Keymap: Revamp replicaJunction keymaps (#3589)

* Revamp replicaJunction keymaps

Updates both the replicaJunction Ergodox and Atreus keymaps and moves
most of the logic into a new user directory.

* Cleanup as requested in #3589

* Slightly increased TAPPING_TERM

* Fixed typo in #pragma once

* Fix TAPPING_TERM redefined in config.h

* Add include of replicaJunction.h

Due to the tap dance references, without this include, I was getting
compiler errors about both internal QMK items like
`qk_tap_dance_state_t` and constants defined in my replicaJunction.h
file like TD_LAYER_TOGGLE.

Also remove some commented-out code that defined an enum which has since
moved to replicaJunction.h.
master
Joshua T 2018-08-15 17:38:41 -05:00 committed by Drashna Jaelre
parent 632287535c
commit c19d949b72
19 changed files with 1198 additions and 668 deletions

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@ -1,94 +1,11 @@
/*
Config file - Atreus QMK with replicaJunction layout
#pragma once
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
// Layer definitions
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Technomancy
#define PRODUCT Atreus
#define DESCRIPTION q.m.k. keyboard firmware for Atreus
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 11
// Change this to how you wired your keyboard
// COLS: Left to right, ROWS: Top to bottom
#if defined(ATREUS_ASTAR)
# define MATRIX_ROW_PINS { D0, D1, D3, D2 }
# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
# define UNUSED_PINS
#elif defined(ATREUS_TEENSY2)
# define MATRIX_ROW_PINS { D0, D1, D2, D3 }
# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 }
# define UNUSED_PINS
#endif
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
//#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
// Default: 5
#define DEBOUNCING_DELAY 6
// I don't have any locking keys, so I don't need these features
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Prevent modifiers from sticking when switching layers */
#define PREVENT_STUCK_MODIFIERS
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif
#define L_COLEMAK 0
#define L_NUM 1
#define L_EXTEND 2
#define L_FUNC 3
#define L_LL_R 4
#define L_LL_E 5
#define L_LL_I 6

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@ -1,212 +1,78 @@
/*
* Keyboard: Atreus
* Keymap: replicaJunction
* Version: 0.4
*
* This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez.
* The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox. I now
* have both keyboards, so I've designed these layouts in an effort to make switching between the
* two as easy as possible.
*
* Clearly, the Atreus is the limiting factor in this equation, so I've taken heavy advantage of
* function and dual-role keys.
*
* The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
* here: https://colemakmods.github.io/mod-dh/
* Version: 2.1
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Note that whatever is set as layer 0 will be the default layer of the keyboard.
#define _CO 0 // Colemak
#define _QW 1 // QWERTY
#define _GA 2 // Gaming
#define _EX 3 // Extend
#define _NU 4 // Numpad
#define _FN 5 // Function
// Some quick aliases, just to make it look pretty
#define _______ KC_TRNS
#define KCX_CA LCTL(KC_LALT)
#define KCX_CS LCTL(KC_LSFT)
#define KCX_CSA LCTL(LSFT(KC_LALT))
#define KCX_LST LSFT(KC_TAB)
#define KX_COPY LCTL(KC_C)
#define KX_CUT LCTL(KC_X)
#define KX_PAST LCTL(KC_V)
#define KX_UNDO LCTL(KC_Z)
#define _USER 0 // User macro
; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
#include "replicaJunction.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Colemak-ModDH
*
* ,----------------------------------. ,----------------------------------.
* | Q | W | F | P | B | | J | L | U | Y | ; |
* +------+------+------+------+------| +------+------+------+------+------|
* | A | R | S | T | G | | M | N | E | I | O |
* +------+------+------+------+------| +------+------+------+------+------|
* |Z Shft| X | C | D | V | ,------. ,------. | K | H | , | . |/ Shft|
* +------+------+------+------+------| | Ctrl | | Alt | +------+------+------+------+------|
* | Esc | Gui | Tab | _FN | Bksp | | Del | | Enter| |Sp/_NU| _EX | - | ' | = |
* `----------------------------------' `------' `------' `----------------------------------'
*
*/
[_CO] = LAYOUT(
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O,
SFT_T(KC_Z), KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
KC_ESC, KC_LGUI, KC_TAB, MO(_FN), KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL
),
/*
* QWERTY
*
* ,----------------------------------. ,----------------------------------.
* | Q | W | E | R | T | | Y | U | I | O | P |
* +------+------+------+------+------| +------+------+------+------+------|
* | A | S | D | F | G | | H | J | K | L | ; |
* +------+------+------+------+------| +------+------+------+------+------|
* |Z Shft| X | C | V | B | ,------. ,------. | N | M | , | . |/ Shft|
* +------+------+------+------+------| | Ctrl | | Alt | +------+------+------+------+------|
* | Esc | Gui | Tab | _FN | Bksp | | Del | | Enter| |Sp/_NU| _EX | - | ' | = |
* `----------------------------------' `------' `------' `----------------------------------'
*
*/
[_QW] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
KC_ESC, KC_LGUI, KC_TAB, MO(_FN), KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL
),
[L_COLEMAK] = LAYOUT(
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_A, KC_R_LT, KC_S_LT, KC_T, KC_G, KC_M, KC_N, KC_E_LT, KC_I_LT, KC_O,
KX_Z_MT, KX_X_MT, KX_C_MT, KX_D_MT, KC_V, KC_K, KX_H_MT, KX_COMT, KX_DOMT, KX_SLMT,
TD_LAYR, KC_LGUI, KC_TAB, KC_LSFT, KX_BKNM, KX_DCTL, KX_NALT, KX_SPAC, KC_RSFT, KC_MINS, KC_QUOT, KC_EQL
)
,
/*
* Extend
*
* Ctrl+` is a keyboard shortcut for the program ConEmu, which brings up a dropdown console window.
*
* Also note that some dual-role keys are overridden here with their modifiers
*
* ,----------------------------------. ,----------------------------------.
* | | | | |Ctrl `| | PgUp | Home | Up | End | Del |
* +------+------+------+------+------| +------+------+------+------+------|
* | Gui | Shift| Alt | Ctrl | | | PgDn | Left | Down | Right| Bksp |
* +------+------+------+------+------| +------+------+------+------+------|
* | Shift| Cut | Copy | | Paste| ,------. ,------. | | ^Tab | Tab | |Insert|
* +------+------+------+------+------| | Del | | Enter| +------+------+------+------+------|
* | | | | | | | | | | | Space|XXXXXX| | |PrntSc|
* `----------------------------------' `------' `------' `----------------------------------'
*
*/
[_EX] = LAYOUT( /* Extend */
_______, _______, _______, _______, LCTL(KC_GRV), KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL,
KC_LGUI, KC_LSFT, KC_LALT, KC_LCTL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC,
KC_LSFT, KX_CUT, KX_COPY, _______, KX_PAST, _______, KCX_LST, KC_TAB, _______, KC_INS,
_______, _______, _______, _______, _______, KC_DEL, KC_ENT, KC_SPC, _______, _______, _______, KC_PSCR
),
[L_NUM] = LAYOUT(
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_SLSH, KC_COLN, KC_7, KC_8, KC_9, KC_SLSH,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_PIPE, KC_HASH, KC_4, KC_5, KC_6, KC_ASTR,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_BSLS, KC_BSPC, KC_1, KC_2, KC_3, KC_MINS,
_______, KC_AMPR, KC_TILD, KC_GRV, ooooooo, _______, KC_ENT, MO_FUNC, KC_0, KC_DOT, KC_EQL, KC_PLUS
)
,
/*
* Numbers and symbols
*
* ,----------------------------------. ,----------------------------------.
* | ! | @ | { | } | & | | / | 7 | 8 | 9 | * |
* +------+------+------+------+------| +------+------+------+------+------|
* | # | $ | ( | ) | ~ | | | | 4 | 5 | 6 | - |
* +------+------+------+------+------| +------+------+------+------+------|
* | % | ^ | [ | ] | ` | ,------. ,------. | \ | 1 | 2 | 3 | + |
* +------+------+------+------+------| | | | | +------+------+------+------+------|
* | | _GA | | | | | | | | |XXXXXX| 0 | . | = | |
* `----------------------------------' `------' `------' `----------------------------------'
*
*/
[_NU] = LAYOUT( /* Numbers and symbols */
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, KC_SLSH, KC_7, KC_8, KC_9, KC_ASTR,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD, KC_PIPE, KC_4, KC_5, KC_6, KC_MINS,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, KC_BSLS, KC_1, KC_2, KC_3, KC_PLUS,
_______, TG(_GA), _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, _______
),
[L_EXTEND] = LAYOUT(
_______, _______, _______, KC_APP, KX_CGR, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL,
KC_LGUI, KC_LSFT, KC_LALT, KC_LCTL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC,
_______, _______, _______, KX_SRCH, KX_PAST, _______, KX_STAB, KC_TAB, _______, KC_INS,
_______, _______, _______, _______, MO_FUNC, KC_DEL, KC_ENT, _______, _______, _______, _______, KC_PSCR
)
,
/*
* Functions
*
* ,----------------------------------. ,----------------------------------.
* | Caps | F9 | F10 | F11 | F12 | | _USER|Whl Up| MUp |Whl Dn| |
* +------+------+------+------+------| +------+------+------+------+------|
* | | F5 | F6 | F7 | F8 | | Vol ^| MLeft| MDown|MRight| |
* +------+------+------+------+------| +------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | ,------. ,------. | Vol v| | | | |
* +------+------+------+------+------| | | |RClick| +------+------+------+------+------|
* | | | |XXXXXX| | | | | | |LClick|MClick| _CO | _GA | RESET|
* `----------------------------------' `------' `------' `----------------------------------'
*
*/
[_FN] = LAYOUT( /* Functions */
KC_CAPS, KC_F9, KC_F10, KC_F11, KC_F12, M(_USER),KC_WH_U, KC_MS_U, KC_WH_D, _______,
_______, KC_F5, KC_F6, KC_F7, KC_F8, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_R, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_VOLD, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_BTN2, KC_BTN1, KC_BTN3, DF(_CO), DF(_QW), RESET
),
[L_FUNC] = LAYOUT(
_______, _______, M_LCLIK, M_RCLIK, M_MCLIK, KC_VOLU, KC_F9, KC_F10, KC_F11, KC_F12,
KC_LGUI, KC_LSFT, KC_LALT, KC_LCTL, M_WHLUP, KC_MUTE, KC_F5, KC_F6, KC_F7, KC_F8,
M_LEFT, M_DOWN, M_UP, M_RIGHT, M_WHLDN, KC_VOLD, KC_F1, KC_F2, KC_F3, KC_F4,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
,
/*
* Gaming
*
* ,----------------------------------. ,----------------------------------.
* | | | | | | | |Whl Up| MUp |Whl Dn| |
* +------+------+------+------+------| +------+------+------+------+------|
* | | | | | | | | MLeft| MDown|MRight| |
* +------+------+------+------+------| +------+------+------+------+------|
* | Z | | | | | ,------. ,------. | | | | | |
* +------+------+------+------+------| | Bksp | |RClick| +------+------+------+------+------|
* | | _GA | | Shift| Space| | | | | |LClick|MClick| | | |
* `----------------------------------' `------' `------' `----------------------------------'
*
*/
[_GA] = LAYOUT( /* Gaming */
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______,
_______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
KC_Z, _______, _______, _______, _______, _______, _______, KC_MS_D, _______, _______,
_______, TG(_GA), _______, KC_LSFT, KC_SPC, KC_BSPC, KC_BTN2, KC_BTN1, KC_BTN3, _______, _______, _______
)
};
[L_LL_R] = LAYOUT(
_______, _______, _______, _______, _______, KC_COLN, KC_P7, KC_P8, KC_P9, KC_PSLS,
_______, ooooooo, KC_AMPR, KC_PIPE, _______, KC_HASH, KC_P4, KC_P5, KC_P6, KC_PAST,
_______, _______, _______, _______, _______, KC_BSPC, KC_P1, KC_P2, KC_P3, KC_PMNS,
_______, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, KC_PLUS
)
,
/*
* Template
*
* ,----------------------------------. ,----------------------------------.
* | | | | | | | | | | | |
* +------+------+------+------+------| +------+------+------+------+------|
* | | | | | | | | | | | |
* +------+------+------+------+------| +------+------+------+------+------|
* | | | | | | ,------. ,------. | | | | | |
* +------+------+------+------+------| | | | | +------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `----------------------------------' `------' `------' `----------------------------------'
*
*/
[L_LL_E] = LAYOUT(
RJ_MAKE, RJ_EQ, RJ_LEQ, RJ_GEQ, RJ_GEQR, _______, _______, _______, _______, _______,
_______, _______, RJ_SELS, RJ_DUND, _______, _______, _______, ooooooo, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
,
const uint16_t PROGMEM fn_actions[] = {
[L_LL_I] = LAYOUT(
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_SLSH, _______, KC_UNDS, KC_GRV, _______, _______,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_PIPE, _______, KC_MINS, KC_QUOT, ooooooo, _______,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_BSLS, _______, KC_TILD, KC_DQT, _______, _______,
_______, KC_AMPR, KC_LABK, KC_RABK, _______, _______, _______, _______, _______, _______, _______, _______
)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch(id) {
case _USER:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Uncomment any of these to add keyboard-specific code. Otherwise, they
// will use user defaults defined in the replicaJunction.h header file.
// bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
// return true;
// }
// void matrix_init_keymap(void) {};
// void matrix_scan_keymap(void) {};

