Fix sharing of mouse button state from mousekeys to ps2_mouse (#9124)

With this change, when ps2_mouse is disabled, mousekeys works as usual. With
ps2_mouse enabled, mousekeys button state is shared with ps2_mouse for clicking,
dragging, and scrolling, mousekeys clicks are produced by ps2_mouse only, and
mouskeys button state is transferred to mousekeys without generating clicks to
enable mousekeys dragging.

Co-authored-by: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
master
Manna Harbour 2020-07-03 03:04:55 +10:00 committed by GitHub
parent e1cdfdc0e7
commit d1819f02df
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1 changed files with 8 additions and 4 deletions

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@ -400,7 +400,9 @@ void process_action(keyrecord_t *record, action_t action) {
/* Mouse key */
case ACT_MOUSEKEY:
if (event.pressed) {
mousekey_on(action.key.code);
switch (action.key.code) {
# ifdef PS2_MOUSE_ENABLE
case KC_MS_BTN1:
tp_buttons |= (1 << 0);
break;
@ -410,13 +412,15 @@ void process_action(keyrecord_t *record, action_t action) {
case KC_MS_BTN3:
tp_buttons |= (1 << 2);
break;
# endif
default:
mousekey_send();
break;
}
mousekey_on(action.key.code);
mousekey_send();
} else {
mousekey_off(action.key.code);
switch (action.key.code) {
# ifdef PS2_MOUSE_ENABLE
case KC_MS_BTN1:
tp_buttons &= ~(1 << 0);
break;
@ -426,11 +430,11 @@ void process_action(keyrecord_t *record, action_t action) {
case KC_MS_BTN3:
tp_buttons &= ~(1 << 2);
break;
# endif
default:
mousekey_send();
break;
}
mousekey_off(action.key.code);
mousekey_send();
}
break;
#endif