[Keyboard] add bandominedoni keyboard (#13116)

master
3araht 2021-09-22 06:13:36 +09:00 committed by GitHub
parent c8a5869114
commit cebc5688a0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bandominedoni.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = {
{
{ 75, 46, 45, 44, 43, 42, NO_LED }, \
{ 47, 48, 49, 50, 51, 52, 53 }, \
{ 60, 59, 58, 57, 56, 55, 54 }, \
{ 61, 62, 63, 64, 65, 66, 67 }, \
{ 74, 73, 72, 71, 70, 69, 68 }, \
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, \
{ 7, 6, 4, 3, 2, 1, 5}, \
{ 8, 9, 10, 11, 12, 13, 0 }, \
{ 19, 18, 17, 16, 15, 14, 41 }, \
{ 20, 21, 22, 23, 24, 25, 40 }, \
{ 30, 29, 28, 27, 26, 39, 38 }, \
{ 31, 32, 33, 34, 35, 36, 37 }
}, {
{ 145, 6 }, { 157, 5 }, { 153, 14 }, { 149, 22 }, { 145, 32 }, { 136, 35 }, { 139, 48 }, { 134, 61 },
{ 142, 60 }, { 148, 43 }, { 154, 29 }, { 158, 20 }, { 163, 12 }, { 168, 4 },
{ 178, 5 }, { 173, 12 }, { 168, 20 }, { 163, 28 }, { 157, 40 }, { 151, 55 },
{ 160, 52 }, { 166, 39 }, { 172, 28 }, { 177, 20 }, { 182, 13 }, { 188, 7 },
{ 192, 17 }, { 186, 23 }, { 181, 30 }, { 175, 39 }, { 169, 50 },
{ 178, 51 }, { 184, 41 }, { 190, 33 }, { 196, 27 },
{ 199, 37 }, { 193, 45 }, { 187, 53 },
{ 196, 56 }, { 202, 49 },
{ 205, 61 },
{ 202, 4 },
{ 84, 18 }, { 73, 13 }, { 62, 10 }, { 51, 8 }, { 39, 11 }, { 24, 22 },
{ 34, 19 }, { 45, 16 }, { 56, 16 }, { 66, 18 }, { 77, 22 }, { 87, 28 },
{ 92, 40 }, { 81, 32 }, { 71, 27 }, { 61, 24 }, { 51, 24 }, { 41, 24 }, { 30, 28 },
{ 24, 42 }, { 34, 37 }, { 44, 35 }, { 54, 34 }, { 64, 36 }, { 74, 38 }, { 84, 44 },
{ 87, 54 }, { 77, 49 }, { 67, 47 }, { 57, 45 }, { 47, 45 }, { 37, 48 }, { 27, 52 }, { 19, 56 },
}, {
4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4,
4, 4,
4,
4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4
}
};
#endif
#if defined(SPLIT_HAND_MATRIX_GRID)
static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
setPinInputHigh(in_pin);
setPinOutput(out_pin);
writePinLow(out_pin);
// It's almost unnecessary, but wait until it's down to low, just in case.
wait_us(1);
uint8_t pin_state = readPin(in_pin);
// Set out_pin to a setting that is less susceptible to noise.
setPinInputHigh(out_pin);
matrix_io_delay(); // Wait for the pull-up to go HIGH.
return pin_state;
}
#endif
// Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once.
// reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
// However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
bool is_keyboard_left(void) {
static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN;
// only check once, as this is called often
if (hand_side == UNKNOWN) {
#if defined(SPLIT_HAND_PIN)
// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
setPinInput(SPLIT_HAND_PIN);
hand_side = readPin(SPLIT_HAND_PIN) ? LEFT : RIGHT;
return (hand_side == LEFT);
#elif defined(SPLIT_HAND_MATRIX_GRID)
# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? LEFT : RIGHT;
return (hand_side == LEFT);
# else
hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? RIGHT : LEFT;
return (hand_side == LEFT);
# endif
#elif defined(EE_HANDS)
hand_side = eeconfig_read_handedness() ? LEFT : RIGHT;
return (hand_side == LEFT);
#elif defined(MASTER_RIGHT)
hand_side = !is_keyboard_master() ? LEFT : RIGHT;
return (hand_side == LEFT);
#endif
hand_side = is_keyboard_master() ? LEFT : RIGHT;
return (hand_side == LEFT);
} else {
return (hand_side == LEFT);
}
}
#ifdef ENCODER_ENABLE
const uint16_t rt_matrix[2][2] = {
{5, 5}, {5, 6}
};
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (index == 1) { /* An encoder on the right side */
keypos_t key;
int cw = 0;
cw = clockwise ? 1 : 0;
key.row = rt_matrix[cw][0];
key.col = rt_matrix[cw][1];
uint8_t layer = layer_switch_get_layer(key);
uint16_t keycode = keymap_key_to_keycode(layer, key);
keyrecord_t record;
record.event.key = key;
if (keycode < MI_ON){
tap_code16(keycode);
} else {
record.event.pressed = true;
process_midi(keycode, &record);
wait_ms(TAP_CODE_DELAY);
record.event.pressed = false;
process_midi(keycode, &record);
}
}
return true;
}
#endif // ENCODER_ENABLE