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@ -0,0 +1,34 @@
[{r:10,rx:1,y:-0.1,x:2},"F"],
[{y:-0.65,x:1},"W",{x:1},"P"],
[{y:-0.75},"Q"],
[{y:-0.9,x:4},"B"],
[{y:-0.7,x:2},"S"],
[{y:-0.65,x:1,c:"#45b866"},"R",{x:1,c:"#cccccc"},"T"],
[{y:-0.75},"A"],
[{y:-0.9,x:4},"G"],
[{y:-0.7,x:2},"C\n\n\n<i class='fa fa-windows'></i>"],
[{y:-0.65,x:1},"X\n\n\nCtrl",{x:1},"D\n\n\nCtrlAlt"],
[{y:-0.75},"Z"],
[{y:-0.9,x:4},"V\n\n\nAlt"],
[{y:-0.75,x:5,h:1.5},"Del\nCtrl"],
[{y:-0.95,x:2},"Tab"],
[{y:-0.65,x:1,a:7,fa:[7]},"<i class='fa fa-windows'></i>",{x:1,a:4,f:3},"Shift"],
[{y:-0.75,f:3},"Layer tap"],
[{y:-0.9,x:4,f:3},"<i class='kb kb-Unicode-BackSpace-DeleteLeft-Big'></i>"],
[{r:-10,rx:7,ry:0.965,y:-0.2,x:2,f:3},"U"],
[{y:-0.65,x:1,f:3},"L",{x:1,f:3},"Y"],
[{y:-0.75,x:4,f:3},":\n;"],
[{y:-0.9,f:3},"J"],
[{y:-0.7,x:2,c:"#ffb07b",f:3},"E"],
[{y:-0.65,x:1,c:"#cccccc",f:3},"N",{x:1,c:"#5dcde3",f:3},"I"],
[{y:-0.75,x:4,c:"#cccccc",f:3},"O"],
[{y:-0.9,f:3},"M"],
[{y:-0.7,x:2,f:3},"<\n,\n\nCtrlAlt"],
[{y:-0.65,x:1,f:3},"H\n\n\nAlt",{x:1,f:3},">\n.\n\n<i class='fa fa-windows'></i>"],
[{y:-0.75,x:4,f:3},"?\n/\n\nCtrl"],
[{y:-0.9,f:3},"K"],
[{y:-0.75,x:-1,f:3,h:1.5},"Enter\nAlt"],
[{y:-0.95,x:2,f:3},"_\n-"],
[{y:-0.65,x:1,f:3},"Shift",{x:1,f:3},"\"\n'"],
[{y:-0.75,x:4,f:3},"+\n="],
[{y:-0.9,c:"#ffe08d",f:3},"Space"]

