Fix sharing of mouse button state from mousekeys to ps2_mouse (#9124)
With this change, when ps2_mouse is disabled, mousekeys works as usual. With ps2_mouse enabled, mousekeys button state is shared with ps2_mouse for clicking, dragging, and scrolling, mousekeys clicks are produced by ps2_mouse only, and mouskeys button state is transferred to mousekeys without generating clicks to enable mousekeys dragging. Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Drashna Jaelre <drashna@live.com>master
parent
e1cdfdc0e7
commit
d1819f02df
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@ -400,7 +400,9 @@ void process_action(keyrecord_t *record, action_t action) {
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/* Mouse key */
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case ACT_MOUSEKEY:
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if (event.pressed) {
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mousekey_on(action.key.code);
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switch (action.key.code) {
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# ifdef PS2_MOUSE_ENABLE
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case KC_MS_BTN1:
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tp_buttons |= (1 << 0);
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break;
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@ -410,13 +412,15 @@ void process_action(keyrecord_t *record, action_t action) {
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case KC_MS_BTN3:
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tp_buttons |= (1 << 2);
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break;
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# endif
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default:
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mousekey_send();
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break;
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}
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mousekey_on(action.key.code);
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mousekey_send();
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} else {
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mousekey_off(action.key.code);
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switch (action.key.code) {
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# ifdef PS2_MOUSE_ENABLE
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case KC_MS_BTN1:
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tp_buttons &= ~(1 << 0);
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break;
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@ -426,11 +430,11 @@ void process_action(keyrecord_t *record, action_t action) {
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case KC_MS_BTN3:
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tp_buttons &= ~(1 << 2);
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break;
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# endif
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default:
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mousekey_send();
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break;
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}
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mousekey_off(action.key.code);
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mousekey_send();
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}
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break;
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#endif
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