Add ergodash layout, update the backlight numbers for the rgb backlight to be the actual intended colors.
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e15417eca8
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b36bb58b76
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@ -0,0 +1,10 @@
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#pragma once
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#include QMK_KEYBOARD_CONFIG_H
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#include "333fred_config.h"
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#define USE_SERIAL
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#define MASTER_LEFT
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#undef TAPPING_TERM
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#define TAPPING_TERM 200
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@ -0,0 +1,57 @@
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#include QMK_KEYBOARD_H
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#include "333fred.h"
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extern keymap_config_t keymap_config;
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// Use an expanded macro with VA_ARGS to ensure that the common
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// rows get expanded out before getting passed to the LAYOUT
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// macro.
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_wrapper( \
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ROW5_LEFT_BASE, KC_F5, KC_F6, ROW5_RGHT_BASE,
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ROW4_LEFT_BASE, TG(GAME), TG(GAME_ARROW), ROW4_RGHT_BASE,
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ROW3_LEFT_BASE, KC_LGUI, KC_BSPC, ROW3_RGHT_BASE,
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ROW2_LEFT_BASE, TD(TD_COPY_PASTE), KC_UP , ROW2_RGHT_BASE,
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ROW1_LEFT_BASE, KC_BSPC, TD(TD_SYM_VIM), KC_DEL, KC_ENT, KC_SPC , KC_DOWN, ROW1_RGHT_BASE
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),
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[SYMB] = LAYOUT_wrapper(
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ROW5_LEFT_SYMB, _______, _______, ROW5_RGHT_SYMB,
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ROW4_LEFT_SYMB, PSCREEN_APP, _______, ROW4_RGHT_SYMB,
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ROW3_LEFT_SYMB, KC_PSCR, KC_VOLU, ROW3_RGHT_SYMB,
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ROW2_LEFT_SYMB, _______, KC_VOLD, ROW2_RGHT_SYMB,
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ROW1_LEFT_SYMB, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, ROW1_RGHT_SYMB
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),
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[VIM] = LAYOUT_wrapper(
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ROW5_LEFT_VIM, _______, _______, ROW5_RGHT_VIM,
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ROW4_LEFT_VIM, _______, _______, ROW4_RGHT_VIM,
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ROW3_LEFT_VIM, _______, _______, ROW3_RGHT_VIM,
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ROW2_LEFT_VIM, _______, _______, ROW2_RGHT_VIM,
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ROW1_LEFT_VIM, _______, _______, _______, _______, _______, _______, ROW1_RGHT_VIM
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),
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[GAME] = LAYOUT_wrapper(
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KC_ESC, SIX_TRNS, _______, SIX_TRNS,
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SIX_TRNS, _______, _______, SIX_TRNS,
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KC_LCTL, FOUR_TRNS, _______, KC_F6, _______, SIX_TRNS,
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KC_LSFT, KC_Z, FOUR_TRNS, KC_F5, _______, SIX_TRNS,
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KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSM(SYMB), _______, SIX_TRNS
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),
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[GAME_ARROW] = LAYOUT_wrapper(
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KC_ESC, SIX_TRNS, _______, SIX_TRNS,
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_______, _______, KC_UP, _______, _______, _______, _______, _______, SIX_TRNS,
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KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_F6, _______, SIX_TRNS,
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KC_LSFT, KC_Z, FOUR_TRNS, KC_F5, _______, SIX_TRNS,
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KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSM(SYMB), _______, SIX_TRNS
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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tap_dance_process_keycode(keycode);
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return !try_handle_macro(keycode, record);
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}
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@ -0,0 +1,7 @@
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BACKLIGHT_ENABLE = no
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RGBLIGHT_ENABLE = yes
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AUDIO_ENABLE = no
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NKRO_ENABLE = yes
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KEY_LOCK_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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CONSOLE_ENABLE = no
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "quantum.h"
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#include "quantum.h"
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#include "layout_macros.h"
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#define BASE 0
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#define BASE 0
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#define CODE 1 // code layer
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#define CODE 1 // code layer
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@ -0,0 +1,44 @@
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#pragma once
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#define SIX_TRNS _______, _______, _______, _______, _______, _______
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#define FOUR_TRNS _______, _______, _______, _______
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// Row 5: 6 keys
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#define ROW5_LEFT_BASE KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
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#define ROW5_RGHT_BASE KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS
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#define ROW5_LEFT_SYMB _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define ROW5_RGHT_SYMB KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11
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#define ROW5_LEFT_VIM SIX_TRNS
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#define ROW5_RGHT_VIM SIX_TRNS
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// Row 4: 6 keys
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#define ROW4_LEFT_BASE KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define ROW4_RGHT_BASE KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
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#define ROW4_LEFT_SYMB _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE
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#define ROW4_RGHT_SYMB KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12
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#define ROW4_LEFT_VIM SIX_TRNS
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#define ROW4_RGHT_VIM SIX_TRNS
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// Row 3: 6 keys
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#define ROW3_LEFT_BASE CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G
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#define ROW3_RGHT_BASE KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
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#define ROW3_LEFT_SYMB _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV
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#define ROW3_RGHT_SYMB KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______
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#define ROW3_LEFT_VIM _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______
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#define ROW3_RGHT_VIM KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______
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// Row 2: 6 keys
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#define ROW2_LEFT_BASE OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define ROW2_RGHT_BASE KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT)
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#define ROW2_LEFT_SYMB _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
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#define ROW2_RGHT_SYMB KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______
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#define ROW2_LEFT_VIM _______, _______, KC_TAB, _______, _______, _______
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#define ROW2_RGHT_VIM SIX_TRNS
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// Row 1: 4 keys
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#define ROW1_LEFT_BASE OSM(MOD_LCTL), KC_F4, KC_F5, KC_LALT
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#define ROW1_RGHT_BASE KC_DOWN, KC_EQL, KC_RIGHT, KC_RGUI
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#define ROW1_LEFT_SYMB _______, _______, _______, _______
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#define ROW1_RGHT_SYMB KC_0, KC_DOT, KC_EQL, _______
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#define ROW1_LEFT_VIM FOUR_TRNS
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#define ROW1_RGHT_VIM FOUR_TRNS
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@ -5,15 +5,15 @@ void layer_state_set_rgb(uint32_t state) {
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switch (biton32(state)) {
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switch (biton32(state)) {
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case BASE:
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case BASE:
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// purple
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// purple
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rgblight_sethsv_noeeprom(255, 255, 20);
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rgblight_sethsv_noeeprom(210, 255, 20);
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break;
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break;
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case SYMB:
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case SYMB:
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// blue
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// blue
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rgblight_sethsv_noeeprom(240, 255, 20);
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rgblight_sethsv_noeeprom(191, 255, 20);
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break;
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break;
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case VIM:
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case VIM:
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// green
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// green
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rgblight_sethsv_noeeprom(120, 255, 20);
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rgblight_sethsv_noeeprom(85, 255, 20);
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break;
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break;
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case GAME:
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case GAME:
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// red
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// red
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