Octagon V2 Refactor (#2170)
* rename octagon_v2 directory to octagon directory * Move octagon_v2 files to v2 sub-directory * Edit readme files * setup header files for building multiple versions of the Duck Octagon. * Changes as per Jack's PR 2170 commentsmaster
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "octagon_v2.h"
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#include "octagon.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* layer 0: qwerty */
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/* layer 0: qwerty */
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#include "octagon.h"
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#ifndef OCTAGON_H
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#define OCTAGON_H
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#include "quantum.h"
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#ifdef KEYBOARD_octagon_v2
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#include "v2.h"
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#endif
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#endif
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# Duck Octagon
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Non official firmware for custom Korean keyboard with 75% key layout made by Duck.
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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Make example for this keyboard (after setting up your build environment):
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make octagon/v2:default
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DEFAULT_FOLDER = octagon/v2
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@ -9,7 +9,7 @@ Hardware Availability: Wait until GB of the next revision
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Make example for this keyboard (after setting up your build environment):
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Make example for this keyboard (after setting up your build environment):
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make octagon_v2:default
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make octagon/v2:default
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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@ -13,7 +13,7 @@
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "octagon_v2.h"
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#include "v2.h"
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#include "indicator_leds.h"
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#include "indicator_leds.h"
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enum BACKLIGHT_AREAS {
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enum BACKLIGHT_AREAS {
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#ifndef OCTAGON_V2_H
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#ifndef V2_H
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#define OCTAGON_V2_H
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#define V2_H
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#include "quantum.h"
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#include "../octagon.h"
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#define KEYMAP( \
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#define KEYMAP( \
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K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5Q, \
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K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5Q, \
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