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@ -0,0 +1,34 @@
[{r:10,rx:1,y:-0.1,x:2},"<="],
[{y:-0.65,x:1},"==",{x:1},">="],
[{y:-0.75},"make"],
[{y:-0.9,x:4},"=>"],
[{y:-0.7,x:2},"select *"],
[{y:-0.65,x:1,a:7},"",{x:1,a:4},"$_"],
[{y:-0.75,a:7},""],
[{y:-0.9,x:4},""],
[{y:-0.7,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75},""],
[{y:-0.9,x:4},""],
[{y:-0.75,x:5,h:1.5},""],
[{y:-0.95,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75},""],
[{y:-0.9,x:4},""],
[{r:-10,rx:7,ry:0.965,y:-0.2,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75,x:4},""],
[{y:-0.9},""],
[{y:-0.7,x:2,c:"#ffb07b"},""],
[{y:-0.65,x:1,c:"#cccccc"},"",{x:1},""],
[{y:-0.75,x:4},""],
[{y:-0.9},""],
[{y:-0.7,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75,x:4},""],
[{y:-0.9},""],
[{y:-0.75,x:-1,h:1.5},""],
[{y:-0.95,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75,x:4},""],
[{y:-0.9},""]

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@ -0,0 +1,35 @@
[{r:10,rx:1,y:-0.1,x:2},"RClick"],
[{y:-0.65,x:1,a:7},"",{x:1,a:4},"LClick"],
[{y:-0.75,a:7},""],
[{y:-0.9,x:4,a:4},"MClick"],
[{y:-0.7,x:2},"Alt"],
[{y:-0.65,x:1},"Shift",{x:1},"Ctrl"],
[{y:-0.75,a:7,fa:[7]},"<i class='fa fa-windows'></i>"],
[{y:-0.9,x:4,a:4,fa:[5,0,0,0,0,0,0,0,0,0,7]},"<i class='kb kb-Unicode-Scroll-1'></i>\n\n\n\n\n\n\n\n\n\n<i class='kb kb-Arrows-Top-4'></i>"],
[{y:-0.7,x:2,fa:[0,0,0,0,0,0,0,0,0,0,7]},"<i class='fa fa-mouse-pointer'></i>\n\n\n\n\n\n\n\n\n\n<i class='kb kb-Arrows-Up'></i>"],
[{y:-0.65,x:1},"<i class='fa fa-mouse-pointer'></i>\n\n\n\n\n\n\n\n\n\n<i class='kb kb-Arrows-Down'></i>",{x:1},"<i class='fa fa-mouse-pointer'></i>\n\n\n\n\n\n\n\n\n\n<i class='kb kb-Arrows-Right'></i>"],
[{y:-0.75},"<i class='fa fa-mouse-pointer'></i>\n\n\n\n\n\n\n\n\n\n<i class='kb kb-Arrows-Left'></i>"],
[{y:-0.9,x:4,fa:[5,0,0,0,0,0,0,0,0,0,7]},"<i class='kb kb-Unicode-Scroll-1'></i>\n\n\n\n\n\n\n\n\n\n<i class='kb kb-Arrows-Bottom-4'></i>"],
[{y:-0.75,x:5,a:7,h:1.5},""],
[{y:-0.95,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75},""],
[{y:-0.9,x:4,c:"#ffe08d"},""],
[{r:-10,rx:7,ry:0.965,y:-0.2,x:2,c:"#cccccc",a:4,f:3},"F10"],
[{y:-0.65,x:1,f:3},"F9",{x:1,f:3},"F11"],
[{y:-0.75,x:4,f:3},"F12"],
[{y:-0.9,a:7},""],
[{y:-0.7,x:2,a:4,f:3},"F6"],
[{y:-0.65,x:1,f:3},"F5",{x:1,f:3},"F7"],
[{y:-0.75,x:4,f:3},"F8"],
[{y:-0.9,a:7},""],
[{y:-0.7,x:2,a:4,f:3},"F2"],
[{y:-0.65,x:1,f:3},"F1",{x:1,f:3},"F3"],
[{y:-0.75,x:4,f:3},"F4"],
[{y:-0.9,a:7},""],
[{y:-0.75,x:-1,h:1.5},""],
[{y:-0.95,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75,x:4},""],
[{y:-0.9,c:"#ffe08d"},""]

View File

@ -0,0 +1,34 @@
[{r:10,rx:1,y:-0.1,x:2},"{"],
[{y:-0.65,x:1},"@",{x:1},"}"],
[{y:-0.75},"!"],
[{y:-0.9,x:4},"/"],
[{y:-0.7,x:2},"("],
[{y:-0.65,x:1},"$",{x:1},")"],
[{y:-0.75},"#"],
[{y:-0.9,x:4},"|"],
[{y:-0.7,x:2},"["],
[{y:-0.65,x:1},"^",{x:1},"]"],
[{y:-0.75},"%"],
[{y:-0.9,x:4},"\\"],
[{y:-0.75,x:5,a:7,h:1.5},""],
[{y:-0.95,x:2,a:4},"<"],
[{y:-0.65,x:1},"&",{x:1},">"],
[{y:-0.75,a:7},""],
[{y:-0.9,x:4},""],
[{r:-10,rx:7,ry:0.965,y:-0.2,x:2,a:4},"`"],
[{y:-0.65,x:1},"_",{x:1,a:7},""],
[{y:-0.75,x:4},""],
[{y:-0.9},""],
[{y:-0.7,x:2,a:4},"'"],
[{y:-0.65,x:1},"-",{x:1,c:"#5dcde3",a:7},""],
[{y:-0.75,x:4,c:"#cccccc"},""],
[{y:-0.9},""],
[{y:-0.7,x:2,a:4},"\""],
[{y:-0.65,x:1},"~",{x:1,a:7},""],
[{y:-0.75,x:4},""],
[{y:-0.9},""],
[{y:-0.75,x:-1,h:1.5},""],
[{y:-0.95,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75,x:4},""],
[{y:-0.9},""]

View File

@ -0,0 +1,34 @@
[{r:10,rx:1,y:-0.1,x:2,a:7},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75},""],
[{y:-0.9,x:4},""],
[{y:-0.7,x:2,a:4},"&"],
[{y:-0.65,x:1,c:"#45b866",a:7},"",{x:1,c:"#cccccc",a:4},"|"],
[{y:-0.75,a:7},""],
[{y:-0.9,x:4},""],
[{y:-0.7,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75},""],
[{y:-0.9,x:4},""],
[{y:-0.75,x:5,h:1.5},""],
[{y:-0.95,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75},""],
[{y:-0.9,x:4},""],
[{r:-10,rx:7,ry:0.965,y:-0.2,x:2,a:4},"8"],
[{y:-0.65,x:1},"7",{x:1},"9"],
[{y:-0.75,x:4},"/"],
[{y:-0.9},":"],
[{y:-0.7,x:2},"5"],
[{y:-0.65,x:1},"4",{x:1},"6"],
[{y:-0.75,x:4},"*"],
[{y:-0.9},"#"],
[{y:-0.7,x:2},"2"],
[{y:-0.65,x:1},"1",{x:1},"3"],
[{y:-0.75,x:4},"-"],
[{y:-0.9},"<i class='kb kb-Unicode-BackSpace-DeleteLeft-Big'></i>"],
[{y:-0.75,x:-1,a:7,h:1.5},""],
[{y:-0.95,x:2,a:4},"."],
[{y:-0.65,x:1},"0",{x:1},"="],
[{y:-0.75,x:4},"+"],
[{y:-0.9},"Space"]