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
// oc: for Open Close selection pedal
// fn: function layer
#define LAYOUT( \
l00, l01, l02, l03, l04, \
l10, l11, l12, l13, l14, l15, l16, \
l20, l21, l22, l23, l24, l25, l26, \
l30, l31, l32, l33, l34, l35, l36, \
l40, l41, l42, l43, l44, l45, l46, l47, \
\
oc, r00, r01, r02, r03, fn, \
r10, r11, r12, r13, r14, ccw, cw,\
r20, r21, r22, r23, r24, r25, \
r30, r31, r32, r33, r34, r35, r36, r37, \
r40, r41, r42, r43, r44, r45, r46, r47, \
r50, r51, r52, r53, r54, r55, r56, r57, r58 \
) { \
{ l40, l00, l01, l02, l03, l04, KC_NO }, \
{ l10, l11, l12, l13, l14, l15, l16 }, \
{ l20, l21, l22, l23, l24, l25, l26 }, \
{ l30, l31, l32, l33, l34, l35, l36 }, \
{ l41, l42, l43, l44, l45, l46, l47 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, ccw, cw }, \
{ r50, r40, r31, r20, r10, r00, r30 }, \
{ r51, r41, r32, r21, r11, r01, oc }, \
{ r52, r42, r33, r22, r12, r02, fn }, \
{ r53, r43, r34, r23, r13, r03, r58 }, \
{ r54, r44, r35, r24, r14, r47, r57 }, \
{ r55, r45, r36, r25, r37, r46, r56 } \
}
// Uncomment below if a pedal used for Open/Close is normally-on type (such as Yamaha's.)
// #define PEDAL_NORMALLY_CLOSED
#ifdef PEDAL_NORMALLY_CLOSED
# define MO_SWAP MO(_OPEN)
# define DF_SWAP DF(_CLOSE)
# define TG_SWAP TG(_OPEN)
#else
# define MO_SWAP MO(_CLOSE)
# define DF_SWAP DF(_OPEN)
# define TG_SWAP TG(_CLOSE)
#endif
// Long press: go to _FN layer, tap: MUTE
#define FN_MUTE LT(_FN, KC_MUTE)
#define DF_QWER DF(_QWERTY)
#define MIS_EIS LT(_MISC,KC_LANG2)
#define MIS_KAN LT(_MISC,KC_LANG1)
// Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once.
// reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
// However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
bool is_keyboard_left(void);

