[Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)
* Added KidBrazil custom keymap for CRKBD -Custom Font -Custom OLED output * Added missing readme * Oled Timeout Update for KidBrazil Keymap (#1) * Setup Oled timeout based on simple timer * Cleaned up comments and added timeout for LEDs * Fixed some small errors * Updated oled timout with matrix scan * Updated oled timout with matrix scan * Update withou eeprom * Update timer code * Use process user instead of keymap * Added ifdef to protect oledtimer * Updated with half timeout state for logo * Removed middle tier timer * Final cleanup of unused files * Updated code as per suggestions & requests * Second round of revisions * Updated keymap to better handle LED timeout - Added boolean to hold LED state - Added init function to set rgb to known state - Modified RGB_TOG to work with noeeprom commands * Finished adding the timeout for OLED and testing on CRKBD * Updated documentation * fixed the timeout logic so it works as intended * Added initial limits to color settings * Added layer reset as part of the iddle timeout process * Split Keymap into more manageable files * Finalizing RGB Layer status on CRKBD - Refactored OLED timeout to deal only with oled - If user remains iddle on game layer for too long it will switch to default - LED / OLED iddle working - Minor changes to _SYM layer - Removed some rgb controls from keyboard due to layer dependent RGB colors * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Used suggestion from Drashna to replace EEPROM_RESET with shorter version. Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Implemented drashna's comment Co-authored-by: Drashna Jaelre <drashna@live.com>master
parent
09370a95db
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9ff61601e3
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@ -52,49 +52,64 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endif
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#ifdef RGB_MATRIX_ENABLE
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_HUE_STEP 4
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#define RGB_MATRIX_SAT_STEP 4
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#define RGB_MATRIX_VAL_STEP 4
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#define RGB_MATRIX_SPD_STEP 10
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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# define DISABLE_RGB_MATRIX_ALPHAS_MODS
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// # define DISABLE_RGB_MATRIX_BREATHING
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# define DISABLE_RGB_MATRIX_CYCLE_ALL
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# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define DISABLE_RGB_MATRIX_DUAL_BEACON
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# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define DISABLE_RGB_MATRIX_RAINDROPS
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# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define DISABLE_RGB_MATRIX_SPLASH
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# define DISABLE_RGB_MATRIX_MULTISPLASH
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# define DISABLE_RGB_MATRIX_SOLID_SPLASH
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# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_BREATHING
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define DISABLE_RGB_MATRIX_BAND_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define DISABLE_RGB_MATRIX_BAND_VAL
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#define DISABLE_RGB_MATRIX_CYCLE_ALL
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#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define DISABLE_RGB_MATRIX_DUAL_BEACON
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#endif
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// Custom Font path
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#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
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#define OLED_DISABLE_TIMEOUT
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@ -0,0 +1,10 @@
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// [CRKBD layers Init] -------------------------------------------------------//
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typedef enum {
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_QWERTY,
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_NUM,
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_SYM,
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_GAME,
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_WEAPON
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}CRKBD_LAYERS;
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extern enum CRKBD_LAYERS crkbd_layers;
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@ -1,4 +1,6 @@
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#include QMK_KEYBOARD_H
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#include "enums.h"
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#include "layer.h"
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// [Init Variables] ----------------------------------------------------------//
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extern uint8_t is_master;
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@ -9,15 +11,6 @@ bool user_led_enabled = true;
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// Boolean to store the master LED clear so it only runs once.
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bool master_oled_cleared = false;
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// [CRKBD layers Init] -------------------------------------------------------//
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enum crkbd_layers {
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_QWERTY,
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_NUM,
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_SYM,
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_GAME,
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_WEAPON
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};
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// [Keymaps] -----------------------------------------------------------------//
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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@ -36,8 +29,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_SYM] = LAYOUT(
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KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
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KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
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LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
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KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
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LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
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),
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[_WEAPON] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
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KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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@ -61,23 +54,24 @@ void keyboard_post_init_user(void) {
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// Set RGB to known state
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rgb_matrix_enable_noeeprom();
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rgb_matrix_set_color_all(RGB_GREEN);
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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user_led_enabled = true;
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}
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// [Process User Input] ------------------------------------------------------//
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
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// changes in marrix_scan_user
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case RGB_TOG:
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if (record->event.pressed) {
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// Toggle matrix on key press
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user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
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} else {
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// Flip User_led_enabled variable on key release
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user_led_enabled = !user_led_enabled;
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}
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return false; // Skip all further processing of this key
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if (record->event.pressed) {
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// Toggle matrix on key press
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user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
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// Toggle boolean flag
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user_led_enabled = !user_led_enabled;
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}
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return false;
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default:
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// Use process_record_keymap to reset timer on all other keypresses
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// Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
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if (record->event.pressed) {
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#ifdef OLED_DRIVER_ENABLE
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oled_timer = timer_read32();
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}
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}
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// [Matrix Scan] ------------------------------------------------------------//
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void matrix_scan_user(void) {
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// Iddle timer to return to default layer if left on game layer
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if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
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// Reset layer in case it got left on _GAME
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// This prevents the issue where the master side sometimes wont switch off as expected
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// in the next step.
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if (get_highest_layer(layer_state) == _GAME) {
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layer_off(_GAME);
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layer_on(_QWERTY);
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}
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return;
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}
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// Timeout to turn off LEDs
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else if (timer_elapsed32(oled_timer) > 480000) {
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rgb_matrix_disable_noeeprom();
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return;
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}
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// Set RGB Matrix color based on layers
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if (user_led_enabled) {
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switch (get_highest_layer(layer_state)){
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case _GAME:
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rgb_matrix_set_color_all(RGB_PURPLE);
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break;
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case _NUM:
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case _SYM:
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case _QWERTY:
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rgb_matrix_set_color_all(RGB_GREEN);
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break;
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default:
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rgb_matrix_set_color_all(RGB_GREEN);
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break;
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}
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} else {
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rgb_matrix_disable_noeeprom();
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return;
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}
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}
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// [OLED Configuration] ------------------------------------------------------//
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#ifdef OLED_DRIVER_ENABLE
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// Init Oled and Rotate....