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@ -0,0 +1,34 @@
[{r:10,rx:1,y:-0.1,x:2,a:7},""],
[{y:-0.65,x:1},"",{x:1,fa:[7]},"<i class='kb kb-Hamburger-Menu'></i>"],
[{y:-0.75},""],
[{y:-0.9,x:4},"<i class='fa fa-terminal'></i>"],
[{y:-0.7,x:2,a:4,f:3},"Alt"],
[{y:-0.65,x:1,f:3},"Shift",{x:1,f:3},"Ctrl"],
[{y:-0.75,a:7},"<i class='fa fa-windows'></i>"],
[{y:-0.9,x:4},""],
[{y:-0.7,x:2},""],
[{y:-0.65,x:1},"",{x:1},"<i class='fa fa-search'></i>"],
[{y:-0.75},""],
[{y:-0.9,x:4},"<i class='fa fa-clipboard'></i>"],
[{y:-0.75,x:5,h:1.5},""],
[{y:-0.95,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75},""],
[{y:-0.9,x:4},""],
[{r:-10,rx:7,ry:0.965,y:-0.2,x:2},"<i class='kb kb-Arrows-Up'></i>"],
[{y:-0.65,x:1,a:4,f:3},"Home",{x:1,f:3},"End"],
[{y:-0.75,x:4,f:3},"Delete"],
[{y:-0.9,f:3},"PgUp"],
[{y:-0.7,x:2,a:7},"<i class='kb kb-Arrows-Down'></i>"],
[{y:-0.65,x:1},"<i class='kb kb-Arrows-Left'></i>",{x:1},"<i class='kb kb-Arrows-Right'></i>"],
[{y:-0.75,x:4,a:4,f:3},"Bksp"],
[{y:-0.9,f:3},"PgDn"],
[{y:-0.7,x:2,f:3},"Tab"],
[{y:-0.65,x:1,f:3},"Shift+\n\n\n\n\n\nTab",{x:1,a:7},""],
[{y:-0.75,x:4,a:4,f:3},"Insert"],
[{y:-0.9,a:7},""],
[{y:-0.75,x:-1,h:1.5},""],
[{y:-0.95,x:2},""],
[{y:-0.65,x:1},"",{x:1},""],
[{y:-0.75,x:4,a:4,f:3},"Prnt Scrn"],
[{y:-0.9,c:"#ffe08d",a:7},""]

View File

@ -1,61 +1,103 @@
# replicaJunction - Atreus Layout #
# replicaJunction - Atreus Layout
This layout is designed to make the absolute most out of the Atreus 40% keyboard.
I was enchanted with the idea of the Atreus keyboard after using my Ergodox for several months. I wanted something of a similar form factor that was easily portable, so I could bring and transport a keyboard to my workplace without much hassle. After building the Atreus keyboard, though, I realized very quickly that the 40% form factor requires a lot more creativity than a full-size keyboard (even one as strangely-shaped as the Ergodox).
This layout is probably not perfect for you. That's okay! Use it for ideas as you design your own perfect layout.
The default Atreus keyboard layout provides all the necessary keys in order to function with the keyboard, but as a programmer, I needed quicker access to just about everything. I noticed that the default layer didn't include any dual-role keys, and so I started on my journey to build my perfect layout for the Atreus.
Most of the custom logic in this keyboard is actually not in these files. Instead, it's in the directory `/users/replicaJunction` (from the root of the QMK repo). This allows me to share macros and custom logic between multiple keyboards. A `process_record_keyboard()` function defined weakly in `replicaJunction.h` allows keyboards to process records individually as well without overriding the `process_record_user()` function. (My Ergodox uses this to handle its LEDs, for example.)
I won't claim that this layout is perfect for everyone. It does make several significant changes from the "normal" Atreus layout. In my own use, though, I've found this keyboard turbocharges my Atreus, and gives it the power of a full-size keyboard without the size.
The default letter layout in this keymap is [Colemak-ModDH](https://colemakmods.github.io/mod-dh/). I use the "matrix version" of that layout, which retains the M key on the home row as in normal Colemak.
## Base Layer ##
## Design Goals
![Atreus base layout](http://imgur.com/YbOjS7O)
I designed this layout with the following goals in mind:
The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/).
* Nothing may interfere with ordinary typing.
* Symbols need to be accessible quickly and organized in a manner I can remember.
* Limit more difficult finger movements (and pinky usage in general).
The primary mechanism for the Shift keys in this keyboard are the dual-role Z and slash keys. Pressing the key sends the keystroke, while holding the key sends a shift. This is a design choice taken from the xyverz layout, and one I find much more intuitive than a thumb shift. In addition, the pinky doesn't need to stretch as far to reach these keys as it does to reach a standard Shift key.
### Nothing may interfere with ordinary typing
Occasionally, when typing the letter Z, I'll hold the key down a fraction of a second too long, and the keyboard will shift instead. If you're not a confident typist, this dual-role Shift key layout is probably not a good solution. In that case, I'd suggest moving Shift onto the Backspace key (press for Backspace, hold for Shift).
For a long time, this meant that I couldn't use letters or home row keys as dual-role keys. I'm a fast typer, and I'm sometimes already typing the next letter before I've fully released the previous one. Normal keyboards don't care about this, but if I started adding dual-role functionality to letters, I found that I would sometimes type the next letter before releasing the layer toggle, and the letter I tried to send would still be sent under the layer I thought I'd left off.
In addition to the Shift keys, there are three dual-purpose keys: Ctrl (Delete), Alt (Enter), and Space (Number layer). In QMK, these dual-role keys can be made to hold their primary key with a tap and hold. For example, if I wanted to insert a long string of Spaces, I would tap the Space key, then tap it again and hold. A single press and hold would trigger the secondary function of the key instead.
Fortunately, though, QMK has addressed this with the `PERMISSIVE_HOLD` flag. [Details are on the QMK docs page.](https://docs.qmk.fm/#/feature_advanced_keycodes?id=permissive-hold)
## Extend Layer ##
Using that flag, I'm comfortable having layer shift keys on the home row, and this goes a long way to eliminate finger stress.
![Atreus extend layer](http://imgur.com/WiKkMQw)
### Sympols need to be accessible quickly
This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn.
Symbols are available under my left hand by holding the I key (on my right hand). I've grouped parenthesis, slashes, and braces together; the remaining symbols are ordered in the same way as they appear on USA keycap legends (for example, 1 is !, so that symbol is first in my lineup). Practically, I just had to get used to these other "misc" symbols.
Modifiers are also placed under the home row of the left hand. One of the single keyboard actions I use most is Shift+Ctrl+Left/Right to select a whole word; this layer makes those keypresses simple by adding the Ctrl key in an easy-to-reach location.
This also means that some symbols are accessible in more than one way. For example, the carats (greater than and less than) are available both in the "normal" location (Shift+Comma / Shift+Period) and on the symbol layer. I make regular changes to some of the symbols I don't use as commonly as I think of them.
For the common Ctrl shortcuts, I also added some hotkeys to this layer over the letter keys they are associated with. This gives the Extend key some extra utility by letting it "feel" like a Ctrl key in some cases.
### Limit more difficult finger movements
The Space key exists to prevent going from this layer directly into the Number layer. Similarly, the Shift key on the left pinky helps make sure that the normal letter (Z) doesn't fire.
This is why I kept trying to put layer toggles on the home row keys instead of just placing them on random thumb keys. I suffer from RSI, and it's important for me to watch out for more "stressful" finger movements.
## Number and Symbol Layer ##
The home row is the easiest row for your fingers to hit, followed by the upper row, and the lower row is noticeably more difficult to press. Because of this, I favored the upper row over the lower one any time I had the option to do so.
![Atreus number and symbol layer](http://imgur.com/gfTXcjC)
## Features
This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment.
### ZXC Mods
This layer also provides plenty of symbol shortcuts. Most of these can be accessed through other means (like Shift+8 for the asterisk), but having shortcut keys to them makes for one less keypress, which adds up quickly when using these symbols on a regular basis. I've been through many revisions of this concept on my Ergodox as well as the Atreus, and I've finally arrived at this layout as the one that provides the symbols I need most frequently in places I can think to expect them. The Ordinary layout from the Ergodox-EZ keyboard in this repository was a large influence in this design.
Keys on the bottom row of each half of this keyboard can be held to send modifier keys. I've tried to map this in a relatively logical manner:
## Function Layer ##
* Z / Slash: Ctrl
* X / Period: GUI
* C / Comma: Ctrl+Alt
* D / H: Alt
![Atreus function layer](http://imgur.com/m5x0MxZ)
Combined with Shift keys on the thumbs, this makes all modifiers quick to access on either hand.
Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes.
### Layer tap dance
On the right side are mouse keys - cursor left/right/up/down, and scroll up/down. Volume keys are also here, though really only because there was room for them (I'm not entirely happy with their positions).
The lower-left key on the left hand can be used to apply or remove layers based on a number of taps:
Finally, the reset key is on this layer, as well as toggles from Colemak to QWERTY and back. The QWERTY layer is not currently documented, but it is functionally identical to the base layer except for letter positions.
* 1 tap sends Escape, and also disables any persistent layers.
* 2 taps enables the Number pad layer.
* 5 or more taps resets the keyboard.
## Gaming Layer ##
## Extend Layer
![Atreus gaming layer](http://imgur.com/4S5AO4E)
[Originally found on the Colemak forums](https://forum.colemak.com/topic/2014-extend-extra-extreme/), having a QMK-powered keyboard allows a super easy implementation of this concept. The idea is to place commonly-used keys under easy reach of your hands. Since I work with text often, my most common needs are things like Ctrl+Shift+arrow keys, and they're easy to access using this layer. (While technically it's four keypresses instead of just three, since it takes one key to enter the layer, that one key is a thumb button and the other three are all on the home row, so I find it much more comfortable than modifiers on a traditional keyboard.)
This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use.
Also featured in this layer is easy access to Tab, plus a Shift+Tab key. Alt-Tabbing back and forth, along with Ctrl-Tab, are super easy and friendly. When I need Ctrl+Alt+Delete, I typically use the ones found on this layer.
The keys on the left hand bring Space into the left thumb's reach, as well as overriding the dual-role Shift with its standard function (Z in both QWERTY and in Colemak). This allows easy Shift presses without blocking the Z key, commonly used in games.
## Layout Images
I would probably not consider the Atreus a hard-core gaming keyboard in the first place, and this layout does have the huge problem of blocking access to the number keys, but for more casual games, it plays quite well. I've used it quite a bit on Minecraft, for example, and I'm quite pleased with it.
Colored keys indicate keys that swap to another layer when held.
These images are located in the `kle` folder of this directory. Also included is the "raw data" from Keyboard-Layout-Editor in a corresponding text file.
### Base layer
![Base layer](kle/base-layer.png)
### R layer
![R layer](kle/r-layer.png)
### E layer
![E layer](kle/i-layer.png)
### I layer
![I layer](kle/i-layer.png)
### Space layer
![Space layer](kle/space-layer.png)
### Function layer
![Function layer](kle/fn-layer.png)
## Credits
* [Drashna](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/readme.md)
* User / keymap function ideas
* [Jeremy](https://github.com/qmk/qmk_firmware/blob/master/keyboards/atreus/keymaps/jeremy/readme.md)
* Sanity check on the Function keys (_of course they should be in rows of 4, not rows of 3 like a number pad. Why did I ever use anything else?_)
* [DreymaR of the Colemak forums](https://forum.colemak.com/topic/2014-extend-extra-extreme/)
* Original idea of the Extend layer

