start updating audio docs

master
Jack Humbert 2017-07-21 01:02:32 -04:00
parent 6a3c66776c
commit fe113ebad5
2 changed files with 3 additions and 5 deletions

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@ -41,7 +41,8 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu
So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
``` ```
PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style
PLAY_SONG(tone_plover); // song name (repeat is false, rest is STACCATO)
``` ```
This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime. This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.

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@ -41,10 +41,7 @@ extern backlight_config_t backlight_config;
#define AG_SWAP_SONG SONG(AG_SWAP_SOUND) #define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
#endif #endif
#ifndef DEFAULT_LAYER_SONGS #ifndef DEFAULT_LAYER_SONGS
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ #define DEFAULT_LAYER_SONGS { }
SONG(COLEMAK_SOUND) \
SONG(DVORAK_SOUND) \
}
#endif #endif
float goodbye_song[][2] = GOODBYE_SONG; float goodbye_song[][2] = GOODBYE_SONG;
float ag_norm_song[][2] = AG_NORM_SONG; float ag_norm_song[][2] = AG_NORM_SONG;