[Keymap] removes gamelayer, finally got rgb working (#5817)
* removes gamelayer, finally got rgb working * lowercasing readme * changed to layout_ortho_4x12 * rules.mk: Removed BACKLIGHT_CUSTOM_DRIVERmaster
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406f03bb0c
commit
c0e6734d3f
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@ -4,15 +4,13 @@ extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _QWERTY 0
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#define _DVORAK 1
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#define _DVORAK 1
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#define _GAME 2
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#define _LEFTY 2
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#define _LEFTY 3
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#define _RIGHTY 3
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#define _RIGHTY 4
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#define _DUAL 4
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#define _DUAL 5
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enum jj40_keycodes {
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enum jj40_keycodes {
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QWERTY = SAFE_RANGE,
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QWERTY = SAFE_RANGE,
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DVORAK,
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DVORAK,
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GAME,
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LEFTY,
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LEFTY,
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RIGHTY,
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RIGHTY,
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DUAL,
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DUAL,
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@ -28,21 +26,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, SHFTENT, \
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, SHFTENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, \
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KC_PSCR, KC_BSPC, KC_LALT, _______, LEFTY, KC_LGUI, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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KC_PSCR, KC_BSPC, KC_CAPS, KC_LALT, LEFTY, KC_LGUI, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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),
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[_DVORAK] = LAYOUT_ortho_4x12( \
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[_DVORAK] = LAYOUT_ortho_4x12( \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
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CTLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, SHFTENT, \
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CTLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, SHFTENT, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, \
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KC_PSCR, KC_LGUI, KC_LALT, KC_CAPS, LEFTY, KC_BSPC, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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KC_PSCR, KC_BSPC, KC_CAPS, KC_LALT, LEFTY, KC_LGUI, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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[_GAME] = LAYOUT_ortho_4x12( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, _______, _______, _______, _______, QWERTY, \
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, KC_1, KC_2, KC_3, LEFTY, KC_SPC, KC_BSPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
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),
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),
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[_LEFTY] = LAYOUT_ortho_4x12( \
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[_LEFTY] = LAYOUT_ortho_4x12( \
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@ -60,10 +51,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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),
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[_DUAL] = LAYOUT_ortho_4x12( \
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[_DUAL] = LAYOUT_ortho_4x12( \
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RESET, _______, _______, _______, _______, QWERTY, GAME, _______, _______, _______, BL_BRTG, RESET, \
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RESET, _______, _______, _______, _______, QWERTY, DVORAK, _______, _______, RGB_HUD, RGB_TOG, RESET, \
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_______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, AG_NORM, AG_SWAP, _______, _______, _______, BL_TOGG, _______, \
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_______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, AG_NORM, AG_SWAP, _______, _______, RGB_HUI, RGB_MOD, _______, \
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_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, TG_NKRO, _______, _______, _______, _______, _______, \
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_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, TG_NKRO, _______, _______, RGB_SAD, RGB_VAD, _______, \
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_______, _______, _______, _______, _______, _______, DVORAK, _______, _______, _______, _______, _______ \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_VAI, _______ \
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)
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)
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};
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};
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@ -86,12 +77,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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return false;
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return false;
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break;
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break;
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case GAME:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_GAME);
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}
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return false;
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break;
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case LEFTY:
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case LEFTY:
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if (record->event.pressed) {
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if (record->event.pressed) {
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layer_on(_LEFTY);
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layer_on(_LEFTY);
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@ -6,11 +6,15 @@
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I currently have the following layers in my keymap:
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I currently have the following layers in my keymap:
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* Qwerty (as default)
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* Qwerty (as default)
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* Dvorak (still learning this type of layout, so not really used much)
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* Dvorak (still learning this type of layout, so not really used much)
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* Gaming (WIP! I tried some I found, but didn't like them, so I'm in the progress of making my own)
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* Lefty (lower)
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* Lefty (lower)
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* Righty (raise)
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* Righty (raise)
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* Dual (adjust)
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* Dual (adjust)
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### Note to self:
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YOU NEED TO USE [bootloadHID -r jj40_waples.hex](https://github.com/qmk/qmk_firmware/tree/master/keyboards/jj40)
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## the stuff below is out of date and I think about removing them from this readme
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#### QWERTY
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#### QWERTY
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| Tab | Q | W | E | R | T | Y | U | I | O | P | Bsp |
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| Tab | Q | W | E | R | T | Y | U | I | O | P | Bsp |
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|C_Esc| A | S | D | F | G | H | J | K | L | ; |S_Ent|
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|C_Esc| A | S | D | F | G | H | J | K | L | ; |S_Ent|
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@ -24,14 +28,6 @@ I currently have the following layers in my keymap:
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| Sft | ; | Q | J | K | X | B | M | W | V | Z | / |
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| Sft | ; | Q | J | K | X | B | M | W | V | Z | / |
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|P_SCR| GUI | Alt | Cps | ^L^ | Bsp | Spc | ^R^ | Lft | Dwn | Up! | Rgt |
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|P_SCR| GUI | Alt | Cps | ^L^ | Bsp | Spc | ^R^ | Lft | Dwn | Up! | Rgt |
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#### GAMING
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| Tab | Q | W | E | R | T | | | | | |QWERT|
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| Esc | A | S | D | F | G | | | | | | |
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| Sft | Z | X | C | V | B | | | | | | |
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| Ctl | 1 | 2 | 3 | ^L^ | Spc | Bsp | ^R^ | Lft | Dwn | Up | Rgt |
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#### LEFTY (lower)
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#### LEFTY (lower)
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| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bsp |
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| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bsp |
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| Del | | | | | | | ( | ) | [ | ] | |
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| Del | | | | | | | ( | ) | [ | ] | |
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@ -51,5 +47,3 @@ I currently have the following layers in my keymap:
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| | Prv | Stp | Tog | Nxt | Nrm | Swp | | | | | |
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| | Prv | Stp | Tog | Nxt | Nrm | Swp | | | | | |
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| | | Mte | Vol-| Vol+| | NKRO| | | | | |
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| | | Mte | Vol-| Vol+| | NKRO| | | | | |
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| | | | | | |DVORK| | | | | |
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| | | | | | |DVORK| | | | | |
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@ -5,7 +5,6 @@ EXTRAKEY_ENABLE = yes
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CONSOLE_ENABLE = no
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = yes
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COMMAND_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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BACKLIGHT_CUSTOM_DRIVER = yes
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RGBLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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RGBLIGHT_CUSTOM_DRIVER = yes
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RGBLIGHT_CUSTOM_DRIVER = yes
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KEY_LOCK_ENABLE = yes
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KEY_LOCK_ENABLE = yes
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