Apply new keymap for gh60
parent
998dc6c17e
commit
abf0b04d14
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@ -125,8 +125,8 @@ plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_bit: all
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poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_set: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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poker_bit: all
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@ -95,8 +95,8 @@ plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_bit: all
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poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_set: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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poker_bit: all
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@ -47,9 +47,10 @@ See [keymap_plain.h](keymap_plain.h) for detail.
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`-----------------------------------------------------------'
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### 2 Poker keymap
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Poker layer emulation
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See [keymap_poker.h](keymap_poker.h) for detail.
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See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow.
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These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty.
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#### 2.0 Poker Default Layer
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,-----------------------------------------------------------.
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@ -108,7 +109,7 @@ See [keymap_poker.h](keymap_poker.h) for detail.
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### 3. Funky keymap
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This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
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See [keymap.h](keymap.h) for detail.
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See [keymap.c](keymap.c) for detail.
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#### 3.0 Funky Default Layer
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,-----------------------------------------------------------.
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@ -41,6 +41,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Set 0 if need no debouncing */
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#define DEBOUNCE 5
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/* To use new keymap framework */
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#define USE_KEYMAP_V2
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/* key combination for command */
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#define IS_COMMAND() ( \
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@ -20,6 +20,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "keycode.h"
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#include "action.h"
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#include "action_macro.h"
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#include "layer_switch.h"
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#include "report.h"
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#include "host.h"
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#include "print.h"
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@ -73,7 +74,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Funky
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*/
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/* Layer 0: Default Layer
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/* Keymap 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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@ -92,7 +93,34 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1),
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/* Layer 1: HHKB mode
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/* Keymap 1: colemak */
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
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BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
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LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1),
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/* Keymap 2: dvorak */
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
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TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
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CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
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LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1),
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/* Keymap: workman */
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
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BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
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LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1),
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};
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static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Funky
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*/
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/* Overlay 0: HHKB mode
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* ,-----------------------------------------------------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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* |-----------------------------------------------------------|
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@ -107,11 +135,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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KEYMAP_ANSI(
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PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
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CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
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LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
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LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
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CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \
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LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
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LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
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/* Layer 2: Vi mode (Slash)
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/* Overlay 1: Vi mode (Slash)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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* |-----------------------------------------------------------|
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@ -126,11 +154,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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KEYMAP_ANSI(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
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TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
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LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
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TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \
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LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \
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LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, FN0, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
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/* Layer 3: Mouse mode (Semicolon/App)
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/* Overlay 2: Mouse mode (Semicolon/App)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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* |-----------------------------------------------------------|
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@ -146,10 +174,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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KEYMAP_ANSI(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
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TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
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LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
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LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
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TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \
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LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,FN0, TRNS, ENT, \
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LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \
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LCTL,LGUI,LALT, BTN1, TRNS,FN0, FN0, RCTL),
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};
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/*
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@ -157,41 +185,52 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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static const uint16_t PROGMEM fn_actions[] = {
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ACTION_LAYER_DEFAULT, // FN0
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ACTION_LAYER_SET(1), // FN1
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ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
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ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
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ACTION_LAYER_SET(3), // FN4
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ACTION_LAYER_SET(0), // FN1
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ACTION_LAYER_SET_TAP_KEY(1, KC_SLASH), // FN2
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ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN3
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ACTION_LAYER_SET(2), // FN4
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};
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#endif
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#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
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#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
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#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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{
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/* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
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if (layer & OVERLAY_BIT) {
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layer &= OVERLAY_MASK;
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if (layer < OVERLAYS_SIZE) {
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return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
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} else {
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debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
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return KC_TRANSPARENT;
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}
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}
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/* Keymap: 0-15 */
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else {
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if (layer < KEYMAPS_SIZE) {
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return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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} else {
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// fall back to layer 0
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debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
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return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
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}
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}
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}
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/* translates Fn index to action */
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint8_t keycode)
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{
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action_t action;
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if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
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if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
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action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
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} else {
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action.code = ACTION_NO;
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}
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return action;
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}
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/* convert key to action */
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action_t action_for_key(uint8_t layer, key_t key)
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{
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uint8_t keycode = keymap_key_to_keycode(layer, key);
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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return keymap_fn_to_action(keycode);
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default:
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return keymap_keycode_to_action(keycode);
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}
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}
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@ -1,24 +1,10 @@
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Plain
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*/
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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* `-----------------------------------------------------------'
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*/
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/* Keymap 0: qwerty */
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KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
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LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
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};
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static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
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static const uint16_t PROGMEM fn_actions[] = {};
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@ -1,75 +1,104 @@
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Poker Default Layer
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* ,-----------------------------------------------------------.