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xF4B5
#define DEVICE_VER 0x0001
#define MANUFACTURER 3araht
#define PRODUCT bandominedoni
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 7
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B5, B4, D7, F6, C6, D4 }
#define MATRIX_COL_PINS { D1, E6, F7, B1, B3, B2, D0 }
#define UNUSED_PINS
#define MASTER_RIGHT
#ifndef MASTER_RIGHT
// SPLIT_HAND_MATRIX_GRID was initially designed to use with left hand side diode D35 mounted and not pressing K7 on the right hand side during boot. However when a USB cable is reconnected immediately, it fails. Decided to use "MASTER_RIGHT" to make it more reliable.
# define SPLIT_HAND_MATRIX_GRID B5, D0
#endif
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGB_DI_PIN D3
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
#ifdef RGB_MATRIX_ENABLE
/* ws2812 RGB MATRIX */
# define DRIVER_LED_TOTAL 76
// reacts to keypresses
# define RGB_MATRIX_KEYPRESSES
// for all fingers used at once.
# define LED_HITS_TO_REMEMBER 10
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_MATRIX_STARTUP_SPD 127
// the above brighness setting has no effect on rgb_matrix_set_color().
// Use darker colors instead.
/* RGB darker COLORS */
# define RGB_DARKWHITE 0x33, 0x33, 0x33
# define RGB_DARKRED 0x33, 0x0, 0x0
# define RGB_DARKCORAL 0x33, 0x18, 0xF
# define RGB_DARKORANGE 0x33, 0x19, 0x0
# define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6
# define RGB_DARKGOLD 0x33, 0x2B, 0x0
# define RGB_DARKYELLOW 0x33, 0x33, 0x0
# define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0
# define RGB_DARKGREEN 0x0, 0x33, 0x0
# define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19
# define RGB_DARKTURQUOISE 0xE, 0x16, 0x15
# define RGB_DARKTEAL 0x0, 0x19, 0x19
# define RGB_DARKCYAN 0x0, 0x33, 0x33
# define RGB_DARKAZURE 0x1E, 0x31, 0x33
# define RGB_DARKBLUE 0x0, 0x0, 0x33
# define RGB_DARKPURPLE 0x18, 0x0, 0x33
# define RGB_DARKMAGENTA 0x33, 0x0, 0x33
# define RGB_DARKPINK 0x33, 0x19, 0x26
// https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode.
# define RGB_DISABLE_WHEN_USB_SUSPENDED true
// // enable below to shrink the firmware size ( -1974 bytes )
// # define REDUCE_RGB_MATRIX_EFFECTS
// enable below to shrink the firmware size ( -1574 bytes )
// # define REDUCE_RGB_MATRIX_EFFECTS_2
// # ifdef AUDIO_ENABLE
# ifdef CONSOLE_ENABLE
// # define DISABLE_RGB_MATRIX_SOLID_COLOR
# define DISABLE_RGB_MATRIX_ALPHAS_MODS
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define DISABLE_RGB_MATRIX_BREATHING
# define DISABLE_RGB_MATRIX_BAND_SAT
# define DISABLE_RGB_MATRIX_BAND_VAL
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define DISABLE_RGB_MATRIX_CYCLE_ALL
# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define DISABLE_RGB_MATRIX_DUAL_BEACON
# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define DISABLE_RGB_MATRIX_RAINDROPS
# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define DISABLE_RGB_MATRIX_HUE_BREATHING
# define DISABLE_RGB_MATRIX_HUE_PENDULUM
# define DISABLE_RGB_MATRIX_HUE_WAVE
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define DISABLE_RGB_MATRIX_SPLASH
