3 new LED effect animations (#9827)

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
master
TurtleHunter 2021-04-03 10:41:54 -04:00 committed by GitHub
parent 7d33d1bace
commit a3cd1290be
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5 changed files with 65 additions and 0 deletions

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@ -254,6 +254,9 @@ enum rgb_matrix_effects {
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
@ -305,6 +308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | |`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |

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@ -0,0 +1,22 @@
#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
RGB_MATRIX_EFFECT(HUE_BREATHING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
// Change huedelta to adjust range of hue change. 0-255.
// Hue Breathing - All LED's light up
bool HUE_BREATHING(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
uint8_t huedelta = 12;
HSV hsv = rgb_matrix_config.hsv;
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_HUE_BREATHING

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@ -0,0 +1,17 @@
#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
RGB_MATRIX_EFFECT(HUE_PENDULUM)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
// Change huedelta to adjust range of hue change. 0-255.
// Looks better with a low value and slow speed for subtle change.
// Hue Pendulum - color changes in a wave to the right before reversing direction
static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
uint8_t huedelta = 12;
hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
return hsv;
}
bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_HUE_PENDULUM

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@ -0,0 +1,17 @@
#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
RGB_MATRIX_EFFECT(HUE_WAVE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
// Change huedelta to adjust range of hue change. 0-255.
// Looks better with a low value and slow speed for subtle change.
// Hue Wave - color changes in a wave to the right
static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
uint8_t huedelta = 24;
hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
return hsv;
}
bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_HUE_WAVE

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@ -23,6 +23,9 @@
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h" #include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/raindrops_anim.h" #include "rgb_matrix_animations/raindrops_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h" #include "rgb_matrix_animations/jellybean_raindrops_anim.h"
#include "rgb_matrix_animations/hue_breathing_anim.h"
#include "rgb_matrix_animations/hue_pendulum_anim.h"
#include "rgb_matrix_animations/hue_wave_anim.h"
#include "rgb_matrix_animations/typing_heatmap_anim.h" #include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h" #include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h" #include "rgb_matrix_animations/solid_reactive_simple_anim.h"