Moved hand_swap_config array so all keyboards get it defined
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e1bfe13090
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@ -0,0 +1,24 @@
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,13}, {1,13}, {2,13}, {3,13}, {4,13}, {5,13}},
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{{0,12}, {1,12}, {2,12}, {3,12}, {4,12}, {5,12}},
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{{0,11}, {1,11}, {2,11}, {3,11}, {4,11}, {5,11}},
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{{0,10}, {1,10}, {2,10}, {3,10}, {4,10}, {5,10}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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/* Right hand, matrix positions */
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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};
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@ -155,31 +155,10 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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return MACRO_NONE;
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return MACRO_NONE;
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};
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};
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,13}, {1,13}, {2,13}, {3,13}, {4,13}, {5,13}},
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{{0,12}, {1,12}, {2,12}, {3,12}, {4,12}, {5,12}},
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{{0,11}, {1,11}, {2,11}, {3,11}, {4,11}, {5,11}},
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{{0,10}, {1,10}, {2,10}, {3,10}, {4,10}, {5,10}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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/* Right hand, matrix positions */
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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};
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const uint16_t PROGMEM fn_actions[] = {
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_SWAP_HANDS_TAP_KEY(KC_GRV) // FN1 - Tap = Grave/Tilde - Hold Momentary swap hands
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[1] = ACTION_SWAP_HANDS_TAP_KEY(KC_GRV) // FN1 - Tap = Grave/Tilde - Hold Momentary swap hands
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};
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};
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// Runs just one time when the keyboard initializes.
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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