# define DISABLE_RGB_MATRIX_MULTISPLASH
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
# else
# define DISABLE_RGB_MATRIX_SOLID_COLOR
# define DISABLE_RGB_MATRIX_ALPHAS_MODS
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define DISABLE_RGB_MATRIX_BREATHING
# define DISABLE_RGB_MATRIX_BAND_SAT
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color().
# define DISABLE_RGB_MATRIX_RAINDROPS
# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// Recommendend not to use then.
# if defined(REDUCE_RGB_MATRIX_EFFECTS) || defined(VIA_ENABLE)
// # ifdef REDUCE_RGB_MATRIX_EFFECTS
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define DISABLE_RGB_MATRIX_DUAL_BEACON
# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
# endif
# define DISABLE_RGB_MATRIX_HUE_BREATHING
# define DISABLE_RGB_MATRIX_HUE_PENDULUM
# define DISABLE_RGB_MATRIX_HUE_WAVE
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# if defined(REDUCE_RGB_MATRIX_EFFECTS_2) || defined(VIA_ENABLE)
// # ifdef REDUCE_RGB_MATRIX_EFFECTS_2
# define DISABLE_RGB_MATRIX_BAND_VAL
# define DISABLE_RGB_MATRIX_CYCLE_ALL
# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define DISABLE_RGB_MATRIX_MULTISPLASH
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
# endif
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define DISABLE_RGB_MATRIX_SPLASH
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
# endif // AUDIO_ENABLE
// #define DISABLE_RGB_MATRIX_SOLID_COLOR
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define DISABLE_RGB_MATRIX_BREATHING
// #define DISABLE_RGB_MATRIX_BAND_SAT // white background ver. of _BAND_VAL
// #define DISABLE_RGB_MATRIX_BAND_VAL
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define DISABLE_RGB_MATRIX_CYCLE_ALL
// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define DISABLE_RGB_MATRIX_DUAL_BEACON
// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define DISABLE_RGB_MATRIX_RAINDROPS
// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS //White ver of above.
// #define DISABLE_RGB_MATRIX_HUE_BREATHING
// #define DISABLE_RGB_MATRIX_HUE_PENDULUM
// #define DISABLE_RGB_MATRIX_HUE_WAVE
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define DISABLE_RGB_MATRIX_SPLASH
// #define DISABLE_RGB_MATRIX_MULTISPLASH
// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_ENABLE
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
/* 2021/01/22 added to shrink firmware size */
// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
// #define NO_ACTION_TAPPING
// NO_ACTION_ONESHOT -388 bytes
#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0
#ifdef MIDI_ENABLE
# define MIDI_ADVANCED
// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
# define MIDI_INITIAL_VELOCITY 117
#endif // MIDI_ENABLE
/*
* Encoder options
*/
#ifdef ENCODER_ENABLE
# define ENCODERS_PAD_A { C7 } // dummy
# define ENCODERS_PAD_B { B7 } // dummy
# define ENCODERS_PAD_A_RIGHT { F5 }
# define ENCODERS_PAD_B_RIGHT { F4 }
# define ENCODER_RESOLUTION 4
# define TAP_CODE_DELAY 10
#endif // ENCODER_ENABLE

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{
"keyboard_name": "bandominedoni",
"url": "https://github.com/3araht",
"maintainer": "3araht",
"layouts": {
"LAYOUT": {
"layout": [
{"label": "l00", "x": 2, "y": 0.5},
{"label": "l01", "x": 3, "y": 0.5},
{"label": "l02", "x": 4, "y": 0.5},
{"label": "l03", "x": 5, "y": 0.5},
{"label": "l04", "x": 6, "y": 0.5},
{"label": "l10", "x": 0.5, "y": 1.5},
{"label": "l11", "x": 1.5, "y": 1.5},
{"label": "l12", "x": 2.5, "y": 1.5},
{"label": "l13", "x": 3.5, "y": 1.5},
{"label": "l14", "x": 4.5, "y": 1.5},
{"label": "l15", "x": 5.5, "y": 1.5},
{"label": "l16", "x": 6.5, "y": 1.5},
{"label": "l20", "x": 1, "y": 2.5},
{"label": "l21", "x": 2, "y": 2.5},
{"label": "l22", "x": 3, "y": 2.5},
{"label": "l23", "x": 4, "y": 2.5},
{"label": "l24", "x": 5, "y": 2.5},
{"label": "l25", "x": 6, "y": 2.5},
{"label": "l26", "x": 7, "y": 2.5},
{"label": "l30", "x": 0.5, "y": 3.5},
{"label": "l31", "x": 1.5, "y": 3.5},
{"label": "l32", "x": 2.5, "y": 3.5},
{"label": "l33", "x": 3.5, "y": 3.5},
{"label": "l34", "x": 4.5, "y": 3.5},
{"label": "l35", "x": 5.5, "y": 3.5},
{"label": "l36", "x": 6.5, "y": 3.5},
{"label": "l40", "x": 0, "y": 4.5},
{"label": "l41", "x": 1, "y": 4.5},
{"label": "l42", "x": 2, "y": 4.5},
{"label": "l43", "x": 3, "y": 4.5},
{"label": "l44", "x": 4, "y": 4.5},
{"label": "l45", "x": 5, "y": 4.5},
{"label": "l46", "x": 6, "y": 4.5},
{"label": "l47", "x": 7, "y": 4.5},
{"label": "oc", "x": 9, "y": 0},
{"label": "r00", "x": 11.5, "y": 0},
{"label": "r01", "x": 12.5, "y": 0},
{"label": "r02", "x": 13.5, "y": 0},
{"label": "r03", "x": 14.5, "y": 0},
{"label": "fn", "x": 17, "y": 0},
{"label": "r10", "x": 11, "y": 1},
{"label": "r11", "x": 12, "y": 1},
{"label": "r12", "x": 13, "y": 1},
{"label": "r13", "x": 14, "y": 1},
{"label": "r14", "x": 15, "y": 1},
{"label": "ccw", "x": 16.5, "y": 1},
{"label": "cw", "x": 17.5, "y": 1},
{"label": "r20", "x": 10.5, "y": 2},
{"label": "r21", "x": 11.5, "y": 2},
{"label": "r22", "x": 12.5, "y": 2},
{"label": "r23", "x": 13.5, "y": 2},
{"label": "r24", "x": 14.5, "y": 2},
{"label": "r25", "x": 15.5, "y": 2},
{"label": "r30", "x": 9, "y": 3},
{"label": "r31", "x": 10, "y": 3},
{"label": "r32", "x": 11, "y": 3},
{"label": "r33", "x": 12, "y": 3},
{"label": "r34", "x": 13, "y": 3},
{"label": "r35", "x": 14, "y": 3},
{"label": "r36", "x": 15, "y": 3},
{"label": "r37", "x": 16, "y": 3},
{"label": "r40", "x": 9.5, "y": 4},
{"label": "r41", "x": 10.5, "y": 4},
{"label": "r42", "x": 11.5, "y": 4},
{"label": "r43", "x": 12.5, "y": 4},
{"label": "r44", "x": 13.5, "y": 4},
{"label": "r45", "x": 14.5, "y": 4},
{"label": "r46", "x": 15.5, "y": 4},
{"label": "r47", "x": 16.5, "y": 4},
{"label": "r50", "x": 9, "y": 5},
{"label": "r51", "x": 10, "y": 5},
{"label": "r52", "x": 11, "y": 5},
{"label": "r53", "x": 12, "y": 5},
{"label": "r54", "x": 13, "y": 5},
{"label": "r55", "x": 14, "y": 5},
{"label": "r56", "x": 15, "y": 5},
{"label": "r57", "x": 16, "y": 5},
{"label": "r58", "x": 17, "y": 5}
]
}
}
}