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@ -0,0 +1,12 @@
# https://docs.qmk.fm/getting_started_make_guide.html
MOUSEKEY_ENABLE = yes
TAP_DANCE_ENABLE = yes
# KEY_LOCK_ENABLE = yes
# CONSOLE_ENABLE = no
# COMMAND_ENABLE = no
# Use the "Unicode map" method
# UNICODE_ENABLE = no
# UNICODEMAP_ENABLE = yes

View File

@ -1,64 +1,13 @@
/*
Config file - Ergodox QMK with replicaJunction layout
#pragma once
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
// Layer definitions
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
#define KEYBOARDS_ERGODOX_CONFIG_H_
#include QMK_KEYBOARD_CONFIG_H
#undef MOUSEKEY_DELAY
#undef MOUSEKEY_INTERVAL
#undef MOUSEKEY_MAX_SPEED
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 10
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
// MS the button needs to be held before a tap becomes a hold (default: 200)
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
// I don't have any locking keys, so I don't need these features
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/* Prevent modifiers from sticking when switching layers */
/* Uses 5 bytes of memory per 8 keys, but makes sure modifiers don't get "stuck" switching layers */
#define PREVENT_STUCK_MODIFIERS
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */
#define L_COLEMAK 0
#define L_QWERTY 1
#define L_NUM 2
#define L_EXTEND 3
#define L_FUNC 4
#define L_GAMING 5
#define L_LL_R 6
#define L_LL_E 7
#define L_LL_I 8