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
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* `-----------------------------------------------------------'
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*/
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/* Layer 0: qwerty */
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/* Keymap 0: qwerty */
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
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/* Layer 1: colemak */
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/* Keymap 1: colemak */
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
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BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
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LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
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/* Layer 2: dvorak */
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/* Keymap 2: dvorak */
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
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TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
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CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
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LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
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LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
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/* Layer3: workman */
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/* Keymap: workman */
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
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BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
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LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
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/* Layer 4: Poker with Arrow */
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};
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static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Overlay 0: Poker with Arrow */
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KEYMAP_ANSI(
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
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TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT),
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/* Layer 5: Poker with Esc */
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TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
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/* Overlay 1: Poker with Esc */
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KEYMAP_ANSI(
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ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS),
|
||||
/* Layer 6: Poker Fn'd */
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
|
||||
/* Overlay 2: Poker Fn
|
||||
* ,-----------------------------------------------------------.
|
||||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
|
||||
* |-----------------------------------------------------------|
|
||||
* | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL |
|
||||
* |-----------------------------------------------------------|
|
||||
* | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
|
||||
* |-----------------------------------------------------------|
|
||||
* | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | | FnS | | | | |
|
||||
* `-----------------------------------------------------------'
|
||||
* Fn: to Fn overlay
|
||||
* FnL: to Layout selector overaly
|
||||
* FnQ: toggle Esc overlay
|
||||
* FnS: toggle Arrow overlay
|
||||
*/
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS),
|
||||
};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
|
||||
/* Overlay 3: Layout selector
|
||||
* ,-----------------------------------------------------------.
|
||||
* | Lq| Lc| Ld| Lw| | | | | | | | | | |
|
||||
* |-----------------------------------------------------------|
|
||||
* | |Lq |Lw | | | | | | | | | | | |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | |Ld | | | | | | | | | |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | |Lc | | | | | | | | |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | | | | | | |
|
||||
* `-----------------------------------------------------------'
|
||||
* Lq: set Qwerty layout
|
||||
* Lc: set Colemak layout
|
||||
* Ld: set Dvorak layout
|
||||
* Lw: set Workman layout
|
||||
*/
|
||||
KEYMAP_ANSI(
|
||||
FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
|
||||
};
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn
|
||||
[1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow
|
||||
[2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
[0] = ACTION_OVERLAY(2), // to Fn overlay
|
||||
[1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay
|
||||
[2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc)
|
||||
[4] = ACTION_OVERLAY(3), // to Layout selector
|
||||
[5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout
|
||||
[6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout
|
||||
[7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout
|
||||
[8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout
|
||||
};
|
||||
|
|
|
@ -1,109 +1,50 @@
|
|||
// Poker fix with toggle and bit operation
|
||||
// Fn + Esc = `
|
||||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
|
||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* Poker Layer
|
||||
*/
|
||||
/* Layer x000: Poker Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
/* Keymap 0: qwerty */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* Layer x001: Poker with Arrow */
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
};
|
||||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Overlay 0: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
|
||||
/* Overlay 1: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/* Layer x010: Poker with Esc */
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
|
||||
/* Overlay 2: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x011: Poker with Arrow and Esc */
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
|
||||
/* Overlay 3: Poker with Arrow + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/*
|
||||
* Poker Momentary Fn Layer
|
||||
*/
|
||||
/* Layer x100: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x101: Poker with Arrow + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* Layer x110: Poker with Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* colemak */
|
||||
[8] = KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* dvorak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* workman */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
|
||||
};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
[0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc)
|
||||
[1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle
|
||||
[2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle
|
||||
[3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow)
|
||||
[4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
};
|
||||
|
||||
|
|
|
@ -1,88 +1,59 @@
|
|||
// Poker fix with set(state transition)
|
||||
// Fn + Esc = `
|
||||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
|
||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Poker Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
/* Layer 0: qwerty */
|
||||
/* Keymap 0: qwerty */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 1: colemak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 2: dvorak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer3: workman */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 4: Poker with Arrow */
|
||||
};
|
||||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Overlay 0: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
|
||||
/* Layer 5: Poker with Esc */
|
||||
/* Overlay 1: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer 6: Poker with Arrow and Esc */
|
||||
/* Overlay 2: Poker with Arrow and Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
|
||||
/* Layer 7: Poker Fn'd */
|
||||
/* Overlay 3: Poker Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
|
||||
/* Layer 8: Poker Fn'd arrow */
|
||||
/* Overlay 4: Poker Fn'd arrow */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
|
||||
/* Layer 9: Poker Fn'd Esc */
|
||||
/* Overlay 5: Poker Fn'd Esc */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
|
||||
/* Layer 10: Poker Fn'd Arrow + Esc */
|
||||
/* Overlay 6: Poker Fn'd Arrow + Esc */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
|
@ -96,15 +67,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press
|
||||
[1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press
|
||||
[2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press
|
||||
[3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press
|
||||
[0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press
|
||||
[1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press
|
||||
[2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press
|
||||
[3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press
|
||||
|
||||
[4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release
|
||||
[5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release
|
||||
[6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release
|
||||
[7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release
|
||||
[4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release
|
||||
[5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release
|
||||
[6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release
|
||||
[7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release
|
||||
|
||||
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue