[Keymap] Adding custom keymaps (#9426)

* Adding custom keymaps

* Update keyboards/kbdfans/kbd75/keymaps/adamdehaven/keymap.c
master
Adam DeHaven 2020-06-26 06:17:31 -04:00 committed by GitHub
parent c2dd19de51
commit 9236c3a9d0
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6 changed files with 247 additions and 0 deletions

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#pragma once
#define TAPPING_TERM 200

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#include QMK_KEYBOARD_H
// Compile from qmk_firmware folder with the following command:
// $ make kbdfans/kbd67/mkii-soldered:adamdehaven
// Each layer gets a name for readability. The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, and you can also skip them entirely and just use numbers.
#define _QWERTY 0
#define _FN1 1
// Tap Dance Definitions
enum tapdance {
TD_HOME = 0,
TD_END
};
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Home, twice for PageUp
[TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_PGUP),
// Tap once for End, twice for PageDown
[TD_END] = ACTION_TAP_DANCE_DOUBLE(KC_END, KC_PGDOWN)
};
/*
* You can use _______ in place for KC_TRNS (transparent)
* Or you can use XXXXXXX for KC_NO (NOOP)
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: _QWERTY
*
* KC_GESC KC_1 KC_2 KC_3 KC_4 KC_5 KC_6 KC_7 KC_8 KC_9 KC_0 KC_MINS KC_EQL KC_BSPC (2) KC_DEL
*
* KC_TAB KC_Q KC_W KC_E KC_R KC_T KC_Y KC_U KC_I KC_O KC_P KC_LBRC KC_RBRC KC_BSLS TD_HOME
*
* KC_CAPS KC_A KC_S KC_D KC_F KC_G KC_H KC_J KC_K KC_L KC_SCLN KC_QUOT KC_ENT TD_END
*
* KC_LSFT (2) KC_Z KC_X KC_C KC_V KC_B KC_N KC_M KC_COMM KC_DOT KC_SLSH KC_RSFT KC_UP MO(_FN1)
*
* KC_LCTL KC_LGUI KC_LALT KC_SPC KC_RALT KC_RCTL KC_LEFT KC_DOWN KC_RGHT
*
*/
[_QWERTY] = LAYOUT_all(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, TD(TD_HOME),
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, TD(TD_END),
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_FN1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* 1: _FN1
*
* RESET KC_F1 KC_F2 KC_F3 KC_F4 KC_F5 KC_F6 KC_F7 KC_F8 KC_F9 KC_F10 KC_F11 KC_F12 _______ (2) KC_MUTE
*
* _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ KC_PSCR _______ _______ _______ KC_VOLU
*
* _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ KC_VOLD
*
* _______ (2) _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ KC_MPLY _______
*
* _______ _______ _______ _______ _______ _______ KC_MPRV KC_MPLY KC_MNXT
*
*/
[_FN1] = LAYOUT_all(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
)
};

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TAP_DANCE_ENABLE = yes

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#pragma once
#define TAPPING_TERM 200

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#include QMK_KEYBOARD_H
// Compile from qmk_firmware folder with the following command:
// $ make kbdfans/kbd75/rev2:adamdehaven
// Each layer gets a name for readability. The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, and you can also skip them entirely and just use numbers.
#define _QWERTY 0
#define _FN1 1
extern rgblight_config_t rgblight_config;
static bool RGB_user_wants_enabled;
uint16_t RGB_current_mode;
uint16_t RGB_current_hue;
uint16_t RGB_current_sat;
uint16_t RGB_current_val;
// Setup RGB
void keyboard_post_init_user(void) {
RGB_user_wants_enabled = rgblight_config.enable;
RGB_current_mode = rgblight_config.mode;
RGB_current_hue = rgblight_config.hue;
RGB_current_sat = rgblight_config.sat;
RGB_current_val = rgblight_config.val;
};
// Restore user settings
void restore_user_rgb_settings(void) {
// First, enable RGB
if (RGB_user_wants_enabled && !rgblight_config.enable) {
rgblight_enable();
} else if (!RGB_user_wants_enabled && rgblight_config.enable) {
rgblight_disable();
}
// Restore settings
rgblight_sethsv(RGB_current_hue, RGB_current_sat, RGB_current_val); // Restore underglow RGB color
rgblight_mode(RGB_current_mode); // Restore RGB mode
};
// Tap Dance Definitions
enum tapdance {
TD_PGUP = 0,
TD_PGDN
};
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for PageUp, twice for Home
[TD_PGUP] = ACTION_TAP_DANCE_DOUBLE(KC_PGUP, KC_HOME),
// Tap once for PageDown, twice for End
[TD_PGDN] = ACTION_TAP_DANCE_DOUBLE(KC_PGDOWN, KC_END)
};
// Fire on keypress
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (!record->event.pressed) {
// on keyup
RGB_user_wants_enabled = rgblight_config.enable;
}
break;
case RGB_MOD:
if (!record->event.pressed) {
// on keyup
RGB_current_mode = rgblight_config.mode;
}
break;
case RGB_HUI:
case RGB_HUD:
if (!record->event.pressed) {
// on keyup
RGB_current_hue = rgblight_config.hue;
}
break;
case RGB_SAI:
case RGB_SAD:
if (!record->event.pressed) {
// on keyup
RGB_current_sat = rgblight_config.sat;
}
break;
case RGB_VAI:
case RGB_VAD:
if (!record->event.pressed) {
// on keyup
RGB_current_val = rgblight_config.val;
}
break;
}
return true;
};
/*
* You can use _______ in place for KC_TRNS (transparent)
* Or you can use XXXXXXX for KC_NO (NOOP)
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: _QWERTY
*
* KC_ESC KC_F1 KC_F2 KC_F3 KC_F4 KC_F5 KC_F6 KC_F7 KC_F8 KC_F9 KC_F10 KC_F11 KC_F12 KC_PSCR KC_INSERT KC_DEL
*
* KC_GRV KC_1 KC_2 KC_3 KC_4 KC_5 KC_6 KC_7 KC_8 KC_9 KC_0 KC_MINS KC_EQL KC_BSPC KC_HOME
*
* KC_TAB KC_Q KC_W KC_E KC_R KC_T KC_Y KC_U KC_I KC_O KC_P KC_LBRC KC_RBRC KC_BSLS KC_END
*
* KC_CAPS KC_A KC_S KC_D KC_F KC_G KC_H KC_J KC_K KC_L KC_SCLN KC_QUOT KC_ENT TD_PGUP
*
* KC_LSFT (2) KC_Z KC_X KC_C KC_V KC_B KC_N KC_M KC_COMM KC_DOT KC_SLSH KC_RSFT KC_UP TD_PGDN
*
* KC_LCTL KC_LGUI KC_LALT KC_SPC KC_RALT MO(_FN1) KC_RCTL KC_LEFT KC_DOWN KC_RGHT
*
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INSERT, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, TD(TD_PGUP),
KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TD(TD_PGDN),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(_FN1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* 1: _FN1
*
* _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ KC_MUTE
*
* _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______
*
* _______ RGB_TOG RGB_MOD RGB_HUI RGB_HUD RGB_SAI RGB_SAD RGB_VAI RGB_VAD _______ _______ _______ _______ _______ _______
*
* _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ _______ KC_VOLU
*
* _______ (2) _______ _______ BL_DEC BL_TOGG BL_INC BL_STEP _______ _______ _______ _______ _______ KC_MPLY KC_VOLD
*
* _______ _______ _______ _______ _______ _______ _______ KC_MPRV KC_MPLY KC_MNXT
*
*/
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
)
};
void toggle_rgb_caps_lock(bool isActive) {
if (isActive) {
if (!rgblight_config.enable) {
rgblight_enable();
}
// Set underglow color if CAPS_LOCK enabled
rgblight_sethsv(HSV_RED);
// Set to breathe
rgblight_mode(5);
} else {
restore_user_rgb_settings();
}
};
bool led_update_user(led_t led_state) {
toggle_rgb_caps_lock(led_state.caps_lock);
return true;
};

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TAP_DANCE_ENABLE = yes