Commit Graph

14 Commits (118d5cc03f587dcf97740606f8b4552749f849bc)

Author SHA1 Message Date
Alex Mayer 59dc31a737 Keymap: Ergodox EZ: Clean Up Keymap Array Alignment (#4545)
Remove layer name comments, they are above the visual layout
Remove comments explaining things that are documented in qmk docs
2018-12-04 09:25:27 -08:00
Alex Mayer 6983c71efd Ergodox EZ: Clean Up process_record_user Function
Set ERPM = SAFE_RANGE
2018-11-27 17:19:15 -05:00
Alex Mayer 929e6a3231 Ergodox EZ: Remove Unused Code From Keymap 2018-11-27 17:00:01 -05:00
Drashna Jaelre 223b3d2be7
Fix i2c_master.d listed more than once warning 2018-11-18 08:57:51 -08:00
Alex Mayer 26d2ef2ad1 Ergodox EZ: Use Correct Const For LED Color 2018-10-20 07:41:48 -07:00
Greizgh 35b44ac699 Fix compilation error when RGB light is disabled 2018-01-25 01:03:10 -05:00
drashna 2c703b1528 Fix RGBLIGHT startup color (#1975)
* Fix RGBLIGHT startup color

While it's awesome to see the layer indicating code in here (no really!), and the general rule is to not alter the default keymap/code....

The problem with the layer_state_set_kb call handling this, is that the code doesn't seem to be called at startup.  So the default layer color won't ever get set on startup.  It needs to be called in the init function to be properly set. 

I've played with this extensively, and if you check my keymaps, that is precisely why I have the setrgb/sethsv in the init function.

* Removed typo (pipe)
2017-11-06 11:43:38 -05:00
Erez Zukerman e45290a62e adds indication up to layer 7 2017-11-06 09:19:51 -05:00
Jack Humbert 1d3a19757c restore default mode/color if no 0 color 2017-11-06 09:15:30 -05:00
Jack Humbert cf9f6bbd91 adds per-layer rgb color option to ez 2017-11-06 08:38:36 -05:00
Campbell Barton c206650ed0 [cleanup] consistent 2 space indentation
Was mixed between 2&4
2017-10-05 07:28:42 -10:00
Jack Humbert d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
Fred Sundvik 9af995c59b Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
2016-07-29 20:48:04 +03:00
Jack Humbert 649b33d778 Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)
* fixes from tmk's repo

* rename keyboard to keyboards
2016-06-21 22:39:54 -04:00