Keymap: a Nordic layout for UT47 (#3422)

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Added a nordic layout for UT47

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master
NeonSpork 2018-07-17 16:56:26 +02:00 committed by Drashna Jaelre
parent e9755521ab
commit a57c9648e9
3 changed files with 233 additions and 0 deletions

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/* Copyright 2018 Carlos Filoteo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
// place overrides here
#endif

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/* Copyright 2018 Carlos Filoteo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef LED_ENABLE
#include "protocol/serial.h"
#endif
#include "keymap_norwegian.h"
#include "keymap.h"
#define _______ KC_TRNS
#define LT3_TAB LT(3, KC_TAB)
#define MT_RSFT_ENT MT(MOD_RSFT, KC_ENT)
enum custom_keycodes {
LED_TOG = SAFE_RANGE,
LED_CHG
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer - L0
* ,-------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P |Bspace |
* |-------------------------------------------------------------------------+
* |Tab/L3| A | S | D | F | G | H | J | K | L | ' |Ent/RS|
* |-------------------------------------------------------------------------+
* | Shift | Z | X | C | V | B | N | M | , | . | Up | L4 |
* |-------------------------------------------------------------------------+
* | Ctrl| Gui | L4 | Alt | L2 | Space | L1 | Ctrl| Left| Down|Right|
* `-------------------------------------------------------------------------'
*/
LAYOUT( /* Base - L0 */
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
LT3_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, NO_APOS, MT_RSFT_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, MO(4),
KC_LCTL, KC_LGUI, MO(4), KC_LALT, MO(2), KC_SPC, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* FN Layer 1
* ,-------------------------------------------------------------------------.
* | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Delete|
* |-------------------------------------------------------------------------+
* | | | | | | | | | + | = | * | / |
* |-------------------------------------------------------------------------+
* | | | | | | | | | - | _ | PgUp| |
* |-------------------------------------------------------------------------+
* | | | |Capsl| | | | | Home| PgDn| End |
* `-------------------------------------------------------------------------'
*/
LAYOUT( /* Right modifier - L1 */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELETE,
_______, _______, _______, _______, _______, _______, _______, _______, NO_PLUS, NO_EQL, NO_ASTR, NO_SLSH,
_______, _______, _______, _______, _______, _______, _______, _______, NO_MINS, NO_UNDS, KC_PGUP, _______,
_______, _______, _______, KC_CAPS, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* FN Layer 2
* ,-------------------------------------------------------------------------.
* | § | ! | " | # | ¤ | % | & | / | = | + | \ | Delete|
* |-------------------------------------------------------------------------+
* | | | ? | { | [ | ( | ) | ] | } | F10 | F11 | F12 |
* |-------------------------------------------------------------------------+
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | PgUp| |
* |-------------------------------------------------------------------------+
* | | | |Capsl| | | | | Home| PgDn| End |
* `-------------------------------------------------------------------------'
*/
LAYOUT( /* Left modifier - L2 */
NO_SECT, KC_EXCLAIM, NO_QUO2, KC_HASH, NO_BULT, KC_PERCENT, NO_AMPR, NO_SLSH, NO_EQL, NO_PLUS, NO_BSLS, KC_DELETE,
