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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h"
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#include "backlight.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _CM 1
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#define _DV 2
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#define _LW 3
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#define _RS 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = { /* Qwerty */
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[_CM] = { /* Colemak */
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[_DV] = { /* Dvorak */
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
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{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
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{M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[_RS] = { /* RAISE */
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
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{M(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F14, KC_F15, KC_TRNS, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[_LW] = { /* LOWER */
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
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{M(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F14, KC_F15, KC_TRNS, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_KEY(MO(_LW), KC_BSPC), // Tap for backspace, hold for LOWER
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[2] = ACTION_LAYER_TAP_KEY(MO(_RS), KC_ENT), // Tap for enter, hold for RAISE
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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backlight_step();
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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