Corvec's Planck layout
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7b80aea8b2
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b688c2c0b3
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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#define PERMISSIVE_HOLD
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// AutoShift config
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#define AUTO_SHIFT_TIMEOUT 135
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#define NO_AUTO_SHIFT_SPECIAL
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// #define NO_AUTO_SHIFT_NUMERIC
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// #define NO_AUTO_SHIFT_ALPHA
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// TapDance config
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#define TAPPING_TERM 150
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#endif
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/* Copyright 2015-2018 Jack Humbert, Corey Kump
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "planck.h"
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#include "action_layer.h"
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extern keymap_config_t keymap_config;
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enum planck_layers {
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_COLEMAK,
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_QWERTY,
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_LOWER,
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_LEANDOWN,
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_RAISE,
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_WOBBLE,
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_PLOVER,
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_ADJUST
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};
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/* This include relies on the layer constants above and so must be declared after them */
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#include "tapdance.c"
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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LOWER,
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RAISE,
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BACKLIT
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};
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#define KC_ KC_TRNS
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#define KC_____ KC_TRNS
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#define KC_XXXX KC_NO
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#define KC_LOWR LOWER
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#define KC_RASE RAISE
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/**
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* Custom Corvec Bindings
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*
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* Previously used but currently unused bindings are commented out.
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**/
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// Activate the Wobble layer
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#define KC_WOBL MO(_WOBBLE)
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// Dual function with Raise
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#define KC_RESC LT(_RAISE, KC_ESC)
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// Dual functions with Lower
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#define KC_LENT LT(_LOWER, KC_ENT)
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#define KC_LQUT LT(_LEANDOWN, KC_QUOT)
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// Dual functions with Shift
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#define KC_SDEL MT(MOD_LSFT, KC_DEL)
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#define KC_SAPP MT(MOD_LSFT, KC_APP)
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/**
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* Functions taking advantage of tap dance:
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**/
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// Tap once: quote. Hold: LEANDOWN layer. Tap twice: minus.
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#define KC_TQTD TD(TD_QUOT_LEAN_MINS)
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// Tap once: [. Hold: RALT. Tap twice: {
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#define KC_TALT TD(TD_LBRC_RALT_LCBR)
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// Tap once: ]. Hold: RGUI. Tap twice: }
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#define KC_TGUI TD(TD_RBRC_RGUI_RCBR)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAK] = KC_KEYMAP(
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//-----+----+----+----+----+----+----+----+----+----+----+----
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TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
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//-----+----+----+----+----+----+----+----+----+----+----+----
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RESC, A , R , S , T , D , H , N , E , I , O ,TQTD,
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//-----+----+----+----+----+----+----+----+----+----+----+----
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LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH,RSFT,
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//-----+----+----+----+----+----+----+----+----+----+----+----
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LCTL,LGUI,WOBL,LALT,LENT, SPC, SPC,RASE,SDEL,TALT,TGUI,RCTL
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),
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[_QWERTY] = KC_KEYMAP(
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//-----+----+----+----+----+----+----+----+----+----+----+----
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TAB , Q , W , E , R , T , Y , U , I , O , P ,BSPC,
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//-----+----+----+----+----+----+----+----+----+----+----+----
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RESC, A , S , D , F , G , H , J , K , L ,SCLN,TQTD,
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//-----+----+----+----+----+----+----+----+----+----+----+----
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LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,RSFT,
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//-----+----+----+----+----+----+----+----+----+----+----+----
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LCTL,LGUI,WOBL,LALT,LENT, SPC, SPC,RASE,RALT,SAPP,RGUI,RCTL
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),
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[_LOWER] = KC_KEYMAP(
