[Keyboard] Enable RGB Matrix Animations on KBD67 mkIII ISO (#15808)
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2dd7242e99
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e4f0c79413
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@ -41,22 +41,69 @@
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#define NO_ACTION_FUNCTION
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#define USB_SUSPEND_WAKEUP_DELAY 5000
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#define RGB_DI_PIN C7
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#define RGBLED_NUM 68
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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// #define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
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