Apply the dim curve to the RGB output
Just like it's supposed to be used. It now looks much better.master
parent
a9df99b81c
commit
92a3a96849
|
@ -55,13 +55,8 @@ uint8_t rgblight_inited = 0;
|
|||
|
||||
|
||||
void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
|
||||
// Convert hue, saturation, and value (HSV/HSB) to RGB. DIM_CURVE is used only
|
||||
// on value and saturation (inverted). This looks the most natural.
|
||||
uint8_t r = 0, g = 0, b = 0, base, color;
|
||||
|
||||
val = pgm_read_byte(&DIM_CURVE[val]);
|
||||
sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]);
|
||||
|
||||
if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
|
||||
r = val;
|
||||
g = val;
|
||||
|
@ -103,6 +98,9 @@ void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
r = pgm_read_byte(&DIM_CURVE[r]);
|
||||
g = pgm_read_byte(&DIM_CURVE[g]);
|
||||
b = pgm_read_byte(&DIM_CURVE[b]);
|
||||
|
||||
setrgb(r, g, b, led1);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue