A few final edits to the keymap and readme. (#8845)
* A few final edits to the keymap and readme. * Update keyboards/xd75/keymaps/buzzlighter1/readme.md Co-Authored-By: Joel Challis <git@zvecr.com> * Update keyboards/xd75/keymaps/buzzlighter1/readme.md Co-Authored-By: Joel Challis <git@zvecr.com> * Update keyboards/xd75/keymaps/buzzlighter1/readme.md Co-Authored-By: Joel Challis <git@zvecr.com> * Update keyboards/xd75/keymaps/buzzlighter1/readme.md Co-Authored-By: Joel Challis <git@zvecr.com> Co-authored-by: Joel Challis <git@zvecr.com>master
commit
e415198235
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@ -10,6 +10,8 @@ enum custom_keycodes {
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QMKURL
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};
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#define FN_CAPS LT(_FN, KC_CAPS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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@ -18,18 +20,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | Mute |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
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* | TT(1) | A | S | D | F | G | H | J | K | L | ; | ' | Vol- | Vol+ | ENTER |
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* | FN(CPS)| A | S | D | F | G | H | J | K | L | ; | ' | Vol- | Vol+ | ENTER |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
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* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | Home | PGUP | UP | PGDWN |
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* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
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* | LCTRL | Prev | Next | LALT | SPACE | End | LEFT | DOWN | RIGHT |
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* | LCTRL | Del | ENTER | LALT | SPACE | End | LEFT | DOWN | RIGHT |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_QW] = LAYOUT_ortho_5x15( /* QWERTY */
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_MUTE,
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TT(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_VOLD, KC_VOLU, KC_ENT,
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FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_VOLD, KC_VOLU, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_HOME, KC_PGUP, KC_UP, KC_PGDN,
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KC_LCTL, KC_MPRV, KC_MNXT, KC_LALT, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT
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),
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@ -38,22 +40,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | XXXXXXX| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | _______| _______|
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | P* | P7 | P8 | P9 | + | NumLk | PR SCR | SCR LK | PAUSE | XXXXXXX| XXXXXXX| BL_DEC | BL_INC | RGB HD | RGB HI |
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* | _______| P7 | P8 | P9 | + | P* | XXXXXXX| PR SCR | SCR LK | PAUSE | XXXXXXX| BL_DEC | BL_INC | RGB HD | RGB HI |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | _______| P4 | P5 | P6 | PENT | CALC | XXXXXXX| POWER | XXXXXXX| RESET | XXXXXXX| BL_BRTG| BL_STEP| RGB SD | RGB SI |
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* | _______| P4 | P5 | P6 | NumLk | CALC | XXXXXXX| POWER | XXXXXXX| RESET | XXXXXXX| BL_BRTG| BL_STEP| RGB SD | RGB SI |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | P/ | P1 | P2 | P3 | - | OS | XXXXXXX| XXXXXXX| XXXXXXX| XXXXXXX| XXXXXXX| BL_OFF | BL_ON | RGB VD | RGB VI |
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* | _______| P1 | P2 | P3 | - | P/ | XXXXXXX| OS | PLAY | PREV | NXT | BL_OFF | BL_ON | RGB VD | RGB VI |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | CPSLCK | P0 | P. | _______| SPACE | BL_TOGG| RGB TG | RGB RMD| RGB MD |
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* | _______| P0 | P. | PENT | SPACE | BL_TOGG| RGB TG | RGB RMD| RGB MD |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_FN] = LAYOUT_ortho_5x15( /* FUNCTION */
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XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
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KC_PAST, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_NLCK, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, BL_DEC, BL_INC, RGB_HUD, RGB_HUI,
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_______, KC_P4, KC_P5, KC_P6, KC_PENT, KC_CALC, XXXXXXX, KC_PWR, XXXXXXX, RESET, XXXXXXX, BL_BRTG, BL_STEP, RGB_SAD, RGB_SAI,
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KC_PSLS, KC_P1, KC_P2, KC_P3, KC_PMNS, KC_LWIN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_OFF, BL_ON, RGB_VAD, RGB_VAI,
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KC_CAPS, KC_P0, KC_PDOT, _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, BL_TOGG, RGB_TOG, RGB_RMOD,RGB_MOD
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_______, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_PAST, XXXXXXX, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, BL_DEC, BL_INC, RGB_HUD, RGB_HUI,
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_______, KC_P4, KC_P5, KC_P6, KC_NLCK, KC_CALC, XXXXXXX, KC_PWR, XXXXXXX, RESET, XXXXXXX, BL_BRTG, BL_STEP, RGB_SAD, RGB_SAI,
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_______, KC_P1, KC_P2, KC_P3, KC_PMNS, KC_PSLS, XXXXXXX, KC_LWIN, KC_MPLY, KC_MPRV, KC_MNXT, BL_OFF, BL_ON, RGB_VAD, RGB_VAI,
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_______, KC_P0, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, BL_TOGG, RGB_TOG, RGB_RMOD,RGB_MOD
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)
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};
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@ -1,41 +1,47 @@
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# XD75 with 7U spacebar for EN-RU gamers
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Standard QWERTY oriented on gamers with a Russian alternative input.