View File

@ -1,333 +1,424 @@
/*
* Keyboard: Ergodox
* Keymap: replicaJunction
* Version: 1.2
*
* This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
* The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
* have both keyboards, so I've designed these layouts in an effort to make switching between the
* two as easy as possible.
*
* I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible,
* adding to the layers in the Atreus config without disturbing what's there already. This allows for
* things like F11-F20, the Application (Menu) key, and better media key placement.
*
* The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
* here: https://colemakmods.github.io/mod-dh/
* Version: 2.1
*/
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#define _CO 0 // Colemak
#define _QW 1 // QWERTY
#define _ME 2 // media keys
#define _NU 3 // numpad
#define _EX 4 // extend
#define _GA 5 // mouse overlay for gaming
// Some quick aliases, just to make it look pretty
#define _______ KC_TRNS
#define KCX_CGR LCTL(KC_GRV)
#define KX_STAB LSFT(KC_TAB)
#define KX_COPY LCTL(KC_C)
#define KX_CUT LCTL(KC_X)
#define KX_PAST LCTL(KC_V)
#define KX_UNDO LCTL(KC_Z)
; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
#include "config.h"
#include "replicaJunction.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Keymap: Colemak-ModDH
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
* | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCtrl| ~GA | | Left | Right|
* ,------|------|------| |------+------+------.
* |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
* | BkSp | Del |------| |------| Enter| Space|
* | | | _NU | | Down | | |
* `--------------------' `--------------------'
*/
[_CO] = LAYOUT_ergodox(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT,
KC_LCTL, TG(_GA),
KC_HOME,
CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
[L_COLEMAK] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_GRV ,
//--------|--------|--------|--------|--------|--------|--------|
KX_ECTL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_B ,KC_LBRC ,
//--------|--------|--------|--------|--------|--------|--------|
KC_TAB ,KC_A ,KC_R_LT ,KC_S_LT ,KC_T ,KC_G,
//--------|--------|--------|--------|--------|--------|--------|
KC_LSFT ,KX_Z_MT ,KX_X_MT ,KX_C_MT ,KX_D_MT ,KC_V ,KC_RBRC ,
//--------|--------|--------|--------|--------|--------|--------|
TD_LAYR ,KC_LGUI ,KC_HYPR ,KX_CTSF ,KC_LCTL ,
//--------|--------|--------|--------|--------|--------|--------|
KC_HOME ,KC_END ,
// |--------|--------|
KC_PGUP ,
// |--------|--------|--------|
KX_BKNM ,KX_DCTL ,KC_PGDN ,
// |--------|--------|--------|
KC_LEFT, KC_RGHT,
KC_UP,
KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
),
//--------|--------|--------|--------|--------|--------|-------|
TG_GAME ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_EQL ,
//--------|--------|--------|--------|--------|--------|-------|
KC_DEL ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN ,KC_BSLS,
//--------|--------|--------|--------|--------|--------|-------|
KC_M ,KC_N ,KC_E_LT ,KC_I_LT ,KC_O ,KC_QUOT,
//--------|--------|--------|--------|--------|--------|-------|
KC_LOCK ,KC_K ,KX_H_MT ,KX_COMT ,KX_DOMT ,KX_SLMT ,KC_RSFT,
//--------|--------|--------|--------|--------|--------|-------|
KC_LALT ,KC_MINS ,KC_QUOT ,KC_EQL ,TT_NUM ,
//--------|--------|--------|--------|--------|--------|-------|
KC_LEFT ,KC_RGHT ,
//--------|--------|
KC_UP ,
//--------|--------|--------|
KC_DOWN ,KX_NALT ,KX_SPAC
//--------|--------|--------|
/*
* Keymap: QWERTY layout.
*
* This is optimized for gaming, not typing, so there aren't as many macros
* as the Dvorak layer. Some of the keys have also been moved to "game-
* like" locations, such as making the spacebar available to the left thumb,
* and repositioning the arrow keys at the bottom right corner.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
* | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCtrl| ~GA | | Left | Right|
* ,------|------|------| |------+------+------.
* |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
* | BkSp | Del |------| |------| Enter| Space|
* | | | _NU | | Down | | |
* `--------------------' `--------------------'
*/
[_QW] = LAYOUT_ergodox( // Layer1: QWERTY
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
),
KC_LCTL,TG(_GA),
KC_HOME,
CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
KC_LEFT, KC_RGHT,
KC_UP,
KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
),
/*
* Keymap: Numbers and symbols
*
* Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
* That's why the Num Lock key exists on this layer - just in case.
*
* This layer also contains the layout switches.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | |QWERTY|Colemk| | | | 0 | . | = | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |NumLck| RESET| | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_NU] = LAYOUT_ergodox(
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______,
_______, DF(_QW), DF(_CO), _______, _______,
[L_QWERTY] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
// |--------|--------|
_______ ,
// |--------|--------|--------|
_______ ,_______ ,_______ ,
// |--------|--------|--------|
KC_NLCK,RESET,
_______,
_______,_______,_______,
// right hand
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
_______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
KC_P0, KC_PDOT, KC_EQL, _______, _______,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,KC_EQL ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_QUOT ,
//--------|--------|--------|--------|--------|--------|--------|
KC_LOCK ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSPC ,
//--------|--------|--------|--------|--------|--------|--------|
KC_RALT ,KC_MINS ,KC_QUOT ,KC_EQL ,TT_NUM ,
//--------|--------|--------|--------|--------|--------|--------|
KC_LEFT ,KC_RGHT ,
//--------|--------|
KC_UP ,
//--------|--------|--------|
KC_DOWN ,KX_NALT ,KX_SPAC
//--------|--------|--------|
),
_______, _______,
_______,
_______, _______, _______
),
/*
* Keymap: Extend
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | |
* |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------|
* | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu |
* |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------|
* | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*
* Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt.
*
*/
[_EX] = LAYOUT_ergodox(
// left hand
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE,
_______, _______, _______, _______, _______, KCX_CGR, KC_VOLU,
_______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______,
_______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD,
_______, _______, _______, _______, _______,
_______,_______,
_______,
_______,_______,_______,
// right hand
_______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
_______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______,
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
_______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______
),
[L_NUM] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_SLSH ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_HASH ,KC_DLR ,KC_LPRN ,KC_RPRN ,KC_PIPE,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_PERC ,KC_CIRC ,KC_LBRC ,KC_RBRC ,KC_BSLS ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,KC_AMPR ,KC_LABK ,KC_RABK,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
// |--------|--------|
_______ ,
// |--------|--------|--------|
_______ ,_______ ,_______ ,
// |--------|--------|--------|
/*
* Keymap: Gaming
*
* Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space.
* This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LCtrl| | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | ~_GA | | |MClick|
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | Space| |------| |------|RClick|LClick|
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_GA] = LAYOUT_ergodox(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_COLN ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PSLS ,KC_F12 ,
//--------|--------|--------|--------|--------|--------|--------|
KC_HASH ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PAST ,KC_BSPC ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_BSPC ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PMNS ,KC_TAB ,
//--------|--------|--------|--------|--------|--------|--------|
KC_P0 ,KC_PDOT ,KC_PEQL ,KC_PPLS ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
//--------|--------|
_______ ,
//--------|--------|--------|
_______ ,KC_PENT ,MO_FUNC
//--------|--------|--------|
),
_______,_______,
_______,
KC_SPC, _______,_______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
_______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, KC_BTN3,
_______,
_______, KC_BTN2, KC_BTN1
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
};
[L_EXTEND] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,KC_APP ,KX_CGR, KC_VOLU,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_LGUI, KC_LSFT, KC_LALT, KC_LCTL, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,KX_SRCH, KX_PAST, KC_VOLD,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
// |--------|--------|--------|
_______ ,
// |--------|--------|--------|
MO_FUNC, _______ ,_______ ,
// |--------|--------|--------|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
//--------|--------|--------|--------|--------|--------|--------|
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,KX_STAB, KC_TAB, _______ ,KC_INS, KC_PSCR,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,KC_PSCR, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______
//--------|--------|--------|--------|--------|--------|--------|
),
[L_FUNC] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_F11 ,KC_F12 ,KC_F13 ,KC_F14 ,KC_F15 ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,M_LCLIK, M_RCLIK, M_MCLIK, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_LGUI, KC_LSFT, KC_LALT, KC_LCTL, M_WHLUP,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,M_LEFT, M_DOWN, M_UP ,M_RIGHT, M_WHLDN, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
// |--------|--------|--------|
_______ ,
// |--------|--------|--------|
_______ ,_______ ,_______ ,
// |--------|--------|--------|
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_F16 ,KC_F17 ,KC_F18 ,KC_F19 ,KC_F20 ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_VOLU, KC_F9, KC_F10, KC_F11, KC_F12, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
KC_MUTE, KC_F5, KC_F6, KC_F7, KC_F8, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_VOLD, KC_F1, KC_F2, KC_F3, KC_F4, _______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______
//--------|--------|--------|--------|--------|--------|--------|
),
[L_GAMING] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
KC_ESC ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,KC_R ,KC_S ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
KC_LSFT, _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,KC_LALT ,KC_LCTL ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
// |--------|--------|
_______ ,
// |--------|--------|--------|
KC_SPC, KC_LSFT, _______ ,
// |--------|--------|--------|
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,KC_E ,KC_I ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,KC_UP, KC_SLSH,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,KC_LEFT, KC_DOWN, KC_RGHT,
//--------|--------|--------|--------|--------|--------|--------|
M_MCLIK ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
M_RCLIK ,
//--------|--------|--------|--------|--------|--------|--------|
M_LCLIK ,KC_ENT ,KC_BSPC
//--------|--------|--------|--------|--------|--------|--------|
)
,
// "Letter Layers"
[L_LL_R] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,ooooooo ,KC_AMPR ,KC_PIPE ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
// |--------|--------|
_______ ,
// |--------|--------|--------|
_______ ,_______ ,_______ ,
// |--------|--------|--------|
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_COLN ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PSLS ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
KC_HASH ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PAST ,KC_TAB ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_BSPC ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PMNS ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
KC_P0 ,KC_PDOT ,KC_PEQL ,KC_PPLS ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
//--------|--------|
_______ ,
//--------|--------|--------|
_______ ,KC_PENT ,MO_FUNC
//--------|--------|--------|
)
,
[L_LL_E] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
RJ_QMKV ,RJ_MAKE ,RJ_EQ ,RJ_LEQ ,RJ_GEQ ,RJ_GEQR ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,RJ_SELS ,RJ_DUND ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
// |--------|--------|
_______ ,
// |--------|--------|--------|
_______ ,_______ ,_______ ,
// |--------|--------|--------|
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,ooooooo ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
//--------|--------|
_______ ,
//--------|--------|--------|
_______ ,_______ ,_______
//--------|--------|--------|
)
,
[L_LL_I] = LAYOUT_ergodox(
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_SLSH ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_HASH ,KC_DLR ,KC_LPRN ,KC_RPRN ,KC_PIPE,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_PERC ,KC_CIRC ,KC_LBRC ,KC_RBRC ,KC_BSLS ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,KC_AMPR ,KC_LABK ,KC_RABK,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
// |--------|--------|
_______ ,
// |--------|--------|--------|
_______ ,_______ ,_______ ,
// |--------|--------|--------|
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,KC_UNDS, KC_GRV ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,KC_MINS ,KC_QUOT ,ooooooo ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,KC_TILD, KC_DQT ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______ ,_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,
//--------|--------|--------|--------|--------|--------|--------|
_______ ,_______ ,_______
//--------|--------|--------|--------|--------|--------|--------|
)
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
// The normal QMK functions ending in _user are overridden in the
// replicaJunction userspace. Those functions handle my global
// settings, and redirect to these _keymap functions if something
// is unhandled. This allows me to keep most of my global preferences
// in one place while still allowing keyboard-specific code.
// The idea was shamelessly copied from the amazing Drashna.
// Nothing to do here, so I've commented it out.
// bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
// return true;
// }
// void matrix_init_keymap(void) {};
void matrix_scan_keymap(void) {
uint8_t layer = biton32(layer_state);
// uint8_t default_layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case _CO:
case L_COLEMAK:
ergodox_right_led_1_on();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
break;
case _QW:
case L_NUM:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_off();
break;
case _NU:
case L_EXTEND:
ergodox_right_led_1_on();
ergodox_right_led_2_off();
ergodox_right_led_3_on();
break;
case _GA:
case L_FUNC:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
case L_GAMING:
ergodox_right_led_1_off();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
default:
// none
break;

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@ -1,5 +1,94 @@
# replicaJunction - Ergodox (EZ) Layout
I designed this layout, along with my complimentary Atreus layout, to address the challenge of having an Ergodox as my primary home keyboard and an Atreus as my primary work board. I wanted a layout that provided symbols in comfortable locations on both keyboards - but didn't require me to learn two separate sets of symbols for the two keyboards.
This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus. The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox. Since I use both keyboards, I've designed these layouts in an effort to make switching between the two as easy as possible.
I had originally used several keys as dual-role keys, where a tap would send a keypress and a long press and hold would trigger a different layer. However, after several months of experimenting with those ideas, I've begun moving away from that design due to performance. It's very hard to strike a balance between the time it takes to press a key normally while typing and the "delay" in the typing motion needed to trigger the alternate layer. I was frequently getting strange characters and artifacts because I pressed the function key + the symbol key too quickly, and the layer never shifted.
I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible, adding to the layers in the Atreus config without disturbing what's there already. This allows for things like F11-F20, the Application (Menu) key, and better media key placement.
Because of this design philosophy, there are several cases where functionality is duplicated and keys are available in more than one place. I don't find that a bad thing.
This layout makes heavy use of dual-role keys. Dual-role keys seemed to affect my typing speed for quite some time until I discovered the [`USE_PERMISSIVE_HOLD` flag](https://docs.qmk.fm/features/advanced-keycodes#permissive-hold). After applying this flag, I haven't had an issue with dual-role keys and typing quickly.
The default letter layout in this keymap is [Colemak-ModDH](https://colemakmods.github.io/mod-dh/). I use the "matrix version" of that layout, which retains the M key on the home row as in normal Colemak.
## Design Goals
I designed this layout with the following goals in mind:
* Atreus layout compatibility.
* Nothing may interfere with ordinary typing.
* Symbols need to be accessible quickly and organized in a manner I can remember.
* Limit more difficult finger movements (and pinky usage in general).
* Gaming should be easy.
### Atreus layout compatibility
Most of the functionality in this layout isn't strictly necessary - the Ergodox is a 76-key keyboard, and it's got plenty of room for extra keys and functionality compared to smaller boards like the Atreus. However, I've replicated a lot of 40% functionality on this layout in order to preserve my muscle memory.
The biggest deviation is the Shift keys. My Atreus uses thumb keys for Shift, but the Ergodox doesn't have corresponding thumb keys in a comfortable enough location. I briefly tried using the outermost 1u keys in the bottom row as Shift keys, but they take a large enough thumb movement that it interfered with typing.
### Nothing may interfere with ordinary typing
For a long time, this meant that I couldn't use letters or home row keys as dual-role keys. I'm a fast typer, and I'm sometimes already typing the next letter before I've fully released the previous one. Normal keyboards don't care about this, but if I started adding dual-role functionality to letters, I found that I would sometimes type the next letter before releasing the layer toggle, and the letter I tried to send would still be sent under the layer I thought I'd left off.
Fortunately, though, QMK has addressed this with the `PERMISSIVE_HOLD` flag. [Details are on the QMK docs page.](https://docs.qmk.fm/#/feature_advanced_keycodes?id=permissive-hold)
Using that flag, I'm comfortable having layer shift keys on the home row, and this goes a long way to eliminate finger stress.
### Sympols need to be accessible quickly
Symbols are available under my left hand by holding the I key (on my right hand). I've grouped parenthesis, slashes, and braces together; the remaining symbols are ordered in the same way as they appear on USA keycap legends (for example, 1 is !, so that symbol is first in my lineup). Practically, I just had to get used to these other "misc" symbols.
This also means that some symbols are accessible in more than one way. For example, the carats (greater than and less than) are available both in the "normal" location (Shift+Comma / Shift+Period) and on the symbol layer. I make regular changes to some of the symbols I don't use as commonly as I think of them.
### Limit more difficult finger movements
This is why I kept trying to put layer toggles on the home row keys instead of just placing them on random thumb keys. I suffer from RSI, and it's important for me to watch out for more "stressful" finger movements.
The home row is the easiest row for your fingers to hit, followed by the upper row, and the lower row is noticeably more difficult to press. Because of this, I favored the upper row over the lower one any time I had the option to do so.
### Gaming should be easy
I've added a dedicated gaming layer accessible by pressing the upper-right key on the right hand (next to the 6 key). This layer disables most of the tap/hold functionality to allow keys to act normally. This layer also reverses Backspace and Space (so Space is available on the left thumb while the right hand is on the mouse).
I've also added a lock key on the right hand's bottom 1.5u key and mouse keys on the right thumb cluster. This has been amazingly helpful for games that involve holding keys for extended times (for example, I can hold the left mouse button in Minecraft to continually mine).
I strongly recommend using ESDF (QWERTY positions) for movement on the Ergodox rather than WASD. This makes the thumb keys much more accessible.
Finally, I considered having the gaming layer revert to a QWERTY layout, but decided against it because it really threw me off when I needed to type in chat. I've accepted that I will need to rebind keys in most games as a reasonable compromise.
## Features
### ZXC Mods
Keys on the bottom row of each half of this keyboard can be held to send modifier keys. I've tried to map this in a relatively logical manner:
* Z / Slash: Ctrl
* X / Period: GUI
* C / Comma: Ctrl+Alt
* D / H: Alt
This is an example of maintaining compatibility with the Atreus layout. An Ergodox doesn't really need these keys, but I've grown accustomed to them on the Atreus, so they're copied here to preserve compatibility.
### Layer Switching - Tap Dance
The lower-left key on the left hand can be used to apply or remove layers based on a number of taps:
* 1 tap sends Escape, and also disables any persistent layers.
* 2 taps enables the Number pad layer.
* 3 taps enables the QWERTY layer.
* 5 or more taps resets the keyboard.
## Extend Layer
[Originally found on the Colemak forums](https://forum.colemak.com/topic/2014-extend-extra-extreme/), having a QMK-powered keyboard allows a super easy implementation of this concept. The idea is to place commonly-used keys under easy reach of your hands. Since I work with text often, my most common needs are things like Ctrl+Shift+arrow keys, and they're easy to access using this layer. (While technically it's four keypresses instead of just three, since it takes one key to enter the layer, that one key is a thumb button and the other three are all on the home row, so I find it much more comfortable than modifiers on a traditional keyboard.)
Also featured in this layer is easy access to Tab, plus a Shift+Tab key. Alt-Tabbing back and forth, along with Ctrl-Tab, are super easy and friendly. When I need Ctrl+Alt+Delete, I typically use the ones found on this layer.
## Credits
* [Drashna](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/readme.md)
* User / keymap function ideas
* [Jeremy](https://github.com/qmk/qmk_firmware/blob/master/keyboards/atreus/keymaps/jeremy/readme.md)
* Sanity check on the Function keys (_of course they should be in rows of 4, not rows of 3 like a number pad. Why did I ever use anything else?_)
* [DreymaR of the Colemak forums](https://forum.colemak.com/topic/2014-extend-extra-extreme/)
* Original idea of the Extend layer

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# https://docs.qmk.fm/getting_started_make_guide.html
MOUSEKEY_ENABLE = yes
TAP_DANCE_ENABLE = yes
KEY_LOCK_ENABLE = yes
RGBLIGHT_ENABLE = no
# CONSOLE_ENABLE = no
# COMMAND_ENABLE = no

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#pragma once
////////////////////////////////////////////////////////////////////////////////
// Features That Can Be Enabled
// https://docs.qmk.fm/reference/config-options#features-that-can-be-enabled
////////////////////////////////////////////////////////////////////////////////
// Prevent modifiers from sticking when switching layers
// Uses 5 bytes of memory per 8 keys, but makes sure modifiers don't get "stuck" switching layers
#define PREVENT_STUCK_MODIFIERS
////////////////////////////////////////////////////////////////////////////////
// Behaviors That Can Be Configured
// https://docs.qmk.fm/reference/config-options#behaviors-that-can-be-configured
////////////////////////////////////////////////////////////////////////////////
// MS the button needs to be held before a tap becomes a hold (default: 200)
#undef TAPPING_TERM
#define TAPPING_TERM 250
// Makes it easier for fast typists to use dual-role keys. See additional details here:
// https://docs.qmk.fm/features/advanced-keycodes#permissive-hold
#define PERMISSIVE_HOLD
// MS after tapping the Leader key to listen for a sequence (default: 300)
#undef LEADER_TIMEOUT
#define LEADER_TIMEOUT 750
// This makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
// (for example, if z becomes ctrl when you hold it, when this option isn't enabled, z rapidly
// followed by x actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
////////////////////////////////////////////////////////////////////////////////
// Mouse Key Options
// https://docs.qmk.fm/reference/config-options#mouse-key-options
////////////////////////////////////////////////////////////////////////////////
#ifdef MOUSEKEY_ENABLE
// Mouse key config
// Frequency with which cursor movements are sent. Lower means more resolution / DPI.
// Default: 20
// #undef MOUSEKEY_INTERVAL
// #define MOUSEKEY_INTERVAL 20
// MS after pressing the key before initial movement begins. Lower means quicker response.
// Default: 0
// #undef MOUSEKEY_DELAY
// #define MOUSEKEY_DELAY 0
// MS it takes the cursor to accelerate to max speed
// Default: 60
// #undef MOUSEKEY_TIME_TO_MAX
// #define MOUSEKEY_TIME_TO_MAX 60
// Maximum speed for the mouse keys
// Default: 7
// #undef MOUSEKEY_MAX_SPEED
// #define MOUSEKEY_MAX_SPEED 7
// Delay before the mouse wheel
// Default: 0
// #undef MOUSEKEY_WHEEL_DELAY
// #define MOUSEKEY_WHEEL_DELAY 0
#endif // MOUSEKEY_ENABLE

