Merge branch 'master' into promethium
commit
b128617ede
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@ -1,14 +1,24 @@
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#include "gonnerd.h"
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// Keymap layers
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#define __x__ KC_NO
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// Keymap layers
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP_60( /* Base */
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NO, KC_ENT, \
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KC_LSFT,KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_NO, \
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KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,MO(1), KC_RCTL),
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, __x__, KC_ENT, \
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KC_LSFT, __x__, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, __x__, \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL \
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),
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[1] = KEYMAP_60( /* System layer to have access to RESET button */
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RESET, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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__x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, __x__, \
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__x__, __x__, __x__, __x__, __x__, __x__, KC_TRNS, __x__ \
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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@ -23,11 +23,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------'
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*/
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[BASE_LAYER] = KEYMAP_60(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, __x__, KC_ENT, \
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KC_LSFT, __x__, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, __x__, \
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(3), KC_RCTL \
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(2), KC_RCTL \
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),
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/* Layer 1: Function Layer
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@ -73,6 +73,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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enum function_id {
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ESC_GRV, // Makes Esc behave like `~ when pressed with the left GUI modifier. This is the "switch between windows of the same application" key combination in macOS
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(ESC_GRV),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t esc_grv_mask;
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switch (id) {
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case ESC_GRV:
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esc_grv_mask = get_mods() & MOD_BIT(KC_LGUI);
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if (record->event.pressed) {
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if (esc_grv_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (esc_grv_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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}
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@ -11,6 +11,10 @@ It is possible to change the bootloader of the GON NerD with an ISP programmer.
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_After changing the bootloader on your GON NerD PCB you will not be able to go back to the original firmware and the official configuration software will
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not work anymore. You will lose your warranty and official support from GON!_
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## Reset button
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To run the `make dfu` command to flash keymaps onto the board, you need to put the board into DFU mode. As the GON NerD PCBs do not have a reset button on the board to put it into DFU mode, be sure to include a `RESET` button on your keymap. Otherwise you'll have to unscrew your keyboard from the case and short the GND and RST pins.
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## Building
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Download or clone the whole firmware and navigate to the keyboards/gonnerd folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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