* Add support for Bootmagic lite when using SPLIT_HAND_PIN
* Deduplicate bootmagic_lite logic from within via
* Revert location of defaults so that user overrides still work for now
* Tidy up code slightly
* Reduce PROGMEM usage for keycode map
Bit-pack the keycode bool array to gain back a small amount of flash space.
The trade-off is an increase in runtime instructions when running macros.
It does make the code a bit harder to read, as well as maintain.
For configs that use send_string() et al, it saves ~100 bytes.
* Switch to macro and common definition
Rewrite the array declarations so both the unpacked (original) and
packed LUT arrays can use the same value definitions. This is done by
defining a macro that "knows what to do".
This makes the code much easier to read and maintain.
* Fix macro typos and improve perf
Pack the bits in a more efficient order for extraction.
And also fix the copy/paste error in the macro...
* Switch fully to packed LUT
Some minor reformatting.
Compile tested all sendstring_xyz.h to make sure they were converted
properly. Also checked that an unconverted version would generate a
compile error.
* Apply whitespace suggestions from code review
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Run clang-format manually to fix recently changed files
* Run clang-format manually to fix recently changed files - revert template files
* Run clang-format manually to fix recently changed files - format off for ascii_to_keycode_lut
* VIA Refactor
* Remove old code
* review changes
* review changes
* Fix cannonkeys/satisfaction75/prototype:via build
* Add via.h to quantum.h
* Move backlight init to after backlight config load
* Merge branch 'master' into via_refactor_pr
* Update user's rules.mk to new way of enabling VIA
* Added id_switch_matrix_state
* Review changes
* Move rgb keycode logic to process_keycode
* Fixes for rgb matrix
* Fixes for mxss
* Fix inc/dec logic, add comments
* Fix return RAINBOW_SWIRL logic
* stop external use of rgb helper functions
* merge fix
* Fix 'defined but not used' when all animations are disabled
* Add shift-to-invert to remaining directional RGB_* keycode pairs
RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held.
This change adds the same capabilities to the remaining directional RGB_*
keycode pairs. This improves consistency and provides full RGB control in a
keymap containing only one keycode from each pair.
* remove redundant variable
* fix typo
* Fix more typos
Flyspell is on now I swear!
* idea
* progress
* more stuff
* wip
* wip
* last couple of keycodes you can move safely
* Update quantum/quantum.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Put back RGB_MODE_BREATHE
* Convert Dynamic Macro to a Core Feature
This imports the code from Dynamic Macro into the core code, and handles it, as such.
This deprecates the old method but does not remove it, for legacy support. This way, no existing user files need to be touched.
Additionally, this reorganizes the documentation to better reflect the changes.
Also, it adds user hooks to the feature so users can customize the existing functionality.
Based heavily on and closes#2976
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Cleanup based on feedback
* Add short-form keycodes and document them
- add short-form keycodes to quantum/quantum_keycodes.h
- document the new aliases in docs/feature_dynamic_macros.md
* Add Dynamic Macros section and keycodes to docs/keycodes.md
* Make anti-nesting optional
* Add documentation for DYNAMIC_MACRO_NO_NESTING option
* Fix Merge artifacts
* Fix formatting typo in docs
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Remove DYNAMIC_MACRO_RANGE as it's not needed
* Fix includes and layer var type
* Initial migration of software PWM backlight
* First pass at backlight driver docs
* Correct driver name in docs
* Run backlight_task when using BACKLIGHT_PINS
* Resolve backlight docs TODOs
* Fix held key getting stuck when NKRO is toggled
* Updated file to latest qmk version and added fix to cases MAGIC_UNHOST_NKRO & MAGIC_HOST_NKRO as well.
* Revert merged quantum.c
* Move tmk_core/common/backlight to quantum/backlight
* Add guards to backlight inclusion
* Add guards to backlight inclusion
* Update backlight guards on clueboard/60
* Use full paths to avoid vpath issues
* Add Dip Switches as a core feature
* Add documentation for Dip Switch feature
* Update Preonic Rev3 to use new feature and remove custom matrix
* Apply suggestions from code review
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Remove custom matrix line completely
Rather than just disabling it
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* DIP changes
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Use better check for DIP Switch configuration
* Add to show features
* Add bitmask callback for dip switch
* Fix OLKB Boards dip switch config
* Update docs to include bitmask example
* Fix comments/documentation
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Fix issues with docs and use example from @tuzonghua
* Fix wording
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Fix example to use proper formatting
Bad, BAAAAAAD drashna!!!
* Handle dip switch initialization better
* Additional changes for Layer State typedef compatibility
* Replace biton32 with get_highest_layer in docs
* Change additional layer structure code
* Fix uGFX reference issue
* Remove dynamic_keymap check
* Where did all these extra spaces come from
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Add MAGIC_SWAP_CONTROL_LGUI and MAGIC_UNSWAP_CONTROL_LGUI keycodes
Key codes to swap and unswap the control and windows/cmd keys
* Fix issues with pull request #6110
Renamed swap/unswap lctl and lgui key codes, added key codes to swap/unswap rctl and rgui, and moved new bool inside keycode_config.h struct to the end
* Move new keycodes to the end of the enum (#6110)
* add cases for swapped control and OS keys to mod_config (#6110)
* Add new keycodes to feature_bootmagic.md (#6110)
* Add R+L swap codes to keep in parity with AG_* codes
* Extend Magic range check to include new magic codes
* Update audio docs
* Combine 2 byte ranges into 1 word for EECONFG
Fix names for Keymap config EEPROM
* Update docs/feature_bootmagic.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update docs/feature_bootmagic.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update docs/feature_bootmagic.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update docs/feature_bootmagic.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Improve backlight PWM pin support
* I accidentally an equals sign
* Another typo
* Order by pin number
* Throw an error if backlight pin is C4 or C5 on 16/32U4
* Use else for clarity
* Minor alignment adjustments
* Store backlight breathing state in EEPROM
* Reduce backlight_config.level from 6 bits to 4 (max 15 "on" levels)
* Error out if BACKLIGHT_LEVELS is > 15
* Remove mention of default backlight pin in rules.mk template
* Remove pointless comment
* Align sendstring LUTs to 9 characters wide
* Replace 0 with XXXXXXX
* Use decimal 128 for LUT size
* Align heading comments
* Add ASCII table comments
* Add missing AltGr LUTs and adjust keycode LUTs accordingly
* Use pragma once
* Correct a couple more keycodes
* Capitalise "BÉPO"
* Also clean up the default tables
* Tidy up Belgian and Norman LUTs
* Fix breathing always on for soft PWM
* Remove reference to hardware PWM pins in BACKLIGHT_BREATHING description
Now, breathing will only be unsupported when Timers 1 and 3 are both used by Audio
* Document BACKLIGHT_ON_STATE and its purpose
* Fix backlight breathing on C6
* Account for ATmega32A's single TIMSK register (MT40)
* Document hardware PWM on D4 for ATmega32A
* Add C6 and D4 to BACKLIGHT_PIN description
* clean up rgb matrix extern usage
Moved rgb matrix boiler plate into macros
Rebased onto typing heatmap pr
* Fixing the reversed frame buffer access in digital rain
* Fixing digital rain & typing heatmap if keyreactive effects are not enabled
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Adding parenthesizes to DRIVER_LED_TOTAL where necessary
* Updated docs
* added notes about parentheses
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>