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GRV ,EXLM, AT ,HASH, DLR,PERC,CIRC,AMPR,ASTR,LPRN,RPRN,____,
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____,LPRN,RPRN,LBRC,RBRC,XXXX,LEFT,DOWN, UP ,RGHT,XXXX,MINS,
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____,BSLS,TILD,PIPE,EQL ,UNDS,HOME,PGDN,PGUP,END ,BSLS,____,
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____,____,____,____,____,____,____,____,____,____,____,____
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),
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[_LEANDOWN] = KC_KEYMAP(
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GRV ,EXLM, AT ,HASH, DLR,PERC,CIRC,AMPR,ASTR,LPRN,RPRN,____,
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____,LPRN,RPRN,LBRC,RBRC,LCBR,LCBR,DLR ,PERC,CIRC,____,____,
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____,BSLS,TILD,PIPE,EQL ,UNDS,HOME,EXLM, AT ,HASH,BSLS,____,
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____,____,____,____,____,____,____,____,LEFT,DOWN, UP ,RGHT
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),
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[_RAISE] = KC_KEYMAP(
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GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,____,
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____,LPRN,RPRN,LCBR,RCBR,XXXX,XXXX, 4 , 5 , 6 ,PPLS,MINS,
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____,BSLS,TILD,PIPE,EQL ,UNDS,XXXX, 1 , 2 , 3 ,PAST,____,
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____,____,____,____,____,____,____,____,____,____,____,____
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),
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[_WOBBLE] = KC_KEYMAP(
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GRV , F1 , F2 , F3 , F4 , NO ,MUTE,VOLD,VOLU, NO , NO , DEL,
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, F5 , F6 , F7 , F8 , NO ,MPRV,MPLY,MSTP,MNXT, NO ,BSLS,
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, F9 , F10, F11, F12, NO , NO , NO , NO , INS,PSCR, ,
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, , , , , , , , , , ,
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* |Colemk| | Debug|RGB Tg|RGB Md|RGB H+|RGB H-|RGB S+|RGB S-|RGB V+|RGB V-|Qwerty|
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk| |AS On | AS + |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|TermOn|TermOf|AS Rep|AS Off| AS - |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | Reset|
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = {
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{COLEMAK, _______, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, QWERTY },
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{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, _______, KC_ASON, KC_ASUP},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF,KC_ASRP, KC_ASOFF,KC_ASDN},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET }
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}
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};
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#ifdef AUDIO_ENABLE
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float plover_song[][2] = SONG(PLOVER_SOUND);
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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print("mode just switched to qwerty and this is a huge string\n");
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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PORTE &= ~(1<<6);
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} else {
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unregister_code(KC_RSFT);
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PORTE |= (1<<6);
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}
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return false;
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break;
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}
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return true;
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}
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@ -0,0 +1,28 @@
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# Corvec's Planck Layout
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This layout is a development-focused layout with an emphasis on ergonomics. It is intended to be used in Colemak mode,
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but has a full-QWERTY mode for gaming compatibility.
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It utilizes redundancy for common keys so that they are more easily accessible in every task. For example, the common
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layers, Raise and Lower, both can be activated with two different keys, each pressed with either hand. Certain symbols
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( \~|+_ ) are on both layers, since the keys they take up are a bit out of the way. The minus symbol is available on the
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quote key in a variety of ways - both layers, as well as via tap dance.
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The right-hand Lower activation key activates a slightly different layer. The keys accessed by the opposite hand are the
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same as the Lower layer, but the keys on the right hand differ. For this reason, we refer to this instead as the
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Leandown layer.
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Auto-shift is enabled, but there are also three shift keys, since typing with auto-shift is by necessity slow.
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Movement is done Vim-style, on the hjkl / hnei keys, on the Lower layer so that it is easiest to activate it.
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The arrow keys are mimicked by Home/PgDn/PgUp/End on the next row.
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The arrow keys and broad navigation keys are replaced by a symbol-pad on the Leandown layer. However, in order to allow
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single-hand navigation, the bottom right corner cluster becomes arrow keys.
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Media keys are in the same location as the arrow keys, but are on the Wobble layer instead.
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Toggle layers are minimized so that the state of the keyboard is more predictable. Shift Toggle is in the works, but
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will not be included until it can be set to deactivate automatically.
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Delete is accessible from the third Shift key.
