Keymap: initial migration of raffle 1up60rgb (#3747)
* initial migration of raffle 1up60rgb * updated include statementmaster
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//****************************************************************************//
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// raffle's keymap for the 1up60rgb. //
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// emulates my pok3r layout and adds RGB control + firmware reset/debug //
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// layers //
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//****************************************************************************//
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//************************ dependencies + definitions ************************//
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#include QMK_KEYBOARD_H
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// create names for layers
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enum layers {
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_typing,
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_raise,
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_rgb,
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_adjust
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};
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// define layer mods
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#define RAISE MO(_raise)
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#define RGB MO(_rgb)
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// define mod masks for making multi-key macros
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))
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//********************************** Layers **********************************//
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// define layers
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// typing layer to handle basic typing
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[_typing] = LAYOUT_all
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(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT,
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KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT,
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RAISE, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, RGB, KC_RCTL
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),
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// raise layer to handle function & nav keys
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[_raise] = LAYOUT_all
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(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_LSCR, KC_PAUSE, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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// rgb layer for pretty backlight colors
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[_rgb] = LAYOUT_all
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(
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RGB_TOG, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUI, RGB_VAI, RGB_HUD, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, RGB_SAI, RGB_VAD,RGB_SAD, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_RMOD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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// adjust to handle firmware debug + reset mode
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[_adjust] = LAYOUT_all
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(
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RESET, DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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)
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};
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//***************************** Function bodies *****************************//
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// enable tri-layer state for _raise + _rgb = _adjust
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _raise, _rgb, _adjust);
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}
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// scan matrix
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void matrix_scan_user(void) {
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}
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// support for standard mod state keys (caps lock, scroll lock, etc.)
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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DDRB |= (1 << 2); PORTB &= ~(1 << 2);
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} else {
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DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
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}
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if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_COMPOSE)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_KANA)) {
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} else {
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}
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}
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//*********** Empty fxns from default map that I'm not modifying ***********//
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// onboard macro support
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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;
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switch (id) {
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}
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return MACRO_NONE;
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}
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// initialize matrix
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void matrix_init_user(void) {
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}
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@ -0,0 +1,43 @@
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## raffle's keymap
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The default keymap is just enough to get started. This keymap adds a pok3r-like
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raise layer, backlight RGB control layer, and firmware reset/debug adjust layer
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for ANSI layouts.
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In the default layer, the following modifications are made (using standard ANSI
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keys for LHS):
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- `CAPS` = `LCTRL`
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- `LCTRL` = `RAISE`
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- `APP` = `RGB`
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- `LCTRL` + `APP` (`RAISE` + `RGB`) = `ADJUST`
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- `GRV` = `ESC`
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Additionally, the pok3r's `SHIFT` + `ESC` for `~` is maintained (with either `SHIFT`).
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### Raise Layer
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Emulates standard pok3r layout (without the onboard macro keys)
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Highlights:
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- `IJKL` for arrow keys
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- `H`/`N` for `HOME`/`END`
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- `U`/`P` for `PGUP`/`PGDN`
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- `1` - `=` for `F1` - `F12`
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- `Y` for calculator
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Other standard keys from the pok3r layout are carried over. See the keymap or
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the pok3r documentation for details.
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### RGB Layer
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Uses navigation keys from `RAISE` layer for RGB adjustment
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- `I`/`K` for Value (brightness) Increase/Decrease
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- `U`/`P` for Hue (color) Increase/Decrease
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- `H`/`N` for Saturation Incrase/Decrease
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- `GRV` to toggle RGB on/off
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- `1`-`9` to activate QMK's predefined RGB animations
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### Adjust Layer
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- `GRV` activates firmware reset for flashing
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- `1` enters debug mode
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