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Base layout is as close to classic layout as possible due to RU alphabet having more letters (thus the need for those extra keys remain on the right side).
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Full uncut 2x4 nav cluster.
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Caps Lock and Win keys sent to the Function layer.
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TT(1) - Function layer tap-toggle at CapsLock position provides fast F-keys access in a heat of a battle. As well as easy access to a Numpad.
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Standard QWERTY made for gamers with a Russian alternative input.
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The keys for extra letters in RU alphabet are where they are expected.
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Full 2x4 nav cluster.
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Volume/mute control are on base layer, Win key is on function layer.
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FN_CAPS provides fast F-keys access while gaming. Lefthanded Numpad operation.
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NKRO is working (forced).
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/* QWERTY
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## QWERTY
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```c
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Del | BACKSP |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | Mute |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
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* | TT(1) | A | S | D | F | G | H | J | K | L | ; | '' | Vol- | Vol+ | ENTER |
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* | FN(CPS)| A | S | D | F | G | H | J | K | L | ; | ' | Vol- | Vol+ | ENTER |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
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* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | Home | PGUP | UP | PGDWN |
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* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
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* | LCTRL | Prev | Next | LALT | SPACE | End | LEFT | DOWN | RIGHT |
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* | LCTRL | Del | ENTER | LALT | SPACE | End | LEFT | DOWN | RIGHT |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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/* FUNCTION
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```
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## FUNCTION
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```c
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | XXXXXXX| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | _______| _______|
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | P* | P7 | P8 | P9 | + | NumLk | PR SCR | SCR LK | PAUSE | XXXXXXX| XXXXXXX| BL_DEC | BL_INC | RGB HD | RGB HI |
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* | _______| P7 | P8 | P9 | + | P* | XXXXXXX| PR SCR | SCR LK | PAUSE | XXXXXXX| BL_DEC | BL_INC | RGB HD | RGB HI |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | _______| P4 | P5 | P6 | PENT | CALC | XXXXXXX| POWER | XXXXXXX| RESET | XXXXXXX| BL_BRTG| BL_STEP| RGB SD | RGB SI |
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* | _______| P4 | P5 | P6 | NumLk | CALC | XXXXXXX| POWER | XXXXXXX| RESET | XXXXXXX| BL_BRTG| BL_STEP| RGB SD | RGB SI |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | P/ | P1 | P2 | P3 | - | OS | XXXXXXX| XXXXXXX| XXXXXXX| XXXXXXX| XXXXXXX| BL_OFF | BL_ON | RGB VD | RGB VI |
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* | _______| P1 | P2 | P3 | - | P/ | XXXXXXX| OS | PLAY | PREV | NXT | BL_OFF | BL_ON | RGB VD | RGB VI |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | CPSLCK | P0 | P. | _______| SPACE | BL_TOGG| RGB TG | RGB RMD| RGB MD |
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* | _______| P0 | P. | PENT | SPACE | BL_TOGG| RGB TG | RGB RMD| RGB MD |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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```
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## LED control
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## LEDs ID
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Top left LED - Function layer active.
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Mid left LED - CapsLock active.
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