[Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)

* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Added initial limits to color settings

* Added layer reset as part of the iddle timeout process

* Split Keymap into more manageable files

* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Used suggestion from Drashna to replace EEPROM_RESET with shorter version.

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Implemented drashna's comment

Co-authored-by: Drashna Jaelre <drashna@live.com>
master
Lucas Moreira 2020-01-25 17:43:57 -05:00 committed by Drashna Jaelre
parent 09370a95db
commit 9ff61601e3
6 changed files with 204 additions and 141 deletions

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@ -52,49 +52,64 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif
#ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_HUE_STEP 4
#define RGB_MATRIX_SAT_STEP 4
#define RGB_MATRIX_VAL_STEP 4
#define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
# define DISABLE_RGB_MATRIX_ALPHAS_MODS
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define DISABLE_RGB_MATRIX_BREATHING
# define DISABLE_RGB_MATRIX_CYCLE_ALL
# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define DISABLE_RGB_MATRIX_DUAL_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define DISABLE_RGB_MATRIX_RAINDROPS
# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define DISABLE_RGB_MATRIX_SPLASH
# define DISABLE_RGB_MATRIX_MULTISPLASH
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define DISABLE_RGB_MATRIX_BREATHING
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define DISABLE_RGB_MATRIX_BAND_VAL
#define DISABLE_RGB_MATRIX_CYCLE_ALL
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define DISABLE_RGB_MATRIX_DUAL_BEACON
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#endif
// Custom Font path
#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
#define OLED_DISABLE_TIMEOUT

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@ -0,0 +1,10 @@
// [CRKBD layers Init] -------------------------------------------------------//
typedef enum {
_QWERTY,
_NUM,
_SYM,
_GAME,
_WEAPON
}CRKBD_LAYERS;
extern enum CRKBD_LAYERS crkbd_layers;

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@ -1,4 +1,6 @@
#include QMK_KEYBOARD_H
#include "enums.h"
#include "layer.h"
// [Init Variables] ----------------------------------------------------------//
extern uint8_t is_master;
@ -9,15 +11,6 @@ bool user_led_enabled = true;
// Boolean to store the master LED clear so it only runs once.
bool master_oled_cleared = false;
// [CRKBD layers Init] -------------------------------------------------------//
enum crkbd_layers {
_QWERTY,
_NUM,
_SYM,
_GAME,
_WEAPON
};
// [Keymaps] -----------------------------------------------------------------//
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
@ -36,8 +29,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SYM] = LAYOUT(
KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
),
@ -51,7 +44,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WEAPON] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
)
};
@ -61,23 +54,24 @@ void keyboard_post_init_user(void) {
// Set RGB to known state
rgb_matrix_enable_noeeprom();
rgb_matrix_set_color_all(RGB_GREEN);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
user_led_enabled = true;
}
// [Process User Input] ------------------------------------------------------//
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
// changes in marrix_scan_user
case RGB_TOG:
if (record->event.pressed) {
// Toggle matrix on key press
user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
} else {
// Flip User_led_enabled variable on key release
user_led_enabled = !user_led_enabled;
}
return false; // Skip all further processing of this key
if (record->event.pressed) {
// Toggle matrix on key press
user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
// Toggle boolean flag
user_led_enabled = !user_led_enabled;
}
return false;
default:
// Use process_record_keymap to reset timer on all other keypresses
// Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
if (record->event.pressed) {
#ifdef OLED_DRIVER_ENABLE
oled_timer = timer_read32();
@ -91,9 +85,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
}
// [Matrix Scan] ------------------------------------------------------------//
void matrix_scan_user(void) {
// Iddle timer to return to default layer if left on game layer
if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
// Reset layer in case it got left on _GAME
// This prevents the issue where the master side sometimes wont switch off as expected
// in the next step.
if (get_highest_layer(layer_state) == _GAME) {
layer_off(_GAME);
layer_on(_QWERTY);
}
return;
}
// Timeout to turn off LEDs
else if (timer_elapsed32(oled_timer) > 480000) {
rgb_matrix_disable_noeeprom();
return;
}
// Set RGB Matrix color based on layers
if (user_led_enabled) {
switch (get_highest_layer(layer_state)){
case _GAME:
rgb_matrix_set_color_all(RGB_PURPLE);
break;
case _NUM:
case _SYM:
case _QWERTY:
rgb_matrix_set_color_all(RGB_GREEN);
break;
default:
rgb_matrix_set_color_all(RGB_GREEN);
break;
}
} else {
rgb_matrix_disable_noeeprom();
return;
}
}
// [OLED Configuration] ------------------------------------------------------//
#ifdef OLED_DRIVER_ENABLE
// Init Oled and Rotate....
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!has_usb())
@ -105,74 +137,6 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
const char *read_logo(void);
// {OLED helpers} -----------------------------------------------//
// Render Blank Space
void render_space(void) {
oled_write_ln_P(PSTR(" "), false);
}
// Render separator lines for oled display
void render_separator(void) {
switch (get_highest_layer(layer_state)){
case _GAME:
case _WEAPON:
oled_write_ln_P(PSTR("===================="), false);
break;
default:
oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
}
}
// Render current layer state
void render_layer_state(void){
// If you want to change the display of OLED, you need to change here
switch (get_highest_layer(layer_state)){
case _QWERTY:
oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
break;
case _NUM:
oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
break;
case _SYM:
oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("| G A M E ]"), false);
break;
case _WEAPON:
oled_write_ln_P(PSTR("| W E A P O N ]"), false);
break;
default:
oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
}
}
// Render USB State
void render_usb_state(void) {
switch (USB_DeviceState) {
case DEVICE_STATE_Unattached:
oled_write_ln_P(PSTR("| USB | FREE ]"), false);
break;
case DEVICE_STATE_Suspended:
oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
break;
case DEVICE_STATE_Configured:
oled_write_ln_P(PSTR("| USB | READY ]"), false);
break;
case DEVICE_STATE_Powered:
oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
break;
case DEVICE_STATE_Default:
oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
break;
case DEVICE_STATE_Addressed:
oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
break;
default:
oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
}
}
// Render Logo
void render_logo(void) {
oled_write(read_logo(), false);
@ -209,7 +173,8 @@ void render_slave_oled(void) {
// {OLED Task} -----------------------------------------------//
void oled_task_user(void) {
if (timer_elapsed32(oled_timer) > 80000 && timer_elapsed32(oled_timer) < 479999) {
// First time out switches to logo as first indication of iddle.
if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
// Render logo on both halves before full timeout
if (is_master && !master_oled_cleared) {
// Clear master OLED once so the logo renders properly