_______, _______, NO_QUES, NO_LCBR, NO_LBRC, NO_LPRN, NO_RPRN, NO_RBRC, NO_RCBR, KC_F10, KC_F11, KC_F12,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_PGUP, _______,
_______, _______, _______, KC_CAPS, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* FN Layer 3
* ,-------------------------------------------------------------------------.
* | Esc | Calc|Webhm| Comp|Webrf| | | | | |PrtSc| |
* |-------------------------------------------------------------------------+
* | | | | | | | |VolDn|VolUp| | | |
* |-------------------------------------------------------------------------+
* | |LEDtg|LEDch| | |RESET| | Mute| |MouB1|MousU|MouB2|
* |-------------------------------------------------------------------------+
* | | | | | | | | |MousL|MousD|MousR|
* `-------------------------------------------------------------------------'
*/
LAYOUT( /* Hold Tab down - L3 */
KC_ESC, KC_CALC, KC_WHOM, KC_MYCM, KC_WREF, _______, _______, _______, _______, _______, KC_PSCR, _______,
_______, _______, _______, _______, _______, _______, _______, KC_VOLU, KC_VOLD, _______, _______, _______,
_______, LED_TOG, LED_CHG, _______, _______, RESET, _______, KC_MUTE, _______, KC_MS_BTN1, KC_MS_U, KC_MS_BTN2,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R
),
/* FN Layer 4
* ,-------------------------------------------------------------------------.
* | | | @ | £ | $ | ~ | | ¨ | ´ | ` | Å | |
* |-------------------------------------------------------------------------+
* | | | | | | | | | ^ | Ø | Æ | |
* |-------------------------------------------------------------------------+
* | | < | | | | | | µ | | | | |
* |-------------------------------------------------------------------------+
* | | | | | | | | L5 | | | |
* `-------------------------------------------------------------------------'
*/
LAYOUT( /* Norsk - L4 */
_______, _______, NO_AT, NO_PND, NO_DLR, NO_TILD, _______, NO_QUOT, NO_ACUT, NO_GRV, NO_AA, _______,
_______, _______, _______, NO_EURO, _______, _______, _______, _______, NO_CIRC, NO_OSLH, NO_AE, _______,
_______, NO_LESS, _______, _______, _______, _______, _______, NO_MU, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, TO(5), _______, _______, _______
),
/* GAMING Layer (toggle on and off)
* ,-------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | F1 | F2 | F3 | F4 |Bspace |
* |-------------------------------------------------------------------------+
* | Tab | A | S | D | F | G | H | F5 | F6 | F7 | F8 | Enter|
* |-------------------------------------------------------------------------+
* | Shift | 1 | 2 | 3 | 4 | 5 | 6 | F9 | F10 | F11 | Up |TOGGL|
* |-------------------------------------------------------------------------+
* | Ctrl| Z | X | C | B | Space | M | V |Left |Down |Right|
* `-------------------------------------------------------------------------'
*/
LAYOUT( /* GAMING, toggled on and off - L5 */
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_F1, KC_F2, KC_F3, KC_F4, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_F5, KC_F6, KC_F7, KC_F8, KC_ENT,
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_F9, KC_F10, KC_F11, KC_UP, TO(0),
KC_LCTL, KC_Z, KC_X, KC_C, KC_B, KC_SPC, KC_M, KC_V, KC_LEFT, KC_DOWN, KC_RGHT
),
};
//LED keymap functions
#ifdef LED_ENABLE
void led_chmode(void) {
serial_send(101);
}
void led_toggle(void) {
serial_send(100);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case LED_TOG:
#ifdef LED_ENABLE
led_toggle();
#endif
return false;
case LED_CHG:
#ifdef LED_ENABLE
led_chmode();
#endif
return false;
}
}
return true;
};
#endif

