Update VIA support for Noxary 268.2 (#9451)

* Update readme.md description

* Enable bootmagic lite

* Update USB descriptor

* Add modern led code

* Update default keymap for readability

* Update default keymap readme with layout image

* Add VIA keymap

* Update keyboards/noxary/268_2/keymaps/default/readme.md

Flip order of layout image and title

* Update keyboards/noxary/268_2/keymaps/via/readme.md

Flip order of layout image and title

* Update keyboards/noxary/268_2/readme.md

bullet point keyboard maintainer

* Update keyboards/noxary/268_2/readme.md

Change list style
master
Rozakiin 2020-06-23 07:24:33 +01:00 committed by GitHub
parent d353fcb99c
commit a8bb5840ad
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9 changed files with 203 additions and 52 deletions

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@ -15,13 +15,16 @@
*/
#include "268_2.h"
void led_set_kb(uint8_t usb_led) {
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
setPinOutput(B0);
writePinHigh(B0);
} else {
setPinInput(B0);
}
led_set_user(usb_led);
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
setPinOutput(B0);
matrix_init_user();
}
bool led_update_kb(led_t led_state) {
if(led_update_user(led_state)) {
writePin(B0, led_state.caps_lock);
}
return true;
}

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@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4E58
#define PRODUCT_ID 0x0044
#define VENDOR_ID 0x4E58 //"NX"
#define PRODUCT_ID 0x010C //268
#define DEVICE_VER 0x0002
#define MANUFACTURER Noxary
#define PRODUCT 268.2
#define DESCRIPTION QMK keyboard firmware for 268.2
#define DESCRIPTION A fully customizable 65% keyboard.
/* key matrix size */
#define MATRIX_ROWS 5
@ -57,34 +57,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

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@ -1,3 +1,18 @@
/* Copyright 2020 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
@ -6,7 +21,9 @@
// entirely and just use numbers.
enum layer_names {
_BL,
_FL
_FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -28,10 +45,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT
),
/* Function Layer
/* Function Layer 1
*
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12 PScr
*
@ -44,11 +60,51 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* BL Toggle Vl-
*
*/
[_FL] = LAYOUT_65_ansi_blocker(
[_FL1] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, KC_MUTE, KC_VOLU, KC_END,
_______, _______, _______, BL_TOGG, _______, _______, _______, KC_VOLD, _______
)
),
/* Function Layer 2
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL2] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Function Layer 3
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL3] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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@ -1 +1,3 @@
# The default keymap for 268_2
# The default keymap for 268.2
![Noxary 268.2 Layout Image](https://i.imgur.com/oIQiqcy.png)

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@ -0,0 +1,110 @@
/* Copyright 2020 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BL,
_FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
*
* Esc 1 2 3 4 5 6 7 8 9 0 - = Bspc `
*
* Tab Q W E R T Y U I O P [ ] \ Del
*
* Caps A S D F G H J K L ; ' Enter PgU
*
* Shift Z X C V B N M , . / Shift PgD
*
* CtrlWin Alt Space Alt Fn
*
*/
[_BL] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT
),
/* Function Layer 1
*
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12 PScr
*
* RST Ins
*
* Hom
*
* Bl-Bl+ Mute Vl+End
*
* BL Toggle Vl-
*
*/
[_FL1] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, KC_MUTE, KC_VOLU, KC_END,
_______, _______, _______, BL_TOGG, _______, _______, _______, KC_VOLD, _______
),
/* Function Layer 2
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL2] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Function Layer 3
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL3] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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@ -0,0 +1,3 @@
# The VIA keymap for 268.2
![Noxary 268.2 Layout Image](https://i.imgur.com/oIQiqcy.png)

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@ -0,0 +1,5 @@
VIA_ENABLE = yes
MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
LTO_ENABLE = yes

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@ -1,12 +1,12 @@
# Noxary 268.2
![268.2](https://www.keebtalk.com/uploads/db8059/original/2X/6/65b93c83cadd98bbf8e3b1d739621d54b682609a.jpg)
![Noxary 268.2](https://www.keebtalk.com/uploads/db8059/original/2X/6/65b93c83cadd98bbf8e3b1d739621d54b682609a.jpg)
A fully customizable 65% keyboard.
Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
Hardware Supported: 268.2 PCB
Hardware Availability: [Noxary](https://shop.noxary.co/collections/268-2/products/noxary-268-2-polycarbonate)
* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
* Hardware Supported: Noxary 268.2 PCB
* Hardware Availability: [Noxary](https://shop.noxary.co/collections/268-2/products/noxary-268-2-polycarbonate)
Make example for this keyboard (after setting up your build environment):

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@ -14,7 +14,7 @@ BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug