initial branch (#2379)
* initial branch * lazy-push * Fix schema Updated README, readded DVORAK to keymap. Updated dir name to lowercase. * removed executable bit * testing switched L_GUI positionmaster
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# Waples Let's Split keymap
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[Waples](https://www.github.com/Waples)
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## My (forever) Work-In-Progress keymap for my Let's Split keyboard.
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My keymap is much like the default, I just personally like to have my Enter and Escape key to be on my home row. The Escape key doubles as a Control key when held down, my Enter key functions as (right)Shift when held down.
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Everything you see below here is constantly *under construction*, so there may be some dumb things in this, which are already gotten taken out, or are still in there :P.
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### Layers
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I currently have the following layers in my keymap:
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* Qwerty (as default)
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* Dvorak (still learning this type of layout, so not really used much)
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* Gaming (WIP! I tried some I found, but didn't like them, so I'm in the progress of making my own)
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* Lefty (lower)
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* Righty (raise)
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* Dual (adjust)
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#### QWERTY
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| Tab | Q | W | E | R | T | | Y | U | I | O | P | Bsp |
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|C_Esc| A | S | D | F | G | | H | J | K | L | ; |S_Ent|
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| Sft | Z | X | C | V | B | | N | M | , | . | / | " |
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|P_SCR| GUI | Alt | Cps | ^L^ | Bsp | | Spc | ^R^ | Lft | Dwn | Up! | Rgt |
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#### DVORAK
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| Tab | " | , | . | P | Y | | F | G | C | R | L | Bsp |
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|C_Esc| A | O | E | U | I | | D | H | T | N | S |S_Ent|
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| Sft | ; | Q | J | K | X | | B | M | W | V | Z | / |
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|P_SCR| GUI | Alt | Cps | ^L^ | Bsp | | Spc | ^R^ | Lft | Dwn | Up! | Rgt |
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#### GAMING
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| Tab | Q | W | E | R | T | | | | | | |QWERT|
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| Esc | A | S | D | F | G | | | | | | | |
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| Sft | Z | X | C | V | B | | | | | | | |
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| Ctl | 1 | 2 | 3 | ^L^ | Spc | | Bsp | ^R^ | Lft | Dwn | Up | Rgt |
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#### LEFTY (lower)
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| ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Bsp |
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| Del | | | | | | | | ( | ) | [ | ] | |
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| | | | | | | | | | | | | |
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| | | | | | | | Ins | | Hme | PgD | PgU | End |
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#### RIGHTY (raise)
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| ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bsp |
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| Del | F1 | F2 | F3 | F4 | | | = | - | \ | / | | |
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| | F5 | F6 | F7 | F8 | | | | | | | | |
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| | F9 | F10 | F11 | | | | | | | | | |
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#### DUAL
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|Reset| | | | |QWERT| | GAME| | | | |Reset|
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| | Prv | Stp | Tog | Nxt | Nrm | | Swp | | | | | |
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| | | Mte | Vol-| Vol+| | | NKRO| | | | | |
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| | | | | | | |DVORK| | | | | |
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@ -0,0 +1,17 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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// #define MASTER_LEFT
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// #define MASTER_RIGHT
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#define EE_HANDS // We like to have choices I guess
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#define PREVENT_STUCK_MODIFIERS // When switching layers, this will release all mods
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#endif
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// Waples layout for Let's Split (rev2)
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// Made changes from the default
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#include "lets_split.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _DVORAK 1
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#define _GAME 2
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#define _LEFTY 3
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#define _RIGHTY 4
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#define _DUAL 5
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enum letssplit_keycodes {
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QWERTY = SAFE_RANGE,
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DVORAK,
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GAME,
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LEFTY,
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RIGHTY,
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DUAL,
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};
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#define TG_NKRO MAGIC_TOGGLE_NKRO // Toggle NKRO
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#define CTLESC MT(MOD_LCTL, KC_ESC) // Hold for left Ctrl, tap for Esc
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#define SHFTENT MT(MOD_RSFT, KC_ENT) // Hold for right Shift, tap for Enter
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KEYMAP( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, SHFTENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, \
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KC_PSCR, KC_BSPC, KC_LALT, KC_CAPS, LEFTY, KC_LGUI, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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[_DVORAK] = KEYMAP( \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
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CTLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, SHFTENT, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, \
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KC_PSCR, KC_LGUI, KC_LALT, KC_CAPS, LEFTY, KC_BSPC, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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[_GAME] = KEYMAP( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, _______, _______, _______, _______, QWERTY, \
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, KC_1, KC_2, KC_3, LEFTY, KC_SPC, KC_BSPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
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),
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[_LEFTY] = KEYMAP( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
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KC_DEL, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
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),
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[_RIGHTY] = KEYMAP( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, _______, KC_EQL, KC_MINS, KC_BSLS, KC_SLSH, _______, _______, \
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_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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[_DUAL] = KEYMAP( \
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RESET, _______, _______, _______, _______, QWERTY, GAME, _______, _______, _______, _______, RESET, \
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_______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
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_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, TG_NKRO, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, DVORAK, _______, _______, _______, _______, _______ \
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)
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case GAME:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_GAME);
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}
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return false;
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break;
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case LEFTY:
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if (record->event.pressed) {
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layer_on(_LEFTY);
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update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
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} else {
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layer_off(_LEFTY);
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update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
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}
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return false;
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break;
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case RIGHTY:
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if (record->event.pressed) {
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layer_on(_RIGHTY);
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update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
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} else {
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layer_off(_RIGHTY);
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update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
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}
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return false;
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break;
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case DUAL:
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if (record->event.pressed) {
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layer_on(_DUAL);
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} else {
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layer_off(_DUAL);
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}
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return false;
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break;
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}
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return true;
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}
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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