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
),
[_CLOSE] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};
void keyboard_post_init_user(void) {
// Set octave to MI_OCT_0
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
};

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# The default keymap for bandominedoni

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define DF_COLE DF(_COLEMAK)
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
// #define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC__L___________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
// #define _________________FUNC__R___________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_QWERTY,
_COLEMAK,
_MISC,
_FN
};
// Alias layout macros that expand groups of keys.
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
),
[_CLOSE] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
),
[_QWERTY] = LAYOUT_wrapper(
_________________NUMBER_L__________________,
KC_GESC, KC_TAB, _________________QWERTY_L1_________________,
KC_CAPS, _________________QWERTY_L2_________________, KC_H,
KC_LSFT, _________________QWERTY_L3_________________, KC_N,
KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
KC_6, KC_7, KC_8, KC_9, KC_BSPC, _______, _______,
_________________QWERTY_R1_________________, KC_DEL,
KC_PGUP, KC_G, _________________QWERTY_R2_________________, KC_ENT,
KC_PGDN, KC_B, _________________QWERTY_R3_________________, KC_RSFT,
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_COLEMAK] = LAYOUT_wrapper(
_________________NUMBER_L__________________,
KC_GESC, KC_TAB, _________________COLEMAK_L1________________,
KC_LCTL, _________________COLEMAK_L2________________, KC_ENT,
KC_LSFT, _________________COLEMAK_L3________________, KC_M,
KC_CAPS, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
KC_6, KC_7, KC_8, KC_9, KC_BSPC, _______, _______,
_________________COLEMAK_R1________________, KC_DEL,
KC_PGUP, KC_D, _________________COLEMAK_R2________________, KC_ENT,
KC_PGDN, KC_B, _________________COLEMAK_R3________________, KC_RSFT,
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_MISC] = LAYOUT_wrapper(
_________________FUNC__L___________________,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_F10, _______,
KC_F6, KC_F7, KC_F8, KC_F9, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_QUOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, DF_QWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
DF_COLE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
)
};
void eeconfig_init_user(void) { // EEPROM is getting reset!
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
rgb_matrix_sethsv(HSV_BLUE);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
#endif
}
void keyboard_post_init_user(void) {
// Set octave to MI_OCT_0
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
// party mode (for LED soldering test. Enable rainbow color effect, and disable led_indicator to check all LEDs)
rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
};
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_user(void) {
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
uint8_t layer = biton32(layer_state);
switch (layer) {
case _CLOSE:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
// Close state indicator
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
break;
case _FN:
// left hand side
rgb_matrix_set_color( 46, RGB_DARKORANGE); // DF_OPEN
rgb_matrix_set_color( 48, RGB_DARKWHITE); // DF_QWER
rgb_matrix_set_color( 60, RGB_DARKWHITE); // DF_COLE
rgb_matrix_set_color( 73, RGB_DARKYELLOW); // AG_SWAP
rgb_matrix_set_color( 72, RGB_DARKYELLOW); // AG_NORM
// right hand side
rgb_matrix_set_color( 1, RGB_DARKYELLOW); // MI_OCTD
rgb_matrix_set_color(13, RGB_DARKGREEN); // MI_OCTU
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
break;
}
}
}
#endif

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# The default keymap for bandominedoni

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RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
RGB_MATRIX_CUSTOM_USER = yes #

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define DYNAMIC_KEYMAP_LAYER_COUNT 5

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_MISC,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
),
[_CLOSE] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
),
[_MISC] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
)
};
void eeconfig_init_user(void) { // EEPROM is getting reset!
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
rgb_matrix_sethsv(HSV_BLUE);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
#endif
}
void keyboard_post_init_user(void) {
// Set octave to MI_OCT_0
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
};
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_user(void) {
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
uint8_t layer = biton32(layer_state);
switch (layer) {
case _CLOSE:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
// Close state indicator
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
break;
case _FN:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
break;
}
}
}
#endif

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# The default VIA keymap for bandominedoni

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RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
VIA_ENABLE = yes
MOUSEKEY_ENABLE = yes # Mouse keys

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# bandominedoni
![bandoMIneDonI](https://github.com/3araht/bandoMIneDonI/blob/main/pictures/bandoMIneDonI.jpg)
bandoMIneDonI keyboard is a MIDI split keyboard with bandoneon layout.
Close and Open of the bellow is emulated by either using a sustain pedal, or tapping a dedicated keys to alter the close and open status.
* Keyboard Maintainer: [3araht](https://github.com/3araht)
* Hardware Supported: bandoMIneDonI keyboard, a split keyboard mainly work as bandoneon MIDI keyboard.
* Hardware Availability: [BOOTH](https://3araht.booth.pm/).
Make example for this keyboard (after setting up your build environment):
make bandominedoni:default
Flashing example for this keyboard:
make bandominedoni:default:flash
Uncomment "PEDAL_NORMALLY_CLOSED" in bandominedoni.h when normally-on pedal is used for switching Open/Close state.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
RGB_MATRIX_EFFECT(my_party_rocks)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
bool my_party_rocks(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = {rand() & 0xFF, rand() & 0xFF, rgb_matrix_config.hsv.v};
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
// rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
rgb_matrix_set_color_all(rgb.r, rgb.g, rgb.b);
return led_max < DRIVER_LED_TOTAL;
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
MIDI_ENABLE = yes # MIDI support
ENCODER_ENABLE = yes # encoder on mute button
SPLIT_KEYBOARD = yes # Enables split keyboard support
RGB_MATRIX_ENABLE = no # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
RGB_MATRIX_DRIVER = WS2812 #
LTO_ENABLE = yes