Store Clicky status in EEPROM
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b7e25f9ec4
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e72e4b6920
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@ -128,13 +128,11 @@ This adds a click sound each time you hit a button, to simulate click sounds fro
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* `CK_UP` - Increases the frequency of the clicks
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* `CK_UP` - Increases the frequency of the clicks
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* `CK_DOWN` - Decreases the frequency of the clicks
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* `CK_DOWN` - Decreases the frequency of the clicks
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The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
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The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
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#define AUDIO_CLICKY
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#define AUDIO_CLICKY
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Additionally, even when enabled, the feature is not enabled by default, so you would need to turn it on first. And since we don't use EEPROM to store the setting (yet), you can default this to on by adding this to your `config.h`:
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#define AUDIO_CLICKY_ON
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You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
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You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
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@ -3,11 +3,6 @@
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#ifdef AUDIO_CLICKY
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#ifdef AUDIO_CLICKY
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#ifdef AUDIO_CLICKY_ON
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bool clicky_enable = true;
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#else // AUDIO_CLICKY_ON
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bool clicky_enable = false;
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#endif // AUDIO_CLICKY_ON
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#ifndef AUDIO_CLICKY_FREQ_DEFAULT
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#ifndef AUDIO_CLICKY_FREQ_DEFAULT
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#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
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#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
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#endif // !AUDIO_CLICKY_FREQ_DEFAULT
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#endif // !AUDIO_CLICKY_FREQ_DEFAULT
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@ -27,6 +22,8 @@ bool clicky_enable = false;
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float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
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float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
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extern audio_config_t audio_config;
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#ifndef NO_MUSIC_MODE
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#ifndef NO_MUSIC_MODE
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extern bool music_activated;
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extern bool music_activated;
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extern bool midi_activated;
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extern bool midi_activated;
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@ -42,7 +39,10 @@ void clicky_play(void) {
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}
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}
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bool process_clicky(uint16_t keycode, keyrecord_t *record) {
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bool process_clicky(uint16_t keycode, keyrecord_t *record) {
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if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
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if (keycode == CLICKY_TOGGLE && record->event.pressed) {
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audio_config.clicky ^= 1;
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eeconfig_update_audio(audio_config.raw);
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}
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if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
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if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
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@ -60,7 +60,7 @@ bool process_clicky(uint16_t keycode, keyrecord_t *record) {
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}
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}
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if ( clicky_enable ) {
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if ( audio_config.clicky ) {
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if (record->event.pressed) {
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if (record->event.pressed) {
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clicky_play();;
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clicky_play();;
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}
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}
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@ -133,9 +133,6 @@ void led_set_keymap(uint8_t usb_led) {}
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
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userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
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#ifdef AUDIO_CLICKY
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clicky_enable = userspace_config.clicky_enable;
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#endif
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#ifdef BOOTLOADER_CATERINA
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#ifdef BOOTLOADER_CATERINA
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DDRD &= ~(1<<5);
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DDRD &= ~(1<<5);
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@ -145,7 +142,6 @@ void matrix_init_user(void) {
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PORTB &= ~(1<<0);
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PORTB &= ~(1<<0);
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#endif
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#endif
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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set_unicode_input_mode(UC_WINC);
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set_unicode_input_mode(UC_WINC);
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#endif //UNICODE_ENABLE
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#endif //UNICODE_ENABLE
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@ -338,11 +334,27 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return false; break;
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return false; break;
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case CLICKY_TOGGLE:
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case KC_CCCV: // One key copy/paste
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#ifdef AUDIO_CLICKY
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if(record->event.pressed){
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userspace_config.clicky_enable = clicky_enable;
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copy_paste_timer = timer_read();
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eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
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} else {
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if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
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register_code(KC_LCTL);
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tap(KC_C);
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unregister_code(KC_LCTL);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_copy);
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#endif
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#endif
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} else { // Tap, paste
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register_code(KC_LCTL);
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tap(KC_V);
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unregister_code(KC_LCTL);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_paste);
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#endif
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}
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}
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return false;
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break;
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break;
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#ifdef UNICODE_ENABLE
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#ifdef UNICODE_ENABLE
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case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
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case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
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@ -49,7 +49,7 @@ enum userspace_layers {
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// RGB color codes are no longer located here anymore. Instead, you will want to
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// RGB color codes are no longer located here anymore. Instead, you will want to
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// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
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// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
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extern bool clicky_enable;
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extern bool rgb_layer_change;
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#ifdef RGBLIGHT_ENABLE
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#ifdef RGBLIGHT_ENABLE
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void rgblight_sethsv_default_helper(uint8_t index);
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void rgblight_sethsv_default_helper(uint8_t index);
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@ -64,7 +64,6 @@ bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t thi
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typedef union {
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typedef union {
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uint8_t raw;
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uint8_t raw;
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struct {
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struct {
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bool clicky_enable :1;
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bool rgb_layer_change :1;
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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bool nuke_switch :1;
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