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# UT47 Nordic keymap
![UT47 Nordic layout image](https://i.imgur.com/O9QS8Gh.png)
[KLE - Nordic layout](http://www.keyboard-layout-editor.com/##@_name=UT47%20-%20Nordic%20layout&author=neonSpork%3B&@_a:7%3B&=Esc&=Q&=W&=E&=R&=T&=Y&=U&=I&=O&=P&_w:1.5%3B&=Backspace%3B&@_c=%23c75656&a:4&w:1.25%3B&=%0A%0A%0AL3%0A%0A%0A%0A%0A%0ATab&_c=%23cccccc&a:7%3B&=A&=S&=D&=F&=G&=H&=J&=K&=L&='&_a:4&w:1.25%3B&=Enter%0A%0A%0ARShift%3B&@_a:7&w:1.5%3B&=LShift&=Z&=X&=C&=V&=B&=N&=M&=,&=.&=%2F&uarr%2F%3B&_c=%23bb45c4%3B&=L4%3B&@_c=%23cccccc%3B&=LCtrl&=LGUI&_c=%23bb45c4%3B&=L4&_c=%23cccccc%3B&=LAlt&_c=%2333aaff&w:1.25%3B&=L2&_c=%23cccccc&w:2%3B&=Space&_c=%23f5b047&w:1.25%3B&=L1&_c=%23cccccc%3B&=RCtrl&=%2F&larr%2F%3B&=%2F&darr%2F%3B&=%2F&rarr%2F%3B%3B&@_y:0.25&c=%23f5b047%3B&=%7C&=1&=2&=3&=4&=5&=6&=7&=8&=9&=0&_w:1.5%3B&=Delete%3B&@_w:1.25%3B&=&=&=&=&=&=&=&=&=+&=%2F=&=*&_w:1.25%3B&=%5C%3B&@_w:1.5%3B&=&=&=&=&=&=&=&=&=-&=%2F_&=PgUp&=%3B&@=&=&=&=Caps&_w:1.25%3B&=&_w:2%3B&=&_w:1.25%3B&=&=&=Home&=PgDn&=End%3B&@_y:0.25&c=%2333aaff%3B&=%C2%A7&=!&=%22&=%23&=%C2%A4&=%25&=%2F&&=%2F%2F&=%2F=&=+&=%5C&_w:1.5%3B&=Delete%3B&@_w:1.25%3B&=&=&=%3F&=%7B&=%5B&=(&=)&=%5D&=%7D&=F10&=F11&_w:1.25%3B&=F12%3B&@_w:1.5%3B&=&=F1&=F2&=F3&=F4&=F5&=F6&=F7&=F8&=F9&=PgUp&=%3B&@=&=&=&=Caps&_w:1.25%3B&=&_w:2%3B&=&_w:1.25%3B&=&=&=Home&=PgDn&=End%3B&@_y:0.25&c=%23c75656%3B&=Esc&=Calc&_a:5%3B&=www%0A%0A%0A%0A%0A%0Ahome&=My%0A%0A%0A%0A%0A%0AComp&=www%0A%0A%0A%0A%0A%0ARefresh&_a:7%3B&=&=&=&=&=&=PrtScr&_w:1.5%3B&=%3B&@_w:1.25%3B&=&=&=&=&=&=&=&=VolDn&=VolUp&=&=&_w:1.25%3B&=%3B&@_w:1.5%3B&=&=LEDtg&=LEDch&=&=&=RESET&=&=Mute&=&_a:5%3B&=Mouse%0AClick%0A%0A%0A%0A%0ALeft&=Mouse%0A%0A%0A%0A%0A%0AUp&=Mouse%0AClick%0A%0A%0A%0A%0ARight%3B&@_a:7%3B&=&=&=&=&_w:1.25%3B&=&_w:2%3B&=&_w:1.25%3B&=&=&_a:5%3B&=Mouse%0A%0A%0A%0A%0A%0ALeft&=Mouse%0A%0A%0A%0A%0A%0ADown&=Mouse%0A%0A%0A%0A%0A%0ARight%3B&@_y:0.25&c=%23bb45c4&a:7%3B&=&=&=%2F@&=%C2%A3&=$&=~&=&=%C2%A8&=%C2%B4&=%60&=%C3%85&_w:1.5%3B&=%3B&@_w:1.25%3B&=&=&=&=%E2%82%AC&=&=&=&=&=%5E&=%C3%98&=%C3%86&_w:1.25%3B&=%3B&@_w:1.5%3B&=&=%3C&=&=&=&=&=&=%C2%B5&=&=&=&=%3B&@=&=&=&=&_w:1.25%3B&=&_w:2%3B&=&_w:1.25%3B&=&_c=%2345b564&a:5%3B&=L5%0A%0A%0A%0A%0A%0AON&_c=%23bb45c4&a:7%3B&=&=&=%3B&@_y:0.25&c=%2345b564%3B&=Esc&=Q&=W&=E&=R&=T&=Y&=F1&=F2&=F3&=F4&_w:1.5%3B&=Backspace%3B&@_w:1.25%3B&=Tab&=A&=S&=D&=F&=G&=H&=F5&=F6&=F7&=F8&_w:1.25%3B&=Enter%3B&@_w:1.5%3B&=Shift&=1&=2&=3&=4&=5&=6&=F9&=F10&=F11&=%2F&uarr%2F%3B&_c=%23cccccc&a:5%3B&=L5%0A%0A%0A%0A%0A%0AOFF%3B&@_c=%2345b564&a:7%3B&=LCtrl&=Z&=X&=C&_w:1.25%3B&=B&_w:2%3B&=Space&_w:1.25%3B&=M&=V&=%2F&larr%2F%3B&=%2F&darr%2F%3B&=%2F&rarr%2F)
Chose to modify the layout to include dedicated arrows on the bottom right. Layers 1-4 are modifiers, layer 5 is a toggle on gaming mode. Tab is dual function: Tap for Tab and hold for L3. So is enter: tap for Enter and hold for Right shift.
### Nordic characters
On its own modifier layer, accessed from left (between left GUI and ALT) or right (above Right arrow)
### Gaming layer
Toggled on/off, accessed via the Nordic layer.
Toggle on: <kbd>L4</kbd>+<kbd>RCtrl</kbd>
Toggle off: <kbd>L4</kbd> (above <kbd>&rarr;</kbd>)
### LED Controls
Use <kbd>TAB</kbd>+<kbd>Z</kbd> to cycle through brightness (8 steps)
Use <kbd>TAB</kbd>+<kbd>X</kbd> to cycle through the following LED modes:
- solid
- breathing
- random
- rain
- reactive
- poptang
- off