Commit Graph

5 Commits (43c0a9293e74bc0f20c8b4324ea532dff56d9c50)

Author SHA1 Message Date
fauxpark ba264c69c2 [Keyboard] Cospad refactor (#7957)
* Cospad refactor

* Add num lock indicator code

* Add led_init_ports()

* Revert change to matrix position blanks

* Define BACKLIGHT_ON_STATE explicitly, in anticipation of PR6749
2020-01-21 18:21:47 -08:00
zvecr e6f4173aec Refactor cospad to current standards and enable support for backlight keycodes (#5582) 2019-04-24 11:13:07 -07:00
Njiall 26dacd51fc Keyboard: Added gamepad layout to cospad (#3714) 2018-08-25 10:35:24 -07:00
MechMerlin 5953af3215 Cospad QMK Configurator support and refactor (#3319)
* Refactor KEYMAP to LAYOUT standards

- Change KEYMAP to LAYOUT_ortho
- Added a new LAYOUT called LAYOUT_numpad

* Use the new LAYOUT_numpad macro

* Add QMK Configurator support

* Change LAYOUT names as per code review

* Change positioning of keys in the matrix

* fix compile issue
2018-07-05 10:43:15 -07:00
kamisamamizu 12e66330c5 Add COSPAD to QMK and add functions to read HSV (#2156)
* Added functions to read HSV values

I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places.
They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val().

* Create keymap.c

* Add COSPAD support to QMK

I have ported the COSPAD numpad to qmk.

* Update readme.md

* Update cospad.c
2017-12-17 11:44:13 -05:00