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@ -0,0 +1,69 @@
#include QMK_KEYBOARD_H
#include "enums.h"
// Render Blank Space
void render_space(void) {
oled_write_ln_P(PSTR(" "), false);
}
// Render separator lines for oled display
void render_separator(void) {
switch (get_highest_layer(layer_state)){
case _GAME:
case _WEAPON:
oled_write_ln_P(PSTR("===================="), false);
break;
default:
oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
}
}
// Render current layer state
void render_layer_state(void){
// If you want to change the display of OLED, you need to change here
switch (get_highest_layer(layer_state)){
case _QWERTY:
oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
break;
case _NUM:
oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
break;
case _SYM:
oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("| G A M E ]"), false);
break;
case _WEAPON:
oled_write_ln_P(PSTR("| W E A P O N ]"), false);
break;
default:
oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
}
}
// Render USB State
void render_usb_state(void) {
switch (USB_DeviceState) {
case DEVICE_STATE_Unattached:
oled_write_ln_P(PSTR("| USB | FREE ]"), false);
break;
case DEVICE_STATE_Suspended:
oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
break;
case DEVICE_STATE_Configured:
oled_write_ln_P(PSTR("| USB | READY ]"), false);
break;
case DEVICE_STATE_Powered:
oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
break;
case DEVICE_STATE_Default:
oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
break;
case DEVICE_STATE_Addressed:
oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
break;
default:
oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
}
}

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@ -0,0 +1,9 @@
// [OLED Helpers] ----------------------------------------------------//
// Render empty space on OLED
void render_space(void);
// Render separator characters for rows
void render_separator(void);
// Render layer state
void render_layer_state(void);
// Render USB State
void render_usb_state(void);

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@ -8,10 +8,5 @@ RGB_MATRIX_ENABLE = WS2812
OLED_DRIVER_ENABLE = yes
# If you want to change the display of OLED, you need to change here
SRC += ./keyboards/crkbd/keymaps/kidbrazil/logo_reader.c \
#./lib/rgb_state_reader.c \
#./lib/logo_reader.c \
#./lib/keylogger.c \
# ./lib/mode_icon_reader.c \
# ./lib/host_led_state_reader.c \
# ./lib/timelogger.c \
SRC += logo_reader.c \
layer.c