RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812)
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62ba66d618
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fd23a0e909
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@ -197,6 +197,8 @@ enum rgb_matrix_effects {
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RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
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RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
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RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
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RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
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RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
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@ -236,6 +238,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
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|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
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@ -0,0 +1,23 @@
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#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool CYCLE_OUT_IN(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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hsv.h = 3 * dist / 2 + time;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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@ -0,0 +1,23 @@
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#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = 56 - abs8(g_led_config.point[i].x - 112);
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int16_t dy = g_led_config.point[i].y - 32;
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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hsv.h = 3 * dist + time;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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@ -7,6 +7,8 @@
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#include "rgb_matrix_animations/cycle_left_right_anim.h"
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#include "rgb_matrix_animations/cycle_up_down_anim.h"
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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#include "rgb_matrix_animations/cycle_out_in_anim.h"
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#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
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#include "rgb_matrix_animations/dual_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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