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@ -0,0 +1,5 @@
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AUTO_SHIFT_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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API_SYSEX_ENABLE = no
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CONSOLE_ENABLE = no
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EXTRAKEY_ENABLE = no
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@ -0,0 +1,156 @@
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/**
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* Tap Dance config and functions
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**/
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/* Copyright 2018 Corey Kump
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_SINGLE_TAP = 4,
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UNKNOWN_TAPS = 5
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};
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typedef struct {
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bool is_press_action;
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int state;
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} tap;
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) {
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return SINGLE_TAP;
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} else {
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return SINGLE_HOLD;
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}
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}
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if (state->count == 2) {
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if (state->interrupted) {
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return DOUBLE_SINGLE_TAP;
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} else if (!state->pressed) {
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return DOUBLE_TAP;
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}
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}
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return UNKNOWN_TAPS;
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}
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/**
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* quote
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**/
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static tap quote_state = {
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.is_press_action = true,
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.state = 0
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};
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void quote_finished(qk_tap_dance_state_t *state, void *user_data) {
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quote_state.state = cur_dance(state);
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switch(quote_state.state) {
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case SINGLE_TAP: register_code(KC_QUOT); break;
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case SINGLE_HOLD: layer_on(_LEANDOWN); break;
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case DOUBLE_TAP: register_code(KC_MINS); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_QUOT); unregister_code(KC_QUOT); register_code(KC_QUOT); break;
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}
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}
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void quote_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch(quote_state.state) {
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case SINGLE_TAP: unregister_code(KC_QUOT); break;
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case SINGLE_HOLD: layer_off(_LEANDOWN); break;
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case DOUBLE_TAP: unregister_code(KC_MINS); break;
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case DOUBLE_SINGLE_TAP: unregister_code(KC_QUOT); break;
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}
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quote_state.state = 0;
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}
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/**
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* ralt / left bracket / left curly brace
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**/
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static tap ralt_state = {
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.is_press_action = true,
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.state = 0
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};
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void ralt_finished(qk_tap_dance_state_t *state, void *user_data) {
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ralt_state.state = cur_dance(state);
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switch(ralt_state.state) {
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case SINGLE_TAP: register_code(KC_LBRC); break;
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case SINGLE_HOLD: register_code(KC_RALT); break;
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case DOUBLE_TAP: register_code(KC_LSFT); register_code(KC_LBRC); break;
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// fallback to alt because it's the primary purpose of this key
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case DOUBLE_SINGLE_TAP: register_code(KC_RALT); break;
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}
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}
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void ralt_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch(ralt_state.state) {
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case SINGLE_TAP: unregister_code(KC_LBRC); break;
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case SINGLE_HOLD: unregister_code(KC_RALT); break;
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case DOUBLE_TAP: unregister_code(KC_LBRC); unregister_code(KC_LSFT); break;
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case DOUBLE_SINGLE_TAP: unregister_code(KC_RALT); break;
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}
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ralt_state.state = 0;
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}
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/**
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* rgui / right bracket / right curly brace
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**/
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static tap rgui_state = {
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.is_press_action = true,
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.state = 0
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};
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void rgui_finished(qk_tap_dance_state_t *state, void *user_data) {
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rgui_state.state = cur_dance(state);
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switch(rgui_state.state) {
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case SINGLE_TAP: register_code(KC_RBRC); break;
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case SINGLE_HOLD: register_code(KC_RGUI); break;
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case DOUBLE_TAP: register_code(KC_LSFT); register_code(KC_RBRC); break;
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// fallback to alt because it's the primary purpose of this key
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case DOUBLE_SINGLE_TAP: register_code(KC_RGUI); break;
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}
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}
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void rgui_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch(rgui_state.state) {
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case SINGLE_TAP: unregister_code(KC_RBRC); break;
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case SINGLE_HOLD: unregister_code(KC_RGUI); break;
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||||
case DOUBLE_TAP: unregister_code(KC_RBRC); unregister_code(KC_LSFT); break;
|
||||
case DOUBLE_SINGLE_TAP: unregister_code(KC_RGUI); break;
|
||||
}
|
||||
rgui_state.state = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define the available tap dance keys
|
||||
**/
|
||||
|
||||
enum {
|
||||
TD_ALT_SHIFT = 0,
|
||||
TD_LQUT_MINS,
|
||||
TD_QUOT_LEAN_MINS,
|
||||
TD_LBRC_RALT_LCBR,
|
||||
TD_RBRC_RGUI_RCBR
|
||||
};
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// Tap once for Alt, twice for Shift
|
||||
[TD_ALT_SHIFT] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_RSFT),
|
||||
[TD_QUOT_LEAN_MINS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, quote_finished, quote_reset),
|
||||
[TD_LBRC_RALT_LCBR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ralt_finished, ralt_reset),
|
||||
[TD_RBRC_RGUI_RCBR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rgui_finished, rgui_reset)
|
||||
};
|
||||
|
Loading…
Reference in New Issue