Update readme and default layout for TADA68
Add the default function layer mappings for the keyboard. Provide flashing instructions in the readme.master
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@ -1,5 +1,6 @@
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.dep
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.dep
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*.o
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*.o
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*.bin
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*.eep
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*.eep
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*.elf
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*.elf
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*.hex
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*.hex
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@ -1,9 +1,5 @@
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#include "tada68.h"
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#include "tada68.h"
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// Used for SHIFT_ESC
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#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -36,63 +32,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _FL: Function Layer
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/* Keymap _FL: Function Layer
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* ,----------------------------------------------------------------.
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* ,----------------------------------------------------------------.
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* | | | | | | | | | | | | | | RESET| |
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* | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
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* |----------------------------------------------------------------|
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | |BL-|BL+|BL | |
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* | | |Up | | | | | | | | | | | |Hme |
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* |----------------------------------------------------------------|
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | |
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* | |<- |Dn | ->| | | | | | | | | |End |
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* |----------------------------------------------------------------|
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* |----------------------------------------------------------------|
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* | | F1|F2 | F3|F4 | F5| F6| F7| F8| | | | | |
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* | | | |Bl-|BL |BL+| |VU-|VU+|MUT| |MouseL|MsU|Rck |
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* |----------------------------------------------------------------|
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* |----------------------------------------------------------------|
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* | | | | | | | | | | |
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* | | | | | | | |MsL|MsD|MsR |
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* `----------------------------------------------------------------'
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* `----------------------------------------------------------------'
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*/
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*/
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[_FL] = KEYMAP_ANSI(
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[_FL] = KEYMAP_ANSI(
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#ifdef RGBLIGHT_ENABLE
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_______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , \
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \
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_______,_______,KC_UP, _______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,KC_HOME, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
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_______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
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_______,_______,_______,BL_DEC, BL_TOGG,BL_INC, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,KC_BTN1, KC_MS_U, KC_BTN2, \
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_______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,_______,_______,_______,_______,_______, \
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_______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D, KC_MS_R),
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_______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
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#else
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
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#endif
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};
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};
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/*enum function_id {
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//SHIFT_ESC,
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};
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const uint16_t PROGMEM fn_actions[] = {
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//[0] = ACTION_FUNCTION(SHIFT_ESC),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t shift_esc_shift_mask;
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switch (id) {
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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if (record->event.pressed) {
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if (shift_esc_shift_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (shift_esc_shift_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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}*/
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@ -1 +1,3 @@
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# default TADA68 layout
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# default TADA68 layout
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This layout replicates the default factory layout of the TADA68.
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@ -1,4 +1,15 @@
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TADA68 keyboard firmware
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TADA68 keyboard firmware
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======================
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========================
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TODO: to be updated.
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1) from the keyboards/tada68 directory run:
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```
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$ make flashbin
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```
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2) hit the reset button on the TADA, the lights will start flashing.
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3) You'll see a new drive on your computer called TADA68. Backup the original factory `FLASH.BIN` file thats inside it.
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4) Delete `FLASH.BIN` from the TADA drive and copy `tada68_default.bin` that was generated at the root of the qmk directory into the TADA drive.
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5) Hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded!
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