS`, that swaps the the keys on the keyboard across a keymap-defined hemisphere in order to support one-hand typing without requiring a separate one-handed layer. See updated `doc/keymap.md` for more information.
2016-08-20 17:46:53 -07:00