more emoji function comments

master
Nick Choi 2017-05-24 00:35:04 -04:00
parent 6536b1ce2a
commit ef1714f443
2 changed files with 38 additions and 13 deletions

View File

@ -3,7 +3,7 @@
#include "../../config.h"
#define TAPPING_TERM 200
#define TAPPING_TERM 300
#define LEADER_TIMEOUT 400
#define DISABLE_SPACE_CADET_ROLLOVER
@ -21,3 +21,4 @@
// place overrides here
#endif

View File

@ -7,10 +7,12 @@
#define _______ KC_TRNS
//declarations for tap dancing emojis
void register_hex32(uint32_t hex);
void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
void resetEmojis(qk_tap_dance_state_t *state, void *user_data);
void cycleHands(qk_tap_dance_state_t *state, void *user_data);
void tap(uint16_t keycode){
register_code(keycode);
@ -21,10 +23,11 @@ void tap(uint16_t keycode){
enum taps{
TD_CTCPS = 0,
EMOJIS,
ANIMAL
ANIMAL,
HAND
};
enum unicode_name {
enum unicode_name { // split every five emojis
THINK = 1, // thinking face 🤔
GRIN, // grinning face 😊
SMRK, // smirk 😏
@ -37,6 +40,12 @@ enum unicode_name {
MONKEY, // 🐒
CHICK, // 🐥
OKOK, // 👌
EFFU, // 🖕
INUP, // 👆
THUP, // 👍
THDN, // 👎
BBB, // dat B 🅱
POO, // poop 💩
HUNDR, // 100 💯
@ -66,8 +75,9 @@ enum quick {
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for CTRL, twice for Caps Lock
[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
[EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, resetEmojis),
[ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, resetEmojis)
[EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
[ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
[HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL)
// Other declarations would go here, separated by commas, if you have them
};
@ -115,9 +125,13 @@ const uint32_t PROGMEM unicode_map[] = {
[PENGUIN] = 0x1F427,
[MONKEY] = 0x1F412,
[CHICK] = 0x1F425,
[DRAGON] = 0x1F409
[DRAGON] = 0x1F409,
[OKOK] = 0x1F44C,
[EFFU] = 0x1F595,
[INUP] = 0x1F446,
[THDN] = 0x1F44E,
[THUP] = 0x1F44D
};
// Layouts
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(\
@ -129,7 +143,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
[1] = KEYMAP(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
TD(EMOJIS),TD(ANIMAL),X(THINK),X(SMRK),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
TD(EMOJIS),TD(ANIMAL),TD(HAND),X(SMRK),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
@ -150,7 +164,7 @@ void matrix_scan_user(void) {
leading = false;
leader_end();
SEQ_TWO_KEYS(KC_A, KC_A) {
SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
register_code(KC_LCTL);
tap(KC_A);
tap(KC_C);
@ -194,7 +208,17 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
}
};
void resetEmojis(qk_tap_dance_state_t *state, void *user_data) {
void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
unicode_input_finish();
}
else if(state->count <= 5) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
unicode_input_finish();
}
};