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Copyright 2018 @<replicaJunction>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

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#include "replicaJunction.h"
#include "version.h"
#ifdef TAP_DANCE_ENABLE
void dance_layer(qk_tap_dance_state_t *state, void *user_data)
{
uint8_t layer = biton32(layer_state);
if (state->count >= 5)
{
// 5 or more taps resets the keyboard
reset_keyboard();
}
#ifdef L_QWERTY
else if (state->count == 3)
{
// Triple tap changes to QWERTY layer
if (layer == L_QWERTY)
{
layer_off(L_QWERTY);
}
else
{
layer_on(L_QWERTY);
}
}
#endif
#ifdef L_NUM
else if (state->count == 2)
{
// Double tap toggles Number layer
if (layer == L_NUM)
{
layer_off(L_NUM);
}
else
{
layer_on(L_NUM);
}
}
#endif
else
{
// Single tap sends Escape, and also turns off layers
// That's mostly in case I get stuck and forget where I am
#ifdef L_NUM
layer_off(L_NUM);
#endif
#ifdef L_EXTEND
layer_off(L_EXTEND);
#endif
#ifdef L_SYMBOL
layer_off(L_SYMBOL);
#endif
#ifdef L_QWERTY
layer_off(L_QWERTY);
#endif
register_code(KC_ESC);
unregister_code(KC_ESC);
}
};
// Tap Dance Definitions
// Note - this needs to come AFTER the function is declared
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN(dance_layer)
};
#endif // TAP_DANCE_ENABLE
// These functions can be overridden in individual keymap files.
// This allows a user function to be shared for all my keyboards, while each
// keyboard can also have a keyboard-specific section.
// Note that keymaps don't need to override these if there's nothing to
// override them with.
__attribute__ ((weak))
void matrix_init_keymap(void) {}
__attribute__ ((weak))
void matrix_scan_keymap(void) {}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
#ifdef UNICODEMAP_ENABLE
// Set Unicode input to use WinCompose
// https://github.com/samhocevar/wincompose
set_unicode_input_mode(UC_WINC);
#endif // UNICODEMAP_ENABLE
matrix_init_keymap();
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
matrix_scan_keymap();
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed)
return true;
switch(keycode)
{
case RJ_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
":dfu"
#elif defined(BOOTLOADER_HALFKAY)
":teensy"
#elif defined(BOOTLOADER_CATERINA)
":avrdude"
#endif // bootloader options
//SS_TAP(X_ENTER)
);
return false;
case RJ_QMKV:
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
return false;
case RJ_EQ:
SEND_STRING("==");
return false;
case RJ_NEQ:
SEND_STRING("!=");
return false;
case RJ_GEQ:
SEND_STRING(">=");
return false;
case RJ_LEQ:
SEND_STRING("<=");
return false;
case RJ_GEQR:
SEND_STRING("=>");
return false;
case RJ_DUND:
SEND_STRING("$_");
return false;
case RJ_SELS:
SEND_STRING("select *");
return false;
}
return process_record_keymap(keycode, record);
};

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#pragma once
#include "quantum.h"
///////////////////////////////////////////////////////////////////////////////
// Keymap definitions
///////////////////////////////////////////////////////////////////////////////
// Layer definitions
// #define L_COLEMAK 0
// #define L_QWERTY 1
// #define L_NUM 2
// #define L_EXTEND 3
// #define L_FUNC 4
// #define L_GAMING 5
// #define L_SYMBOL 6
// #define L_LL_R 7
// #define L_LL_S 8
// #define L_LL_E 9
// #define L_LL_I 10
// Keyboard aliases
#define _______ KC_TRNS
#define ooooooo KC_TRNS
#define MO_FUNC MO(L_FUNC)
#define TT_NUM TT(L_NUM)
#define TG_GAME TG(L_GAMING)
#define OSL_SYM OSL(L_SYMBOL)
#define OSM_LSF OSM(MOD_LSFT)
#define OSM_RSF OSM(MOD_RSFT)
#define KX_CTSF LCTL(KC_LSFT)
#define KX_STAB LSFT(KC_TAB)
#define KX_CGR LCTL(KC_GRV)
#define KX_PAST LCTL(LGUI(LALT(KC_V)))
#define KX_SRCH LCTL(LGUI(LALT(KC_S)))
#define KX_BKNM LT(L_NUM, KC_BSPC)
#define KX_DCTL CTL_T(KC_DEL)
#define KX_NALT ALT_T(KC_ENT)
#define KX_ECTL CTL_T(KC_ESC)
#define KX_SPAC LT(L_EXTEND, KC_SPC)
#define KX_Z_MT CTL_T(KC_Z)
#define KX_X_MT GUI_T(KC_X)
#define KX_C_MT MT(MOD_LCTL | MOD_LALT, KC_C)
#define KX_D_MT ALT_T(KC_D)
#define KX_SLMT CTL_T(KC_SLSH)
#define KX_DOMT GUI_T(KC_DOT)
#define KX_COMT MT(MOD_LCTL | MOD_LALT, KC_COMM)
#define KX_H_MT ALT_T(KC_H)
#ifdef L_LL_R
#define KC_R_LT LT(L_LL_R, KC_R)
#else
#define KC_R_LT KC_R
#endif
#ifdef L_LL_S
#define KC_S_LT LT(L_LL_S, KC_S)
#else
#define KC_S_LT KC_S
#endif
#ifdef L_LL_E
#define KC_E_LT LT(L_LL_E, KC_E)
#else
#define KC_E_LT KC_E
#endif
#ifdef L_LL_I
#define KC_I_LT LT(L_LL_I, KC_I)
#else
#define KC_I_LT KC_I
#endif
// "Macro" functions
enum userspace_custom_keycodes {
RJ_MAKE = SAFE_RANGE, // QMK make command
RJ_QMKV, // QMK version
RJ_EQ, // ==
RJ_NEQ, // !=
RJ_GEQ, // >=
RJ_LEQ, // <=
RJ_GEQR, // => ("greater than or equal - right")
RJ_DUND, // $_
RJ_SELS, // select * (used for PowerShell)
RJ_MUTE, // Discord mute (GUI+Shift+M)
RJ_DEAF, // Discord deafen (GUI+Shift+D)
RJ_DOVR // Toggle Discord overlay (GUI+Shift+O)
};
// Mouse keys
#define M_UP KC_MS_UP
#define M_DOWN KC_MS_DOWN
#define M_LEFT KC_MS_LEFT
#define M_RIGHT KC_MS_RIGHT
#define M_LCLIK KC_MS_BTN1
#define M_RCLIK KC_MS_BTN2
#define M_MCLIK KC_MS_BTN3
#define M_WHLUP KC_WH_U
#define M_WHLDN KC_WH_D
// Used in macro definitions
#define TAP(code) register_code (code); unregister_code (code);
// Tap Dance
#ifdef TAP_DANCE_ENABLE
#define TD_LAYER_TOGGLE 0
extern void dance_layer(qk_tap_dance_state_t *state, void *user_data);
#define TD_LAYR TD(TD_LAYER_TOGGLE)
#endif // TAP_DANCE_ENABLE

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SRC += replicaJunction.c