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!has_usb())
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const char *read_logo(void);
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// {OLED helpers} -----------------------------------------------//
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// Render Blank Space
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void render_space(void) {
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oled_write_ln_P(PSTR(" "), false);
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}
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// Render separator lines for oled display
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void render_separator(void) {
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switch (get_highest_layer(layer_state)){
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case _GAME:
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case _WEAPON:
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oled_write_ln_P(PSTR("===================="), false);
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break;
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default:
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oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
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}
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}
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// Render current layer state
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void render_layer_state(void){
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// If you want to change the display of OLED, you need to change here
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switch (get_highest_layer(layer_state)){
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case _QWERTY:
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oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
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break;
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case _NUM:
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oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
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break;
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case _SYM:
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oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
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break;
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case _GAME:
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oled_write_ln_P(PSTR("| G A M E ]"), false);
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break;
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case _WEAPON:
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oled_write_ln_P(PSTR("| W E A P O N ]"), false);
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break;
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default:
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oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
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}
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}
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// Render USB State
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void render_usb_state(void) {
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switch (USB_DeviceState) {
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case DEVICE_STATE_Unattached:
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oled_write_ln_P(PSTR("| USB | FREE ]"), false);
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break;
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case DEVICE_STATE_Suspended:
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oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
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break;
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case DEVICE_STATE_Configured:
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oled_write_ln_P(PSTR("| USB | READY ]"), false);
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break;
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case DEVICE_STATE_Powered:
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oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
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break;
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case DEVICE_STATE_Default:
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oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
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break;
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case DEVICE_STATE_Addressed:
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oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
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break;
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default:
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oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
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}
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}
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// Render Logo
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void render_logo(void) {
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oled_write(read_logo(), false);
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// {OLED Task} -----------------------------------------------//
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void oled_task_user(void) {
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if (timer_elapsed32(oled_timer) > 80000 && timer_elapsed32(oled_timer) < 479999) {
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// First time out switches to logo as first indication of iddle.
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if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
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// Render logo on both halves before full timeout
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if (is_master && !master_oled_cleared) {
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// Clear master OLED once so the logo renders properly
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@ -0,0 +1,69 @@
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#include QMK_KEYBOARD_H
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#include "enums.h"
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// Render Blank Space
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void render_space(void) {
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oled_write_ln_P(PSTR(" "), false);
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}
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// Render separator lines for oled display
|
||||
void render_separator(void) {
|
||||
switch (get_highest_layer(layer_state)){
|
||||
case _GAME:
|
||||
case _WEAPON:
|
||||
oled_write_ln_P(PSTR("===================="), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
|
||||
}
|
||||
}
|
||||
|
||||
// Render current layer state
|
||||
void render_layer_state(void){
|
||||
// If you want to change the display of OLED, you need to change here
|
||||
switch (get_highest_layer(layer_state)){
|
||||
case _QWERTY:
|
||||
oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
|
||||
break;
|
||||
case _NUM:
|
||||
oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
|
||||
break;
|
||||
case _SYM:
|
||||
oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
|
||||
break;
|
||||
case _GAME:
|
||||
oled_write_ln_P(PSTR("| G A M E ]"), false);
|
||||
break;
|
||||
case _WEAPON:
|
||||
oled_write_ln_P(PSTR("| W E A P O N ]"), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
|
||||
}
|
||||
}
|
||||
|
||||
// Render USB State
|
||||
void render_usb_state(void) {
|
||||
switch (USB_DeviceState) {
|
||||
case DEVICE_STATE_Unattached:
|
||||
oled_write_ln_P(PSTR("| USB | FREE ]"), false);
|
||||
break;
|
||||
case DEVICE_STATE_Suspended:
|
||||
oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
|
||||
break;
|
||||
case DEVICE_STATE_Configured:
|
||||
oled_write_ln_P(PSTR("| USB | READY ]"), false);
|
||||
break;
|
||||
case DEVICE_STATE_Powered:
|
||||
oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
|
||||
break;
|
||||
case DEVICE_STATE_Default:
|
||||
oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
|
||||
break;
|
||||
case DEVICE_STATE_Addressed:
|
||||
oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
// [OLED Helpers] ----------------------------------------------------//
|
||||
// Render empty space on OLED
|
||||
void render_space(void);
|
||||
// Render separator characters for rows
|
||||
void render_separator(void);
|
||||
// Render layer state
|
||||
void render_layer_state(void);
|
||||
// Render USB State
|
||||
void render_usb_state(void);
|
|
@ -8,10 +8,5 @@ RGB_MATRIX_ENABLE = WS2812
|
|||
OLED_DRIVER_ENABLE = yes
|
||||
|
||||
# If you want to change the display of OLED, you need to change here
|
||||
SRC += ./keyboards/crkbd/keymaps/kidbrazil/logo_reader.c \
|
||||
#./lib/rgb_state_reader.c \
|
||||
#./lib/logo_reader.c \
|
||||
#./lib/keylogger.c \
|
||||
# ./lib/mode_icon_reader.c \
|
||||
# ./lib/host_led_state_reader.c \
|
||||
# ./lib/timelogger.c \
|
||||
SRC += logo_reader.c \
|
||||
layer.c
|
||||
|
|
Loading…
Reference in New Issue