Octagon V2 Refactor (#2170)

* rename octagon_v2 directory to octagon directory

* Move octagon_v2 files to v2 sub-directory

* Edit readme files

* setup header files for building multiple versions of the Duck
Octagon.

* Changes as per Jack's PR 2170 comments
master
MechMerlin 2017-12-19 07:50:58 -08:00 committed by Jack Humbert
parent b3bcafcc4b
commit 9dd3e08fdd
14 changed files with 28 additions and 7 deletions

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@ -13,7 +13,7 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "octagon_v2.h" #include "octagon.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* layer 0: qwerty */ /* layer 0: qwerty */

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#include "octagon.h"

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#ifndef OCTAGON_H
#define OCTAGON_H
#include "quantum.h"
#ifdef KEYBOARD_octagon_v2
#include "v2.h"
#endif
#endif

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@ -0,0 +1,9 @@
# Duck Octagon
Non official firmware for custom Korean keyboard with 75% key layout made by Duck.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
Make example for this keyboard (after setting up your build environment):
make octagon/v2:default

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DEFAULT_FOLDER = octagon/v2

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Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make octagon_v2:default make octagon/v2:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "octagon_v2.h" #include "v2.h"
#include "indicator_leds.h" #include "indicator_leds.h"
enum BACKLIGHT_AREAS { enum BACKLIGHT_AREAS {

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* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef OCTAGON_V2_H #ifndef V2_H
#define OCTAGON_V2_H #define V2_H
#include "quantum.h" #include "../octagon.h"
#define KEYMAP( \ #define KEYMAP( \
K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5Q, \ K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5Q, \