This protocol breaks out "duplicate" keys into their own entry in the packet so that more complicated logic can be done on the software side, including support for additional languages and alternative theories.
Requires virtser; Allows QMK to speak the TX BOlt protocol used by stenography machines and software (such as Plover). The upside is that Plover can be configured to listen only to TX Bolt allow the keyboard to switch layers without need to enable/disable the Plover software, or to have a second non-Steno keyboard work concurrently.
Instead of having all sendstring keycode mappings in the main quantum.c
file, give each one its own file in keymap_extras that can be #included
in a user's keymap. If one is included, it will define the appropriate
lookup tables and overwrite the weak definitions in quantum.c.
(Including more than one sendstring definition will fail at compile
time.)
Update @rai-suta's test keymap to match, as well as the documentation.
Refactor new-ish JIS_KEYCODE send_string implementation with existing
send_string
Reshuffle JIS in line with other alternative keycodes for sendstring,
and make them all accessible via compile-time options
Add a separate function to allow sending a string with a delay.
*NOTE:* it might still be desirable to set the software layout to sv_SE in your
OS.
Swedish (sv_SE) Qwerty layout for ErgoDox, based on the Default configuration
I have tried making this as close of a match I could between the [default
ErgoDox EZ configuration](https://ergodox-ez.com/pages/our-firmware) and a
standard Swedish Qwerty layout.
Notable differences from default:
=================================
* There are three special character buttons (acute accent, circumflex/tilde and
apostrophe/asterisk) that don't have any buttons to map to naturally. I've put
these at other places:
* Acute accent (´) can be found in the lower left corner, conveniently
placed to reach for making an é.
* Apostrophe (') was put in the lower left corner, close to acute accent.
* Circumflex (^) and asterisk (*) was placed in the lower right corner.
* Tilde (~) and diaeresis (¨) I couldn't find a good place for, so I left
those out. I could only get the buttons to produce a single one of the
characters. How can I get it to work properly?
* The Alt button on right thumb was exchanged for AltGr (RAlt).
* I changed the backslash in the numpad (layer 1) for a minus. Thought it was
more sensible.
* I didn't find a good place for the "<>|" button, so that one was left out.
That is a problem that really needs to be resolved. Pipe can be found on layer
one, however.
* allow mod swapping for mod tap
* quick include
* fix the mod swapping
* make changes consistent with action code
* fix bug
* re-enable no gui, etc
* fix binary comps
* solid logic
If a macro play key is inadvertently recorded in a dynamic macro
a loop is created and the macro will not terminate when played.
This should be prevented.
More specifically, we save them and then place the `macro_end` pointer
before them so they are essentially ignored and the other macro may
freely overwrite them.
Right after the user initiates the macro recording, they usually need
to release some keys used to access the DYN_REC_START layers. It makes
sense to ignore them.
Note: The keys used to access the DYN_REC_STOP key are *not* ignored.
Dynamic macro functionality is modified to check for `DYN_REC_STOP`, so
that macro recording can be stopped with a designated key combination
(e.g. `qs` or anything) instead of mandating the use of a `_DYN` layer.
`_DYN` layer stopping can still be done by passing `DYN_REC_STOP` within
`process_record_user()`:
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
return true;
}
No animation, display led statuses and layer name on the same screen
Don't display layer bitmap
Fully saturated colors for caps, less saturated ones normally
* Clarify the license for files we have signoff on
* Update against the currently signed off files
* Remove unused and not clearly licensed headers
* Replace an #endif I accidentally removed while resolving merge conflicts
Refactored Bluetooth support to make adding new Bluetooth modules
easier in the future.
* Remove `OUT_BLE` key from QMK's keymap. `OUT_BT` is all we need now
as there's no difference anymore.
* Made BLUETOOTH_ENABLE build option legacy as not to break existing
keymaps (Falls back to existing EZ Key support if on)
* Removed `ADAFRUIT_BLE_ENABLE` build option
* Created new build option `BLUETOOTH` with module option (Currently
`AdafruitEZKey` & `AdafruitBLE`)
* Moved all LUFA bluetooth key/mouse events under `BLUETOOTH_ENABLE`
ifdef with selected modules output.